Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • The_Fireplace

The_Fireplace

Forge Modder
 View Profile  See their activity
  • Content Count

    241
  • Joined

    August 24, 2013
  • Last visited

    August 22, 2019
  • Days Won

    1

 Content Type 

  • All Activity

Profiles

  • Status Updates
  • Status Replies

Forums

  • Topics
  • Posts

Calendar

  • Events

Everything posted by The_Fireplace

  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • Next
  • Page 2 of 9  
  1. The_Fireplace

    I18n.format throws NoSuchMethodError when outside the dev environment

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    You're right, I am. Whoops. My mistake.
    • June 30, 2016
    • 4 replies
  2. The_Fireplace

    I18n.format throws NoSuchMethodError when outside the dev environment

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    So despite the fact that the mod is marked as client side only, you can't access client side only classes from the main mod file? And if it was an issue with the class, why was it a NoSuchMethodError and not a ClassNotFoundException?
    • June 30, 2016
    • 4 replies
  3. The_Fireplace

    I18n.format throws NoSuchMethodError when outside the dev environment

    The_Fireplace posted a topic in Modder Support

    When I am in the dev environment and test the mod, it runs fine, but when I build the mod and run it, I get the following crash: http://paste.ubuntu.com/18187657/ Here is the code that calls it. I have tested this issue on Forge 12.17.0.1976, 12.18.0.2000, and 12.18.0.2004.
    • June 30, 2016
    • 4 replies
  4. The_Fireplace

    [1.10] [DERAILED] Using A Vanilla Item

    The_Fireplace replied to averysumner's topic in Modder Support

    Use PlayerInteractEvent.RightClickItem
    • June 30, 2016
    • 13 replies
  5. The_Fireplace

    [1.9.4] Playing player arm animations

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    All I gather from this post is that I should look at old threads about animations and see about replacing the arms on the player model. The old threads usually suggested RenderPlayerAPI, which hasn't yet updated to 1.9.4, or replace the player renderer, which would cause incompatibility with any other mod using the same method to add their animations. Surely there is a better way.
    • June 15, 2016
    • 4 replies
  6. The_Fireplace

    [1.9.4] Playing player arm animations

    The_Fireplace posted a topic in Modder Support

    Hey guys, in 1.9.4, what is the best way to go about making a player play arm animations(Such as eating, drinking, etc)? My goal is basically to make the player clap their hands together on right click(a single right click, not holding it down), and I think perhaps a good way to do this would be to play the animation where the player brings food to their mouth before eating with both arms at once. Anyways, anyone have any thoughts on the best way to go about doing this?
    • June 15, 2016
    • 4 replies
  7. The_Fireplace

    [1.9]Custom Potion Icons have issues when they are rendered on the HUD

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    Hey guys, the new feature with 1.9 where potion icons are rendered on the HUD doesn't work quite right with my current code for adding a potion icon, and I was hoping someone could help me come up with a fix. So, the icon works correctly when rendered in the inventory, as always. Now, the issue is that when it is rendered on the HUD, some of the vanilla icons are rendered as whatever happens to be at the position on my texture, because my icons' texture is still bound, rather than the vanilla one. My code that gets it to render is in this file.
    • May 28, 2016
    • 3 replies
  8. The_Fireplace

    [1.9]Custom Potion Icons have issues when they are rendered on the HUD

    The_Fireplace posted a topic in Modder Support

    Hey guys, the new feature with 1.9 where potion icons are rendered on the HUD doesn't work quite right with my current code for adding a potion icon, and I was hoping someone could help me come up with a fix. So, the icon works correctly when rendered in the inventory, as always. Now, the issue is that when it is rendered on the HUD, some of the vanilla icons are rendered as whatever happens to be at the position on my texture, because my icons' texture is still bound, rather than the vanilla one. My code that gets it to render is in this file.
    • May 28, 2016
    • 3 replies
  9. The_Fireplace

    Refill empty slot method is (always) called twice

    The_Fireplace replied to badner's topic in Modder Support

    Are you using a network handler to ensure that the item is being updated on the server, then that change is sent to the client?
    • March 11, 2016
    • 2 replies
  10. The_Fireplace

    [1.7]Is there a way to make my own elytra with the code I have?

    The_Fireplace replied to cubic_control's topic in Modder Support

    Perhaps the code in tick() in ElytraModel
    • March 11, 2016
    • 4 replies
  11. The_Fireplace

    [1.8.9] Check EntityFishHook for update

    The_Fireplace replied to BuluBulu27's topic in Modder Support

    My first thought was to use an event handler, but after looking, I don't see an event handler that would work for this. Perhaps there is one that I have missed. Besides that, if you know how to use reflection, that is the only other way I can think of.
    • February 24, 2016
    • 1 reply
  12. The_Fireplace

    Error when making the game go to the next shader

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    I figured as much. I still don't know which thread to switch it to and how to switch it. Or perhaps, there is a better solution. Anyone know?
    • January 16, 2016
    • 3 replies
  13. The_Fireplace

    Error when making the game go to the next shader

    The_Fireplace posted a topic in Modder Support

    Hey guys, I am trying to make my code cause the player to go to the next shader, but it gives me the following error(and the nearby chunks vanish then re-render) when activated: And so you can trace the issue, here is the ClientProxy, where it is being changed from: ClientProxy And the packet class that calls the method to change the shader: ChangeShaderMessage I don't understand how no OpenGL context can be found in the thread when it is being called on the client side, so I am stumped on this one. If you have any questions or comments, let me know. Any help is appreciated.
    • January 15, 2016
    • 3 replies
  14. The_Fireplace

    1.8.8-11.15.0.1591 Looking for worldrenderer functions : startDrawingQuads

    The_Fireplace replied to Lothrazar's topic in Modder Support

    addVertexWithUV has been removed, I believe with the replacements for addTextureUV and addVertex left behind. I haven't quite figured out how to make them and the replacement for startDrawingQuads() work correctly yet, but I think addTextureUV is now func_181673_a and addVertex is now func_181662_b, both with the same arguments as before.
    • November 28, 2015
    • 7 replies
  15. The_Fireplace

    [1.8.8][SOLVED]Drawing an image that isn't bundled with the mod to a gui

    The_Fireplace posted a topic in Modder Support

    Hey guys, I am trying to draw an image being created dynamically at runtime to a gui. I would like to do it from a BufferedImage(preferred) or a File. The code I had been using broke when I tried updating it to 1.8.8, and I have been trying for hours to get it to work, with no success. At some point, I scrapped my old code for a more efficient pre-1.8.8 of doing it that I found while searching for a solution, then attempted to update that code. The result is this: As it says in the comment above the class name, it is adapted from Dayanto's solution. public void drawCenteredImage(int xPos, int yPos, int width, int height) is called in public void drawScreen(int x, int y, float par3) of my gui. And if anyone is interested, my way of doing it back in 1.8: Any help would be greatly appreciated. UPDATE: I got it to draw the image. I still have to get it to scale up, and it causes a few other bugs, but I'm sure those can be worked out. Here is the section of code that was changed, if anyone is interested.
    • November 28, 2015
  16. The_Fireplace

    Looking up mod name from modid?

    The_Fireplace posted a topic in Modder Support

    Hey guys, is it possible to look up a mod's name from the list of loaded mods using its modid? If so, how?
    • November 1, 2015
    • 1 reply
  17. The_Fireplace

    Task 'eclipse' not found in root project 'forge'

    The_Fireplace posted a topic in Support & Bug Reports

    Hey, guys, I tried setting it up so I can contribute to Forge, following these instructions. However, it gives me the following error on step 3("gradlew setupForge eclipse"): http://paste.ubuntu.com/13005160/ Does anyone know how to finish the setup for Eclipse? Could it have been a change made in Forge Gradle 2.0, and the documentation just not updated?
    • October 30, 2015
    • 1 reply
  18. The_Fireplace

    What is the best way to track a seemingly untrackable crash

    The_Fireplace posted a topic in Modder Support

    So, I am working on some code, and the crash I am getting looks like this: [19:18:58] [server thread/ERROR]: Encountered an unexpected exception java.lang.NullPointerException at net.minecraft.crash.CrashReportCategory.firstTwoElementsOfStackTraceMatch(Unknown Source) ~[CrashReportCategory.class:?] at net.minecraft.crash.CrashReport.makeCategoryDepth(Unknown Source) ~[CrashReport.class:?] at net.minecraft.world.World.addWorldInfoToCrashReport(Unknown Source) ~[World.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(Unknown Source) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(Unknown Source) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(Unknown Source) ~[integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(Unknown Source) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_51] So it looks like it is crashing while trying to print the reason it is crashing. Any suggestions on how to track down the cause of one of these crashes?
    • October 14, 2015
    • 2 replies
  19. The_Fireplace

    [FORGE BUG]GuiConfigEntries.SelectValueEntry title overlapping options

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    After doing some more testing, I have determined this to be a Forge bug, and figured out a temporary workaround. The workaround: Why it is a Forge Bug: The issue is how GuiConfigEntries determines what height its top is at. Specifically, GuiConfigEntries:77( https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/fml/client/config/GuiConfigEntries.java#L77 ) super(mc, parent.width, parent.height, parent.titleLine2 != null ? 33 : 23, parent.height - 32, 20); titleLine2 is null, but the name of the config option the gui is for, which isn't null, renders below where titleLine2 would be, and this code doesn't check for that. Here is the issue on the Forge issue tracker: https://github.com/MinecraftForge/MinecraftForge/issues/2114
    • September 15, 2015
    • 9 replies
  20. The_Fireplace

    [FORGE BUG]GuiConfigEntries.SelectValueEntry title overlapping options

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    How would I set up my syncConfig() to work with that? And isn't it called a Dummy config element because it shouldn't be used for "real" content? And can they be saved and loaded from the config file like regular config elements? I know in the FML example, it is a Dummy for trying it out, and doesn't save. Anyone? Also, just saying, having to do this big of a redesign to simply fix that overlapping shouldn't be necessary.
    • September 2, 2015
    • 9 replies
  21. The_Fireplace

    [FORGE BUG]GuiConfigEntries.SelectValueEntry title overlapping options

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    How would I set up my syncConfig() to work with that? And isn't it called a Dummy config element because it shouldn't be used for "real" content? And can they be saved and loaded from the config file like regular config elements? I know in the FML example, it is a Dummy for trying it out, and doesn't save.
    • August 24, 2015
    • 9 replies
  22. The_Fireplace

    [FORGE BUG]GuiConfigEntries.SelectValueEntry title overlapping options

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    How am I supposed to do that without using DummyConfigElement?
    • August 21, 2015
    • 9 replies
  23. The_Fireplace

    [FORGE BUG]GuiConfigEntries.SelectValueEntry title overlapping options

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    Ok, I checked again, and it is not meaningless. When you don't make your own entry class, the following error prints to the console when you open the mod's config gui:
    • August 21, 2015
    • 9 replies
  24. The_Fireplace

    [FORGE BUG]GuiConfigEntries.SelectValueEntry title overlapping options

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    It errored if I didn't use my own entry class, I believe it was because if it was set to GuiConfigEntries.SelectValueEntry, there was no list defined. I will try again and post what happens.
    • August 21, 2015
    • 9 replies
  25. The_Fireplace

    how do you make a cutom potion effect icon?

    The_Fireplace replied to BoonieQuafter-CrAfTeR's topic in Modder Support

    Making an icon is easy, just use your preferred image editing software(I use GIMP), and draw the icon. Make sure to have a transparent background, and save the icon as 16x16, 32x32, etc, and in .png format.
    • August 20, 2015
    • 2 replies
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • Next
  • Page 2 of 9  
  • All Activity
  • Home
  • The_Fireplace
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community