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  • The_Fireplace

The_Fireplace

Forge Modder
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    August 24, 2013
  • Last visited

    August 22, 2019
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Everything posted by The_Fireplace

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  • Page 4 of 9  
  1. The_Fireplace

    [1.7.10] When running on dedicated server I get no such method error

    The_Fireplace replied to Thornack's topic in Modder Support

    Is this what you are looking for? http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2136028-get-entity-by-uuid?comment=6
    • May 31, 2015
    • 16 replies
  2. The_Fireplace

    [1.8]UnLogic II

    The_Fireplace posted a topic in Mods

    [img width=800 height=202]http://i.imgur.com/J9TBfdk.png[/img] [img width=300 height=72]http://i.imgur.com/WkAwuBP.png[/img] Introducing the successor to [url=http://f1repl4ce.enjin.com/forum/m/19328304/viewthread/12013020-1710unlogic]UnLogic[/url] and [url=http://f1repl4ce.enjin.com/forum/m/19328304/viewthread/10065963-1710discontinueddevons-random-things]Devon's Random Things[/url], UnLogic II. UnLogic II is a mod that adds all kinds of random and useful content. Have you ever wanted Minecraft to have bazookas? Paxels? A quick way to mine obsidian? Cake with magma cream icing? UnLogic II adds all of this, and much more! [url=https://www.youtube.com/watch?v=yuX3hilI5mk]UnLogic II Mod Spotlight[/url] [b]Mod Integration:[/b] This mod has special integration(recipe changes or additions, better compatibility with the mods' features, etc) with the following mods: [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2352456-drcyanos-base-metals]Base Metals by DrCyano[/url] [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2428782-power-advantage-power-systems-mod-and-api-for]Power Advantage by DrCyano[/url] [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1446339-forge-1-8-steel-industries-everything-that-is]Steel Industries by J3FF97[/url] [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2383695-neotech-now-with-item-pipes-updated-04-12-15]NeoTech by Dyonovan[/url] [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods]NotEnoughItems by chicken_bones[/url] [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091981-version-checker-auto-update-mods-and-clean]Version Checker by Dynious[/url] Real Stone Tools by The_Fireplace [img width=300 height=40]http://i.imgur.com/Mkfdxqd.png[/img] [url=http://thefireplace.clanwebsite.com/210538/topic/unlogic-ii-bs1]UnLogic II on my website[/url] [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2438098-unlogic-ii-paxels-bazookas-crops-cakes-and-more]UnLogic II on the Minecraft Forum[/url] [url=http://www.curse.com/mc-mods/minecraft/231078-unlogic-ii]UnLogic II on Curse[/url] [url=http://www.planetminecraft.com/mod/unlogic-ii/]UnLogic II on Planet Minecraft[/url] [url=https://bitbucket.org/The_Fireplace/unlogic-ii/issues?status=new&status=open]UnLogic II Issue Tracker[/url] [img width=300 height=64]http://i.imgur.com/38whjqZ.png[/img] [b]2.1.0.1:[/b] Fixed players getting a lore book every time they log in Added the Crystal Eye and Crystal Eye Headband Added Gunpowder Substitute and Firestarter Substitute Real Stone Tools integration Bug fixes Optimizations [b]2.0.6.0:[/b] Fixed armor stands not placing(and accompanying console spam) [b]2.0.5.0:[/b] Fixed a rare crash [b]2.0.4.0:[/b] Fixed a crash which seems to have been caused by an invalid written book added by another mod [b]2.0.3.0:[/b] Liquid UnLogic Gems are now made in a Brewing Stand Performance improvements [b]2.0.2.0:[/b] [u]Fixed coal guns not working right[/u] Fixed dedicated server crash Fixed Base Metals paxels being uncraftable Fixed NEI Usage recipes [b]2.0.1.0:[/b] Initial release [img width=300 height=54]http://i.imgur.com/GpSKPyz.png[/img] For information about my version system, see [url=http://thefireplace.clanwebsite.com/210538/topic/my-mod-versioning-system-v28]this thread[/url]. Note: This mod [b]requires[/b] [url=http://thefireplace.clanwebsite.com/210538/topic/18fireplace-core-5df]Fireplace Core[/url]. All downloads can be found on the [url=http://www.curse.com/mc-mods/minecraft/231078-unlogic-ii]Curse page[/url], or on the [url=http://thefireplace.clanwebsite.com/210538/topic/unlogic-ii-bs1]thread on my website[/url]. [img width=300 height=69]http://i.imgur.com/MxpCK7r.png[/img] If you want to include this mod in a mod pack, make sure you have fulfilled the requirements in the license. [b]1.8:[/b] None yet [img width=300 height=85]http://i.imgur.com/8TwVpf4.png[/img] This mod is licensed under the [url=http://thefireplace.clanwebsite.com/210539/topic/fireplace-mod-license-14updated-3182015-rr2]Fireplace Mod License[/url].
    • May 30, 2015
  3. The_Fireplace

    [1.8][SOLVED]Can't read custom book

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    If the problem was that it has to be a written book, why do you want me to create my itemstacks in the preinit? I have noticed that many mod authors create them there, but have never understood why, when it seems to work fine created normally. And thanks for your patience and pointing me toward the problem.
    • May 29, 2015
    • 10 replies
  4. The_Fireplace

    [1.8][SOLVED]Can't read custom book

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    Ok, still having the same issue. Here is what changed in the last commit: https://bitbucket.org/The_Fireplace/unlogic-ii/commits/afb9d5777fb429c54b47804480b8348c43958170
    • May 29, 2015
    • 10 replies
  5. The_Fireplace

    [1.8][SOLVED]Can't read custom book

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    2nd @Mod was a quick way to add them to preinitialization. Not really necessary, and now that I think about it more, I should probably fix that. And oops, forgot that one part about the static initializer. One minute and I will test the new code, then post if there are any issues, and if there aren't, I will mark this as solved.
    • May 29, 2015
    • 10 replies
  6. The_Fireplace

    [1.8][SOLVED]Can't read custom book

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    Ok, I made those changes, and it still doesn't work. The new code can be found at the same location.
    • May 29, 2015
    • 10 replies
  7. The_Fireplace

    [1.8][SOLVED]Can't read custom book

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    No, I don't clone them before giving them to the player. Should I?
    • May 29, 2015
    • 10 replies
  8. The_Fireplace

    [1.8][SOLVED]Custom Crop not growing when bonemeal is used

    The_Fireplace posted a topic in Modder Support

    I have a custom crop, and it does nothing when bonemeal is used on it. My code: BlockQuartzCrop: https://bitbucket.org/The_Fireplace/unlogic-ii/src/2392e4e390e8d73d5dad09d7312eef6708e79d30/src/main/java/the_fireplace/unlogicii/blocks/internal/BlockQuartzCrop.java?at=master Block5Crops(The superclass, this is where the code is to grow when bonemeal is used): https://bitbucket.org/The_Fireplace/unlogic-ii/src/2392e4e390e8d73d5dad09d7312eef6708e79d30/src/main/java/the_fireplace/unlogicii/blocks/internal/Block5Crops.java?at=master Any help is appreciated
    • May 29, 2015
    • 1 reply
  9. The_Fireplace

    [1.8][SOLVED]Can't read custom book

    The_Fireplace posted a topic in Modder Support

    Ok, so I have a custom book, and I was able to read it at one point, but after adding more of them, I can no longer read any of them. Here is my code: ItemLoreBook https://bitbucket.org/The_Fireplace/unlogic-ii/src/2392e4e390e8d73d5dad09d7312eef6708e79d30/src/main/java/the_fireplace/unlogicii/items/ItemLoreBook.java?at=master LoreBooks(Where I define the itemstacks and set the nbt up https://bitbucket.org/The_Fireplace/unlogic-ii/src/2392e4e390e8d73d5dad09d7312eef6708e79d30/src/main/java/the_fireplace/unlogicii/items/LoreBooks.java?at=master Any help is appreciated.
    • May 29, 2015
    • 10 replies
  10. The_Fireplace

    [1.8] Brickfix WorldGen - Adding new Structures to the game :)

    The_Fireplace replied to Brickfix's topic in Mods

    I, too, would like to see the source code, but for a different reason. I would like to be able to add loot to the chests, like how there are ChestGenHooks in Forge for vanilla generated chests.
    • May 28, 2015
    • 16 replies
  11. The_Fireplace

    [1.8]New Earth ALPHA

    The_Fireplace replied to Ryat's topic in Mods

    Looks neat, I can't wait to see what this will become.
    • May 28, 2015
    • 2 replies
  12. The_Fireplace

    Some tile entity data not staying synced between server and client

    The_Fireplace posted a topic in Modder Support

    I have 2 integers, storedFirestarter and storedGunpowder, which are rendered in my tile entity's GUI. When they change on the server, the numbers rendered in the GUI do not change until I save and quit to title and load the world again(I am testing this with a Singleplayer world). I have tried adding the numbers to getDescriptionPacket() then reading them in onDataPacket(), but that didn't work. Here is my code: TileEntityPopFurnace https://bitbucket.org/The_Fireplace/unlogic-ii/src/1c46ebb535c1627236380c20291ad45a40ef2f5a/src/main/java/the_fireplace/unlogicii/entity/tile/TileEntityPopFurnace.java?at=master GuiPopFurnace https://bitbucket.org/The_Fireplace/unlogic-ii/src/1c46ebb535c1627236380c20291ad45a40ef2f5a/src/main/java/the_fireplace/unlogicii/gui/GuiPopFurnace.java?at=master Any other code you may need can be found in the repository. Let me know if you have any questions.
    • May 25, 2015
    • 1 reply
  13. The_Fireplace

    Make an NEI plugin for recipes for custom "furnaces"

    The_Fireplace replied to Alix_The_Alicorn's topic in Modder Support

    Use @Optional, and make sure the jars for NEI and CCC are in the forgeroot/libs folder. Example of @Optional: EDIT: Sorry for bumping a thread that is over a year old
    • May 17, 2015
    • 6 replies
  14. The_Fireplace

    [1.8][Solved]Custom functional block not correctly converting items

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    I know, I just realized that when looking through my code and came back here to mark this as solved. I could've sworn it was (item, meta, count) at one point, but looking now, it isn't.
    • May 17, 2015
    • 5 replies
  15. The_Fireplace

    [1.8][Solved]Custom functional block not correctly converting items

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    Strangely enough, this fixed it... EDIT: the metadata is still wrong on some Items, I am looking in to it right using breakpoints right now. EDIT 2: it seems that before, the data values were being set to the number of items to be output per input, and now, they are getting set to 0.
    • May 15, 2015
    • 5 replies
  16. The_Fireplace

    [1.8][Solved]Custom functional block not correctly converting items

    The_Fireplace posted a topic in Modder Support

    I have been working on this feature of this mod for 5 hours straight now, first coding the function to process the items, then adapting code to make it all work, then finding and fixing issues with it. Now, I have hit one (hopefully final) issue that I just cannot figure out: When I put an item in the top slot and activate the redstone, the output stack is the wrong damage, and the stack size is 0(the number is in the normal spot for stack size, and it is a red 0). Example: I put 1 glass in the input slot, activate the redstone, and open the inventory, and sitting in the output slot is a stack of 0 Red Sand(it should be 1 regular sand) Seeing as this probably isn't a simple fix, I am, once again, temporarily making my repository public for you to access, fork, and clone, if it will help you solve the problem. Anyways, my code: TileEntityPopFurnace BlockPopFurnace PopFurnaceRecipes Any help is appreciated. EDIT: They are now outputting the correct amount, but the data values are getting set to 0.
    • May 15, 2015
    • 5 replies
  17. The_Fireplace

    [1.7.10] which java should i use

    The_Fireplace replied to glease's topic in Modder Support

    I use Java 8, and the only issue that occurs is if you try playing an older version of Minecraft with it. And there is a patch available to fix that.
    • May 13, 2015
    • 3 replies
  18. The_Fireplace

    [1.8][Solved]Exploding ammo crashes the game when it hits an entity

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    As in, the line it is pointing to in the crash report? this.worldObj.createExplosion(this, mop.getBlockPos().getX(), mop.getBlockPos().getY(), mop.getBlockPos().getZ(), 1.5F, true); So only two possibilities are: worldObj is null(impossible), or mop.getBlockPos() is null(also impossible) Yeah, that is why I was stumped, too. Perhaps it will help figure it out that the following file for 1.7.10 worked. https://bitbucket.org/The_Fireplace/devons-random-things/src/f24522e68bb28fd2b065836a9f564eaf30e9dbc1/src/main/java/the_fireplace/devonmod/entities/EntityChargedCoal.java?at=master
    • May 11, 2015
    • 14 replies
  19. The_Fireplace

    [1.8][Solved]Exploding ammo crashes the game when it hits an entity

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    As in, the line it is pointing to in the crash report? this.worldObj.createExplosion(this, mop.getBlockPos().getX(), mop.getBlockPos().getY(), mop.getBlockPos().getZ(), 1.5F, true);
    • May 11, 2015
    • 14 replies
  20. The_Fireplace

    [1.8][SOLVED]Translucent block allowing "xray" capabilities

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    *sigh* I figured it was something simple that I overlooked, thanks.
    • May 11, 2015
    • 2 replies
  21. The_Fireplace

    [1.8][Solved]Exploding ammo crashes the game when it hits an entity

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    Superclass:
    • May 11, 2015
    • 14 replies
  22. The_Fireplace

    [1.8][Solved]Block with tile entity is completely transparent

    The_Fireplace posted a topic in Modder Support

    So, I added a block with a tile entity, and it is completely transparent when placed in the world. It renders just fine in the inventory. Here is a screenshot: And my code: Block: And the tile entity: And the related json files Any help would be appreciated.
    • May 11, 2015
    • 1 reply
  23. The_Fireplace

    [1.8][Solved]Exploding ammo crashes the game when it hits an entity

    The_Fireplace posted a topic in Modder Support

    Ok, so my ammo crashes the game when it hits an entity, but if it just hits a block, it explodes, with no issues. Here is the crash report: And my entity code: Anyone know how to fix the issue? Any help is appreciated.
    • May 11, 2015
    • 14 replies
  24. The_Fireplace

    [1.8][SOLVED]Translucent block allowing "xray" capabilities

    The_Fireplace posted a topic in Modder Support

    I made a translucent block, and now, when placed, it lets the player see through any block next to it. See the following screenshot: And my block code: I did the block json files just like normal, nothing out of the ordinary. Anyone know how to fix this?
    • May 11, 2015
    • 2 replies
  25. The_Fireplace

    [1.8][SOLVED]"Silently" catching entity tracking error when creating my entity

    The_Fireplace replied to The_Fireplace's topic in Modder Support

    Thanks. I know, and I am working on it. Thanks for taking the time to look in to this and help, I appreciate it.
    • May 3, 2015
    • 19 replies
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