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Everything posted by JimiIT92
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Try overriding the getIsRepairable method, not sure if it still works
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[SOLVED][1.8] No Texture appears on blocks with Tile Entity
JimiIT92 replied to JimiIT92's topic in Modder Support
Ok, so i've changed the createNewTileEntity method to createTileEntity, and added the hasTileEntity method, so now my block class looks like this package mw.blocks; import java.util.Random; import mw.core.MWBlocks; import mw.core.MWTabs; import mw.core.utils.Utils; import mw.entities.tileentity.TileEntityDynamicLamp; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockDynamicLamp extends Block { private final boolean is_daylight; public BlockDynamicLamp(boolean par1, boolean par2, String name) { super(Material.redstoneLight); Utils.setBlockInfo(this, name, 0.5F, 0.5F); if(par1) { this.setLightLevel(1.0F); this.setCreativeTab((CreativeTabs)null); } else this.setCreativeTab(MWTabs.tabRedstone); this.setStepSound(soundTypeGlass); this.is_daylight = par2; GameRegistry.registerBlock(this, name); } public void updatePower(World worldIn, BlockPos pos) { if (!worldIn.provider.getHasNoSky()) { if(worldIn.getWorldTime() >= 12500) { if(this.is_daylight == true) worldIn.setBlockState(pos, MWBlocks.daylight_lamp_idle.getDefaultState()); else worldIn.setBlockState(pos, MWBlocks.nightlight_lamp_active.getDefaultState()); } else { if(this.is_daylight == true) worldIn.setBlockState(pos, MWBlocks.daylight_lamp_active.getDefaultState()); else worldIn.setBlockState(pos, MWBlocks.nightlight_lamp_idle.getDefaultState()); } } } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { if(this.is_daylight) return Item.getItemFromBlock(MWBlocks.daylight_lamp_idle); else return Item.getItemFromBlock(MWBlocks.nightlight_lamp_idle); } @SideOnly(Side.CLIENT) public Item getItem(World worldIn, BlockPos pos) { if(this.is_daylight) return Item.getItemFromBlock(MWBlocks.daylight_lamp_idle); else return Item.getItemFromBlock(MWBlocks.nightlight_lamp_idle); } @Override public boolean hasTileEntity() { return true; } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ @Override public TileEntity createTileEntity(World worldIn, IBlockState meta) { return new TileEntityDynamicLamp(); } } but it still does nothing, the code in the updatePower method is not executing -
[SOLVED][1.8] No Texture appears on blocks with Tile Entity
JimiIT92 replied to JimiIT92's topic in Modder Support
This is the updated block class (is not changed too much) package mw.blocks; import java.util.Random; import mw.core.MWBlocks; import mw.core.MWTabs; import mw.core.utils.Utils; import mw.entities.tileentity.TileEntityDynamicLamp; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockDynamicLamp extends Block { private final boolean is_daylight; public BlockDynamicLamp(boolean par1, boolean par2, String name) { super(Material.redstoneLight); Utils.setBlockInfo(this, name, 0.5F, 0.5F); if(par1) { this.setLightLevel(1.0F); this.setCreativeTab((CreativeTabs)null); } else this.setCreativeTab(MWTabs.tabRedstone); this.setStepSound(soundTypeGlass); this.is_daylight = par2; GameRegistry.registerBlock(this, name); } public void updatePower(World worldIn, BlockPos pos) { if (!worldIn.provider.getHasNoSky()) { if(worldIn.getWorldTime() >= 12500) { if(this.is_daylight == true) worldIn.setBlockState(pos, MWBlocks.daylight_lamp_idle.getDefaultState()); else worldIn.setBlockState(pos, MWBlocks.nightlight_lamp_active.getDefaultState()); } else { if(this.is_daylight == true) worldIn.setBlockState(pos, MWBlocks.daylight_lamp_active.getDefaultState()); else worldIn.setBlockState(pos, MWBlocks.nightlight_lamp_idle.getDefaultState()); } } } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { if(this.is_daylight) return Item.getItemFromBlock(MWBlocks.daylight_lamp_idle); else return Item.getItemFromBlock(MWBlocks.nightlight_lamp_idle); } @SideOnly(Side.CLIENT) public Item getItem(World worldIn, BlockPos pos) { if(this.is_daylight) return Item.getItemFromBlock(MWBlocks.daylight_lamp_idle); else return Item.getItemFromBlock(MWBlocks.nightlight_lamp_idle); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityDynamicLamp(); } } The tile entity is still registerd the way described above, with the initialization done in the preInit method and the registration done in the init method dynamic_lamp = new TileEntityDynamicLamp(); .... GameRegistry.registerTileEntity(TileEntityDynamicLamp.class, "tileEntityDynamicLamp"); but according to what diesieben says i'm not supposed to call the entity initialization -
[SOLVED][1.8] No Texture appears on blocks with Tile Entity
JimiIT92 replied to JimiIT92's topic in Modder Support
I don't use metadata because it was the code from the 1.7.10 version (wich is the motivation of why i extend the BlockContainer class, in that version everything works fine) and in that (i talk about 1 year ago) i wasn't able to use metadata as well, i was very noob then, now i'm still a noob but not in total The tile entity code has that two checks beacuse in past it was just a copy and paste of the TileEntityDaylightSensor, so i don't know they was useless So now i've changed the TileEntity code to this package mw.entities.tileentity; import mw.blocks.BlockDynamicLamp; import net.minecraft.server.gui.IUpdatePlayerListBox; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TileEntityDynamicLamp extends TileEntity implements IUpdatePlayerListBox { public TileEntityDynamicLamp() { super(); } /** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count * ticks and creates a new spawn inside its implementation. */ @Override public void update() { if (this.worldObj != null && !this.worldObj.isRemote && this.worldObj.getTotalWorldTime() % 20L == 0L) { if (this.getBlockType() != null) { ((BlockDynamicLamp)this.blockType).updatePower(this.worldObj, this.pos); } } } } but now the code running in the update power function is not executed (i guess that is not creating a tile entity) -
As by title, i have a block that has a tile entity in it, but when placed it have no texture. Not the "missing texture" texture, is just transparent. I have registered the entity and the block, i think the json files are good, so i don't really know why this happens Here is how it looks now And here is the code for my block package mw.blocks; import java.util.List; import java.util.Random; import mw.core.MWBlocks; import mw.core.MWTabs; import mw.core.utils.Utils; import mw.entities.tileentity.TileEntityDynamicLamp; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityDaylightDetector; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.MathHelper; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockDynamicLamp extends BlockContainer { private final boolean is_daylight; public BlockDynamicLamp(boolean par1, boolean par2, String name) { super(Material.redstoneLight); Utils.setBlockInfo(this, name, 0.5F, 0.5F); if(par1) { this.setLightLevel(1.0F); this.setCreativeTab((CreativeTabs)null); } else this.setCreativeTab(MWTabs.tabRedstone); this.setStepSound(soundTypeGlass); this.is_daylight = par2; GameRegistry.registerBlock(this, name); } public void updatePower(World worldIn, BlockPos pos) { if (!worldIn.provider.getHasNoSky()) { if(worldIn.getWorldTime() >= 12500) { if(this.is_daylight == true) worldIn.setBlockState(pos, MWBlocks.daylight_lamp_idle.getDefaultState()); else worldIn.setBlockState(pos, MWBlocks.nightlight_lamp_active.getDefaultState()); } else { if(this.is_daylight == true) worldIn.setBlockState(pos, MWBlocks.daylight_lamp_active.getDefaultState()); else worldIn.setBlockState(pos, MWBlocks.nightlight_lamp_idle.getDefaultState()); } } } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { if(this.is_daylight) return Item.getItemFromBlock(MWBlocks.daylight_lamp_idle); else return Item.getItemFromBlock(MWBlocks.nightlight_lamp_idle); } @SideOnly(Side.CLIENT) public Item getItem(World worldIn, BlockPos pos) { if(this.is_daylight) return Item.getItemFromBlock(MWBlocks.daylight_lamp_idle); else return Item.getItemFromBlock(MWBlocks.nightlight_lamp_idle); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityDynamicLamp(worldIn); } } The TileEntity code package mw.entities.tileentity; import mw.blocks.BlockDynamicLamp; import net.minecraft.server.gui.IUpdatePlayerListBox; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TileEntityDynamicLamp extends TileEntity implements IUpdatePlayerListBox { public TileEntityDynamicLamp(World world) { super(); } /** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count * ticks and creates a new spawn inside its implementation. */ @Override public void update() { if (this.worldObj != null && !this.worldObj.isRemote && this.worldObj.getTotalWorldTime() % 20L == 0L) { this.blockType = this.getBlockType(); if (this.blockType != null && this.blockType instanceof BlockDynamicLamp) { ((BlockDynamicLamp)this.blockType).updatePower(this.worldObj, this.pos); } } } } And here is how i create and register the tile entity public static TileEntityDynamicLamp dynamic_lamp; .... dynamic_lamp = new TileEntityDynamicLamp(null); .... GameRegistry.registerTileEntity(TileEntityDynamicLamp.class, "tileEntityDynamicLamp"); The JSON files are the files for a normal block, so i don't think you need to read that I debugged the code and i figured it out that the entity is created, so appearently there's nothing wrong, but of course there is Thanks in advance for all who will help me
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Ok, so doing debug i find that the item returned was the Palm Sapling but with a metadata value of 1 (wich doesn't exists). So, i've removed the damageDropped function from the BlockLeavesMW class and it worked. Now it returns the right sapling Fortunately was a dumb fix to do Thanks for the help, and for the tip. In the future i will sure do debug also in vanilla code if needed
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Yes, i do debug in Eclipse before (actually i can say i do it every day, i study Computer Science at University, lol .-.). I only asked where in the code to set the breakpoint, beacuse i thought it was going to place it in mods code, not in vanilla code Anyway thanks for pointing me where to debug, i'll let you know the results
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I'm sorry but i don't understand where in the code i have to place the breakpoint Also, if needed, this are the JSON files of the sapling: Blockstate file { "variants": { "stage=0,type=palm": { "model": "mw:palm_sapling" }, "stage=1,type=palm": { "model": "mw:palm_sapling" } } } Item file { "parent": "builtin/generated", "textures": { "layer0": "mw:blocks/palm_sapling" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } Block model file { "parent": "block/cross", "textures": { "cross": "mw:blocks/palm_sapling" } }
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I've bumped into a strange bug. I have a leave block that drops a sapling, but the sapling dropped has no texture, while the normal block have it in inventory. I'm sorry for my bad english, so here is some screenshots to better understand my problem: This is how the sapling looks when taken from the inventory, as you can see it has a texture And this is how it looks when is dropped from the leaves, as you can see it has no texture If i pick another palm sapling from the inventory this stacks to the non-textured one, so this means they are the same object. Here is the code of my block leaves, the other sapling (the apple one) has no problem. package mw.blocks; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockLeaves; import net.minecraft.block.BlockPlanks; import net.minecraft.block.BlockPlanks.EnumType; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import com.google.common.base.Predicate; import mw.core.MWBlocks; import mw.core.MWMetadataBlocks; import mw.core.utils.Utils; public class BlockLeavesMW extends BlockLeaves { public static final PropertyEnum VARIANT = PropertyEnum.create("variant", BlockPlanksMW.EnumType.class, new Predicate() { public boolean apply(BlockPlanksMW.EnumType type) { return type.getMetadata() < 4; } public boolean apply(Object par1) { return this.apply((BlockPlanksMW.EnumType) par1); } }); public BlockLeavesMW() { this.setDefaultState(this.blockState.getBaseState().withProperty(VARIANT, BlockPlanksMW.EnumType.APPLE) .withProperty(CHECK_DECAY, Boolean.valueOf(true)).withProperty(DECAYABLE, Boolean.valueOf(true))); Utils.setLeaveInfo(this, "leaves"); } @Override @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return Blocks.leaves.getBlockLayer(); } public Item getItemDropped(IBlockState state, Random rand, int fortune) { if(state.getValue(VARIANT).equals(BlockPlanksMW.EnumType.APPLE)) return Item.getItemFromBlock(MWMetadataBlocks.sapling); else return Item.getItemFromBlock(MWBlocks.palm_sapling.getDefaultState().getBlock()); } public boolean isOpaqueCube() { return false; } protected void dropApple(World worldIn, BlockPos pos, IBlockState state, int chance) { if (state.getValue(VARIANT) == BlockPlanksMW.EnumType.APPLE) { spawnAsEntity(worldIn, pos, new ItemStack(Items.apple, 1, 0)); } } protected int getSaplingDropChance(IBlockState state) { return super.getSaplingDropChance(state); } @SideOnly(Side.CLIENT) public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { list.add(new ItemStack(itemIn, 1, BlockPlanksMW.EnumType.APPLE.getMetadata())); list.add(new ItemStack(itemIn, 1, BlockPlanksMW.EnumType.PALM.getMetadata())); } protected ItemStack createStackedBlock(IBlockState state) { return new ItemStack(Item.getItemFromBlock(this), 1, ((BlockPlanksMW.EnumType) state.getValue(VARIANT)).getMetadata()); } public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(VARIANT, BlockPlanksMW.EnumType.byMetadata((meta & 3) % 4)) .withProperty(DECAYABLE, Boolean.valueOf((meta & 4) == 0)).withProperty(CHECK_DECAY, Boolean.valueOf((meta & > 0)); } public int getMetaFromState(IBlockState state) { byte b0 = 0; int i = b0 | ((BlockPlanksMW.EnumType) state.getValue(VARIANT)).getMetadata(); if (!((Boolean) state.getValue(DECAYABLE)).booleanValue()) { i |= 4; } if (((Boolean) state.getValue(CHECK_DECAY)).booleanValue()) { i |= 8; } return i; } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] { VARIANT, CHECK_DECAY, DECAYABLE }); } public int damageDropped(IBlockState state) { return ((BlockPlanksMW.EnumType) state.getValue(VARIANT)).getMetadata(); } public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te) { if (!worldIn.isRemote && player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == Items.shears) { player.triggerAchievement(StatList.mineBlockStatArray[block.getIdFromBlock(this)]); spawnAsEntity(worldIn, pos, new ItemStack(Item.getItemFromBlock(this), 1, ((BlockPlanksMW.EnumType) state.getValue(VARIANT)).getMetadata())); } else { super.harvestBlock(worldIn, player, pos, state, te); } } @Override public List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune) { IBlockState state = world.getBlockState(pos); return new java.util.ArrayList( java.util.Arrays.asList(new ItemStack(this, 1, ((BlockPlanksMW.EnumType) state.getValue(VARIANT)).getMetadata()))); } @Override public EnumType getWoodType(int meta) { return null; } } And this is my Palm Sapling class package mw.blocks; import java.util.List; import java.util.Random; import mw.core.utils.Utils; import mw.world.gen.feature.WorldGenBigPalmTree; import mw.world.gen.feature.WorldGenPalmTree; import net.minecraft.block.Block; import net.minecraft.block.BlockBush; import net.minecraft.block.IGrowable; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.IStringSerializable; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.common.EnumPlantType; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockPalmSapling extends BlockBush implements IGrowable { public static final PropertyEnum TYPE = PropertyEnum.create("type", BlockPalmSapling.EnumType.class); public static final PropertyInteger STAGE = PropertyInteger.create("stage", 0, 1); public static enum EnumType implements IStringSerializable { PALM(0, "palm"); private static final BlockPalmSapling.EnumType[] META_LOOKUP = new BlockPalmSapling.EnumType[values().length]; private final int meta; private final String name; private final String unlocalizedName; private EnumType(int meta, String name) { this(meta, name, name); } private EnumType(int meta, String name, String unlocalizedName) { this.meta = meta; this.name = name; this.unlocalizedName = unlocalizedName; } public int getMetadata() { return this.meta; } public String toString() { return this.name; } public static BlockPalmSapling.EnumType byMetadata(int meta) { if (meta < 0 || meta >= META_LOOKUP.length) { meta = 0; } return META_LOOKUP[meta]; } public String getName() { return this.name; } public String getUnlocalizedName() { return this.unlocalizedName; } static { BlockPalmSapling.EnumType[] var0 = values(); int var1 = var0.length; for (int var2 = 0; var2 < var1; ++var2) { BlockPalmSapling.EnumType var3 = var0[var2]; META_LOOKUP[var3.getMetadata()] = var3; } } } public BlockPalmSapling() { this.setDefaultState(this.blockState.getBaseState().withProperty(TYPE, BlockPalmSapling.EnumType.PALM).withProperty(STAGE, Integer.valueOf(0))); Utils.setPlantBlockInfo(this, "palm_sapling"); GameRegistry.registerBlock(this, "palm_sapling"); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { super.updateTick(worldIn, pos, state, rand); if (worldIn.getLightFromNeighbors(pos.up()) >= 9 && rand.nextInt(7) == 0) { this.grow(worldIn, pos, state, rand); } } } public void grow(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (((Integer)state.getValue(STAGE)).intValue() == 0) { worldIn.setBlockState(pos, state.cycleProperty(STAGE), 4); } else { this.generateTree(worldIn, pos, state, rand); } } public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return; Object object = rand.nextInt(10) == 0 ? new WorldGenBigPalmTree(true) : new WorldGenPalmTree(); int i = 0; int j = 0; boolean flag = false; IBlockState iblockstate1 = Blocks.air.getDefaultState(); if (flag) { worldIn.setBlockState(pos.add(i, 0, j), iblockstate1, 4); worldIn.setBlockState(pos.add(i + 1, 0, j), iblockstate1, 4); worldIn.setBlockState(pos.add(i, 0, j + 1), iblockstate1, 4); worldIn.setBlockState(pos.add(i + 1, 0, j + 1), iblockstate1, 4); } else { worldIn.setBlockState(pos, iblockstate1, 4); } if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i, 0, j))) { if (flag) { worldIn.setBlockState(pos.add(i, 0, j), state, 4); worldIn.setBlockState(pos.add(i + 1, 0, j), state, 4); worldIn.setBlockState(pos.add(i, 0, j + 1), state, 4); worldIn.setBlockState(pos.add(i + 1, 0, j + 1), state, 4); } else { worldIn.setBlockState(pos, state, 4); } } } /** * Check whether the given BlockPos has a Sapling of the given type */ public boolean isTypeAt(World worldIn, BlockPos pos, BlockPalmSapling.EnumType type) { IBlockState iblockstate = worldIn.getBlockState(pos); return iblockstate.getBlock() == this && iblockstate.getValue(TYPE) == type; } /** * Get the damage value that this Block should drop */ public int damageDropped(IBlockState state) { return ((BlockPalmSapling.EnumType)state.getValue(TYPE)).getMetadata(); } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ @SideOnly(Side.CLIENT) public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { BlockPalmSapling.EnumType[] aenumtype = BlockPalmSapling.EnumType.values(); int i = aenumtype.length; for (int j = 0; j < i; ++j) { BlockPalmSapling.EnumType enumtype = aenumtype[j]; list.add(new ItemStack(itemIn, 1, enumtype.getMetadata())); } } /** * Whether this IGrowable can grow */ public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient) { return true; } public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state) { return (double)worldIn.rand.nextFloat() < 0.45D; } public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state) { this.grow(worldIn, pos, state, rand); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(TYPE, BlockPalmSapling.EnumType.byMetadata(meta & 7)).withProperty(STAGE, Integer.valueOf((meta & >> 3)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { byte b0 = 0; int i = b0 | ((BlockPalmSapling.EnumType)state.getValue(TYPE)).getMetadata(); i |= ((Integer)state.getValue(STAGE)).intValue() << 3; return i; } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {TYPE, STAGE}); } static final class SwitchEnumType { static final int[] WOOD_TYPE_LOOKUP = new int[blockPalmSapling.EnumType.values().length]; static { try { WOOD_TYPE_LOOKUP[blockPalmSapling.EnumType.PALM.ordinal()] = 0; } catch (NoSuchFieldError var6) { ; } } } /** * is the block grass, dirt or farmland */ protected boolean canPlaceBlockOn(Block ground) { return ground == Blocks.sand; } /** * Whether this Block can be replaced directly by other blocks (true for e.g. tall grass) */ public boolean isReplaceable(World worldIn, BlockPos pos) { return true; } @Override public EnumPlantType getPlantType(IBlockAccess world, BlockPos pos) { return EnumPlantType.Desert; } } Optional question: there is a way to have a metadata sapling wich every type can be placed on different blocks? For example, a sapling that coul be of two types (apple and palm), with apple-one that can be placed on grass and with palm-one that can be placed only on sand. Beacause actually i have two different classes for this two blocks Thanks in advance for all who will help me
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Woo i didn't notice that, thanks for the help!
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Hi, i'm trying to generate ores in my world but the code seems not working The first thing i've done is a world generator class public class WorldGenMinableMW implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.getDimensionId()) { case 0: generateOverworld(random, world, chunkX*16, chunkZ*16); break; default: generateOverworld(random, world, chunkX*16, chunkZ*16); } } private void generateOverworld(Random random, World world, int x, int z) { addOres(MWBlocks.ruby_ore, world, random, x, z, 4, 5, 0, 16); addOres(MWBlocks.sapphire_ore, world, random, x, z, 4, 5, 0, 16); addOres(MWBlocks.copper_ore, world, random, x, z, 6, 10, 0, 30); addOres(MWBlocks.bronze_ore, world, random, x, z, 6, 10, 0, 30); addOres(MWBlocks.silver_ore, world, random, x, z, 6, 10, 0, 20); addOres(MWBlocks.aluminium_ore, world, random, x, z, 6, 10, 0, 20); addOres(MWBlocks.pyrite_ore, world, random, x, z, 8, 20, 0, 50); addOres(MWMetadataBlocks.marble.getStateFromMeta(0).getBlock(), world, random, x, z, 6, 15, 0, 30); addOres(MWMetadataBlocks.marble.getStateFromMeta(1).getBlock(), world, random, x, z, 6, 15, 0, 30); for(int i = 0; i < 2; i++) { int randPosX = x + random.nextInt(16); int randPosY = random.nextInt(250); int randPosZ = z + random.nextInt(16); (new WorldGenFlowers((BlockFlower)MWBlocks.blue_flower, BlockFlower.EnumFlowerType.DANDELION)).generate(world, random, new BlockPos(randPosX, randPosY, randPosZ)); } } private void addOres(Block block, World world, Random random, int blockXpos, int blockZpos, int MaxVein, int spawnChance, int minY, int maxY) { WorldGenMinable minable = new WorldGenMinable(block.getDefaultState(), random.nextInt(MaxVein)); for (int i = 0; i < spawnChance; i++) { int posX = blockXpos + random.nextInt(16); int posZ = blockZpos + random.nextInt(16); int posY = minY + random.nextInt(maxY - minY); minable.generate(world, random, new BlockPos(posX, posZ, posY)); } } } The flower is generated while the ores not, i don't know why. In the main mod class, in the Init event, i register my world generator GameRegistry.registerWorldGenerator(new WorldGenMinableMW(), 1); According to some tutorials the code should be right, so why the ores doesn't generate?
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[SOLVED][1.8] Crash when placing underwater plant
JimiIT92 replied to JimiIT92's topic in Modder Support
Thanks a lot! Changing it to Material.ground has solved the problem I don't know why, becaus in 1.7.x i used the water material and all works fine Thanks a lot for helped me -
[SOLVED][1.8] Crash when placing underwater plant
JimiIT92 replied to JimiIT92's topic in Modder Support
Crash report added to the main post -
Hi guys, i'm trying to updating my underwater plants from 1.7.10 to 1.8. Unfortunately when i place it underwater the game crash and i don't know why So here is the code for my underwater plant package mw.blocks; import java.util.List; import java.util.Random; import mw.core.utils.Utils; import net.minecraft.block.Block; import net.minecraft.block.BlockBush; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.util.IStringSerializable; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.EnumPlantType; import net.minecraftforge.common.IPlantable; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockUnderwaterPlant extends Block implements IPlantable { public static final PropertyEnum VARIANT = PropertyEnum.create("variant", BlockUnderwaterPlant.EnumType.class); public BlockUnderwaterPlant() { super(Material.water); Utils.setPlantBlockInfo(this, "underwater_plant"); } /** * is the block grass, dirt or farmland */ protected boolean canPlaceBlockOn(Block ground) { return ground == Blocks.sand || ground == Blocks.gravel; } /** * Whether this Block can be replaced directly by other blocks (true for e.g. tall grass) */ public boolean isReplaceable(World worldIn, BlockPos pos) { return true; } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return null; } public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te) { super.harvestBlock(worldIn, player, pos, state, te); } /** * Get the damage value that this Block should drop */ public int damageDropped(IBlockState state) { return ((BlockUnderwaterPlant.EnumType)state.getValue(VARIANT)).getMetadata(); } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ @SideOnly(Side.CLIENT) public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { BlockUnderwaterPlant.EnumType[] aenumtype = BlockUnderwaterPlant.EnumType.values(); int i = aenumtype.length; for (int j = 0; j < i; ++j) { BlockUnderwaterPlant.EnumType enumtype = aenumtype[j]; list.add(new ItemStack(itemIn, 1, enumtype.getMetadata())); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(VARIANT, BlockUnderwaterPlant.EnumType.byMetadata(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((BlockUnderwaterPlant.EnumType)state.getValue(VARIANT)).getMetadata(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {VARIANT}); } public static enum EnumType implements IStringSerializable { KELP(0, "kelp"), RED_CORAL(1, "red_coral"), BLUE_CORAL(2, "blue_coral"); private static final BlockUnderwaterPlant.EnumType[] META_LOOKUP = new BlockUnderwaterPlant.EnumType[values().length]; private final int meta; private final String name; private final String unlocalizedName; private EnumType(int meta, String name) { this(meta, name, name); } private EnumType(int meta, String name, String unlocalizedName) { this.meta = meta; this.name = name; this.unlocalizedName = unlocalizedName; } public int getMetadata() { return this.meta; } public String toString() { return this.name; } public static BlockUnderwaterPlant.EnumType byMetadata(int meta) { if (meta < 0 || meta >= META_LOOKUP.length) { meta = 0; } return META_LOOKUP[meta]; } public String getName() { return this.name; } public String getUnlocalizedName() { return this.unlocalizedName; } static { BlockUnderwaterPlant.EnumType[] var0 = values(); int var1 = var0.length; for (int var2 = 0; var2 < var1; ++var2) { BlockUnderwaterPlant.EnumType var3 = var0[var2]; META_LOOKUP[var3.getMetadata()] = var3; } } } @Override public EnumPlantType getPlantType(IBlockAccess world, BlockPos pos) { return EnumPlantType.Desert; } @Override public IBlockState getPlant(IBlockAccess world, BlockPos pos) { return this.getDefaultState(); } /** * Is this block (a) opaque and (B) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } public boolean isFullCube() { return false; } @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) { return null; } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ @Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { int par2 = pos.getX(); int par3 = pos.getY(); int par4 = pos.getZ(); if((worldIn.getBlockState(pos).getBlock() == Blocks.water && worldIn.getBlockState(pos.down()).getBlock() == Blocks.sand && worldIn.getBlockState(pos.up()).getBlock() == Blocks.water)) return true; else if(worldIn.getBlockState(pos.down()).getBlock() == Blocks.sand && worldIn.getBlockState(pos).getBlock() != Blocks.water) return true; else if((worldIn.getBlockState(pos).getBlock() == Blocks.water && worldIn.getBlockState(pos.down()).getBlock() == Blocks.gravel && worldIn.getBlockState(pos.up()).getBlock() == Blocks.water)) return true; else if(worldIn.getBlockState(pos.down()).getBlock() == Blocks.gravel && worldIn.getBlockState(pos).getBlock() != Blocks.water) return true; else return false; } @Override public void onNeighborBlockChange(World par1World, BlockPos pos, IBlockState state, Block par5) { super.onNeighborBlockChange(par1World, pos, state, par5); this.checkFlowerChange(par1World, pos, state); } /** * Ticks the block if it's been scheduled */ @Override public void updateTick(World par1World, BlockPos pos, IBlockState state, Random par5Random) { this.checkFlowerChange(par1World, pos, state); } protected final void checkFlowerChange(World worldIn, BlockPos pos, IBlockState state) { if (!this.canBlockStay(worldIn, pos, state)) { this.dropBlockAsItem(worldIn, pos, state, 0); if(worldIn.getBlockState(pos.down()).getBlock().equals(Blocks.air)) worldIn.setBlockToAir(pos); if(worldIn.getBlockState(pos.up()).getBlock().equals(Blocks.water)) worldIn.setBlockToAir(pos); else worldIn.setBlockToAir(pos); } } /** * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. */ public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state) { BlockPos down = pos.down(); Block soil = worldIn.getBlockState(down).getBlock(); if (state.getBlock() != this) return this.canPlaceBlockOn(soil); //Forge: This function is called during world gen and placement, before this block is set, so if we are not 'here' then assume it's the pre-check. return soil.canSustainPlant(worldIn, down, net.minecraft.util.EnumFacing.UP, this); } } This is the crash report, appearently the crash happen when i walk into the plant [00:43:05] [server thread/ERROR]: Encountered an unexpected exception net.minecraft.util.ReportedException: Exception while ticking a block at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:769) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:669) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:171) ~[integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:540) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_45] Caused by: java.lang.IllegalArgumentException: Cannot get property PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in BlockState{block=mw:underwater_plant, properties=[variant]} at net.minecraft.block.state.BlockState$StateImplementation.getValue(BlockState.java:167) ~[blockState$StateImplementation.class:?] at net.minecraft.block.BlockLiquid.getLevel(BlockLiquid.java:64) ~[blockLiquid.class:?] at net.minecraft.block.BlockDynamicLiquid.checkAdjacentBlock(BlockDynamicLiquid.java:273) ~[blockDynamicLiquid.class:?] at net.minecraft.block.BlockDynamicLiquid.updateTick(BlockDynamicLiquid.java:48) ~[blockDynamicLiquid.class:?] at net.minecraft.world.WorldServer.tickUpdates(WorldServer.java:660) ~[WorldServer.class:?] at net.minecraft.world.WorldServer.tick(WorldServer.java:226) ~[WorldServer.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:763) ~[MinecraftServer.class:?] ... 4 more [00:43:05] [server thread/ERROR]: This crash report has been saved to: D:\Documenti\Mineworld\MineWorld 1.8\eclipse\.\crash-reports\crash-2015-06-23_00.43.05-server.txt [00:43:05] [server thread/INFO]: Stopping server [00:43:05] [server thread/INFO]: Saving players [00:43:05] [Client thread/INFO] [sTDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:660]: ---- Minecraft Crash Report ---- // Surprise! Haha. Well, this is awkward. Time: 23/06/15 0.43 Description: Exception while ticking a block java.lang.IllegalArgumentException: Cannot get property PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in BlockState{block=mw:underwater_plant, properties=[variant]} at net.minecraft.block.state.BlockState$StateImplementation.getValue(BlockState.java:167) at net.minecraft.block.BlockLiquid.getLevel(BlockLiquid.java:64) at net.minecraft.block.BlockDynamicLiquid.checkAdjacentBlock(BlockDynamicLiquid.java:273) at net.minecraft.block.BlockDynamicLiquid.updateTick(BlockDynamicLiquid.java:48) at net.minecraft.world.WorldServer.tickUpdates(WorldServer.java:660) at net.minecraft.world.WorldServer.tick(WorldServer.java:226) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:763) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:669) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:171) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:540) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.block.state.BlockState$StateImplementation.getValue(BlockState.java:167) at net.minecraft.block.BlockLiquid.getLevel(BlockLiquid.java:64) at net.minecraft.block.BlockDynamicLiquid.checkAdjacentBlock(BlockDynamicLiquid.java:273) at net.minecraft.block.BlockDynamicLiquid.updateTick(BlockDynamicLiquid.java:48) -- Block being ticked -- Details: Block: minecraft:flowing_water[level=8] Block location: World: (169,61,251), Chunk: (at 9,3,11 in 10,15; contains blocks 160,0,240 to 175,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Stacktrace: at net.minecraft.world.WorldServer.tickUpdates(WorldServer.java:660) at net.minecraft.world.WorldServer.tick(WorldServer.java:226) -- Affected level -- Details: Level name: New World All players: 1 total; [EntityPlayerMP['Player652'/450, l='New World', x=168,85, y=62,00, z=251,09]] Chunk stats: ServerChunkCache: 727 Drop: 0 Level seed: -6033536155721142239 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: 208,00,64,00,240,00 - World: (208,64,240), Chunk: (at 0,4,0 in 13,15; contains blocks 208,0,240 to 223,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 605 game time, 605 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 92048 (now: false), thunder time: 101547 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true Stacktrace: at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:763) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:669) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:171) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:540) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.8 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_45, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 788284744 bytes (751 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.10 FML v8.99.8.1412 Minecraft Forge 11.14.1.1412 4 mods loaded, 4 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{8.99.8.1412} [Forge Mod Loader] (forgeSrc-1.8-11.14.1.1412.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{11.14.1.1412} [Minecraft Forge] (forgeSrc-1.8-11.14.1.1412.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mw{0.5} [MineWorld] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['Player652'/450, l='New World', x=168,85, y=62,00, z=251,09]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' [00:43:05] [Client thread/INFO] [sTDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:660]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-06-23_00.43.05-server.txt [00:43:05] [Client thread/INFO] [FML]: Waiting for the server to terminate/save. [00:43:05] [server thread/INFO]: Saving worlds [00:43:05] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [00:43:05] [server thread/INFO]: Saving chunks for level 'New World'/Nether [00:43:05] [server thread/INFO]: Saving chunks for level 'New World'/The End [00:43:06] [server thread/INFO] [FML]: Unloading dimension 0 [00:43:06] [server thread/INFO] [FML]: Unloading dimension -1 [00:43:06] [server thread/INFO] [FML]: Unloading dimension 1 [00:43:06] [server thread/INFO] [FML]: Applying holder lookups [00:43:06] [server thread/INFO] [FML]: Holder lookups applied [00:43:06] [server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded. [00:43:06] [Client thread/INFO] [FML]: Server terminated. Thanks in advance for all who will help me
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Thank you An Sar for testing it on different OS. I will try to fix that as soon as i can (i've got tons of University and work commitments) I think that the text area problem is related to the fact that i was loading resources directly from an external folder, i've changed that (now the resources are located directly inside the jar so maybe that problem should be fixed) but i'm waiting to add some other functionality to post the next release Thanks again for the segnalation and for appreciate my work
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Hi guys. Today i want to show you my tool that i think will help a LOT in updating your mod from 1.7.x to 1.8. Especially if you have big mods like mine The most boring part is making all the Json files for each block/item, and every block is differente because if you want to do a door you need to do some different Json files than Json files you will create making a normal block (yeah i don't know if is clear but i'm sorry for my english ) Anyway, i was surfing the web and i didn't find any powerful Json generator, the only two i found makes only regular blocks or item (so not even metadata blocks!). So here comes my tool. wich is still in development, but offer yet something more respect the other two. So, based on that, i created this Minecraft 1.8 Advanced Json Generator, that can be downloaded here: http://www.mediafire.com/download/v878qiu8myg9jqr/MCJsonGen_0_3_3.jar With this tool you can actually do: Standard Block Item Stairs Fences Metadata Blocks (with up to 16 variants) Half Slabs (and relative double slabs) (with up to 16 variants) Add mod information and generate the mcmod.info file (just in case you need this ) I know that many blocks are missed but i'm working on it as i'm updating my mod So expect soon some updates with more functionalities List of future updates: Flowers Doors Fence Gates Ladders Torches Grass-Like Blocksadded in version 0.3.1 Better GUI added in version 0.1.1 ...and much more! For the Java part you will need to do that on your own (i can't know what you want to do with every single block ) The tool is tested on Windows 8.1 x64, don't know if works on Ubuntu as well (please: if someone tries let me know if it works or no) Here are some screenshots just to make an idea of how it works right now UPDATE: this are old, new ones with the new GUI coming soon Home Create a Standard Block Create a Metadata Block Please comment with your suggestions or your bug reports
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[SOLVED] [1.8] No texture when metadata block placed
JimiIT92 replied to JimiIT92's topic in Modder Support
Thank you so much for the quick answer! That saved my day -
Hi, i'm updating my code to 1.8 but i'm having some troubles with metadata blocks. After many tries i've figured out how to make them appear in inventory with the proper icon, but when i place them down they have no texture. I don't know how this happens, i also noticed that the code still search for a json file that refers to the name of the block without variant. This is my block class package mw.blocks; import java.util.List; import mw.blocks.itemblocks.ItemMarbleOre; import mw.core.utils.Utils; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IStringSerializable; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockMarbleOre extends Block { public static final PropertyEnum VARIANT = PropertyEnum.create("variant", BlockMarbleOre.EnumType.class); public BlockMarbleOre() { super(Material.rock); this.setDefaultState(this.blockState.getBaseState().withProperty(VARIANT, BlockMarbleOre.EnumType.WHITE)); this.setCreativeTab(CreativeTabs.tabBlock); Utils.setBlockInfo(this, "marble", 1.5F, 10.0F); } /** * Get the damage value that this Block should drop */ public int damageDropped(IBlockState state) { return ((BlockMarbleOre.EnumType)state.getValue(VARIANT)).getMetadata(); } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ @SideOnly(Side.CLIENT) public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { BlockMarbleOre.EnumType[] aenumtype = BlockMarbleOre.EnumType.values(); int i = aenumtype.length; for (int j = 0; j < i; ++j) { BlockMarbleOre.EnumType enumtype = aenumtype[j]; list.add(new ItemStack(itemIn, 1, enumtype.getMetadata())); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(VARIANT, BlockMarbleOre.EnumType.byMetadata(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((BlockMarbleOre.EnumType)state.getValue(VARIANT)).getMetadata(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {VARIANT}); } public static enum EnumType implements IStringSerializable { WHITE(0, "white"), PINK(1, "pink"); private static final BlockMarbleOre.EnumType[] META_LOOKUP = new BlockMarbleOre.EnumType[values().length]; private final int meta; private final String name; private final String unlocalizedName; private EnumType(int meta, String name) { this(meta, name, name); } private EnumType(int meta, String name, String unlocalizedName) { this.meta = meta; this.name = name; this.unlocalizedName = unlocalizedName; } public int getMetadata() { return this.meta; } public String toString() { return this.name; } public static BlockMarbleOre.EnumType byMetadata(int meta) { if (meta < 0 || meta >= META_LOOKUP.length) { meta = 0; } return META_LOOKUP[meta]; } public String getName() { return this.name; } public String getUnlocalizedName() { return this.unlocalizedName; } static { BlockMarbleOre.EnumType[] var0 = values(); int var1 = var0.length; for (int var2 = 0; var2 < var1; ++var2) { BlockMarbleOre.EnumType var3 = var0[var2]; META_LOOKUP[var3.getMetadata()] = var3; } } } } It's just a copy-paste of the BlockPlanks class (just for try) This is the ItemBlock class, imported from the 1.7.10 code package mw.blocks.itemblocks; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ItemMarbleOre extends ItemBlock{ private final static String[] subNames = {"white", "pink"}; public ItemMarbleOre(Block id) { super(id); setHasSubtypes(true); } @Override public int getMetadata (int metadata) { return metadata; } @Override public String getUnlocalizedName(ItemStack itemstack) { return "tile." + subNames[itemstack.getItemDamage()] + "_" + "marble"; } } This is where i register the metadata block package mw.core; import mw.blocks.BlockMarbleOre; import mw.blocks.itemblocks.ItemMarbleOre; import net.minecraft.block.Block; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.resources.model.ModelBakery; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.fml.common.registry.GameRegistry; public class MWMetadataBlocks { public static Block marble; public static void addBlocks() { marble = new BlockMarbleOre(); } public static void registerBlocks(RenderItem renderItem) { addBlock(marble, ItemMarbleOre.class, renderItem); } public static void addBlock(Block block, Class<? extends ItemBlock> itemblock, RenderItem renderItem) { String name = block.getUnlocalizedName().substring(block.getUnlocalizedName().indexOf(".") + 1, block.getUnlocalizedName().length()); GameRegistry.registerBlock(block, itemblock, name); if(block.equals(marble)) { ModelBakery.addVariantName(Item.getItemFromBlock(block), new String[]{MW.MODID + ":" + "white_marble", MW.MODID + ":" + "pink_marble"}); renderItem.getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(MW.MODID + ":" + "white_marble", "inventory")); renderItem.getItemModelMesher().register(Item.getItemFromBlock(block), 1, new ModelResourceLocation(MW.MODID + ":" + "pink_marble", "inventory")); } } } The renderItem item is imported from the init method of the main mod file This is the blockstate file for the white variant (the pink is the same but the name changed) BlockState { "variants": { "normal": { "model": "mw:white_marble" } } } Model/block { "parent": "block/cube_all", "textures": { "all": "mw:blocks/white_marble" } } Model/item { "parent": "mw:block/white_marble", "display": { "thirdperson": { "rotation": [10, -45, 170], "translation": [0, 1.5, -2.75], "scale": [0.375, 0.375, 0.375] } } } All the three files are named "white_marble" When compiling i got this two errors [13:08:03] [Client thread/ERROR] [FML]: Model definition for location mw:marble#variant=white not found [13:08:03] [Client thread/ERROR] [FML]: Model definition for location mw:marble#variant=pink not found And in game i have this as result Thanks in advice for all who will help me
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[SOLVED] [1.7.10] TNT Doesn't Explode Properly
JimiIT92 replied to JimiIT92's topic in Modder Support
I was totally forget about that Thanks for the answer -
Hi guys I'm making a Wireless TNT Activator to istantly explode tnt's. Well, all goes fine, the tnt explode if i right click the item but the explosion makes a strange "barrier" that disappear if i exit the world. So it generates this "barrier" only when explode, the next time i will enter the world this "barrier" has disappeared. Because it's hard to describe and my english is not so that well because i'm not english i made a video to show what happens (the problem described above) https://www.youtube.com/watch?v=DHrAWxz99SQ&feature=youtu.be Also, of course, here is the source code. Thanks in advance for all who will help me package mineworld.items; import mineworld.blocks.BlockWireless; import mineworld.core.MWBlocks; import mineworld.core.MWTabs; import mineworld.entities.EntityHyperTNTPrimed; import mineworld.entities.EntityNukeTNTPrimed; import mineworld.entities.EntitySuperTNTPrimed; import mineworld.entities.EntityTrapTNTPrimed; import net.minecraft.entity.item.EntityTNTPrimed; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class ItemTntActivator extends Item { public ItemTntActivator() { super(); maxStackSize = 64; this.setCreativeTab(MWTabs.tabRedstone); } /** * Callback for item usage. If the item does something special on right * clicking, he will have one of those. Return True if something happen and * false if it don't. This is for ITEMS, not BLOCKS */ public boolean isInWater(World par1, int par2, int par3, int par4) { if (par1.getBlock(par2 + 1, par3, par4) == Blocks.water) return true; else if (par1.getBlock(par2 - 1, par3, par4) == Blocks.water) return true; else if (par1.getBlock(par2, par3 + 1, par4) == Blocks.water) return true; else if (par1.getBlock(par2, par3 - 1, par4) == Blocks.water) return true; else if (par1.getBlock(par2, par3, par4 + 1) == Blocks.water) return true; else if (par1.getBlock(par2, par3, par4 - 1) == Blocks.water) return true; else return false; } public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5,int par6, int par7, float par8, float par9, float par10) { if (this.isInWater(par3World, par4, par5, par6)) { return false; } if (par3World.isSideSolid(par4, par5, par6,ForgeDirection.getOrientation(par7)) || par3World.getBlock(par4, par5, par6) == Blocks.snow_layer) { ForgeDirection dir = ForgeDirection.getOrientation(par7); int x = par4, y = par5, z = par6; switch (dir) { case UP: if (!isTntActivatorAttached(par3World, par4, par5 + 1, par6)) { if (par3World.getBlock(par4, par5, par6) == Blocks.snow_layer) { par3World.setBlock(par4, par5, par6,MWBlocks.tnt_activator, 5, 2); x = par4; y = par5; z = par6; } else { par3World.setBlock(par4, par5 + 1, par6,MWBlocks.tnt_activator, 5, 2); x = par4; y = par5 + 1; z = par6; } par3World.playSoundEffect((double) ((float) par4 + 0.5F),(double) ((float) par5 + 0.5F),(double) ((float) par6 + 0.5F), "dig.wood", 1.0F,0.8F); if (!par2EntityPlayer.capabilities.isCreativeMode) --par1ItemStack.stackSize; } else { par1ItemStack.stackSize -= 0; return false; } break; case DOWN: if (!isTntActivatorAttached(par3World, par4, par5 - 1, par6)) { if (par3World.getBlock(par4, par5, par6) == Blocks.snow_layer) { par3World.setBlock(par4, par5, par6,MWBlocks.tnt_activator, 5, 2); x = par4; y = par5; z = par6; } else { par3World.setBlock(par4, par5 - 1, par6,MWBlocks.tnt_activator, 0, 2); x = par4; y = par5 - 1; z = par6; } par3World.playSoundEffect((double) ((float) par4 + 0.5F),(double) ((float) par5 + 0.5F),(double) ((float) par6 + 0.5F), "dig.wood", 1.0F,0.8F); if (!par2EntityPlayer.capabilities.isCreativeMode) --par1ItemStack.stackSize; } else { par1ItemStack.stackSize -= 0; return false; } break; case NORTH: if (!isTntActivatorAttached(par3World, par4, par5, par6 - 1)) { if (par3World.getBlock(par4, par5, par6) == Blocks.snow_layer) { par3World.setBlock(par4, par5, par6,MWBlocks.tnt_activator, 5, 2); x = par4; y = par5; z = par6; } else { par3World.setBlock(par4, par5, par6 - 1,MWBlocks.tnt_activator, 4, 2); x = par4; y = par5; z = par6 - 1; } par3World.playSoundEffect((double) ((float) par4 + 0.5F),(double) ((float) par5 + 0.5F),(double) ((float) par6 + 0.5F), "dig.wood", 1.0F,0.8F); if (!par2EntityPlayer.capabilities.isCreativeMode) --par1ItemStack.stackSize; } else { par1ItemStack.stackSize -= 0; return false; } break; case SOUTH: if (!isTntActivatorAttached(par3World, par4, par5, par6 + 1)) { if (par3World.getBlock(par4, par5, par6) == Blocks.snow_layer) { par3World.setBlock(par4, par5, par6,MWBlocks.tnt_activator, 5, 2); x = par4; y = par5; z = par6; } else { par3World.setBlock(par4, par5, par6 + 1,MWBlocks.tnt_activator, 3, 2); x = par4; y = par5; z = par6 + 1; } par3World.playSoundEffect((double) ((float) par4 + 0.5F),(double) ((float) par5 + 0.5F),(double) ((float) par6 + 0.5F), "dig.wood", 1.0F,0.8F); if (!par2EntityPlayer.capabilities.isCreativeMode) --par1ItemStack.stackSize; } else { par1ItemStack.stackSize -= 0; return false; } break; case WEST: if (!isTntActivatorAttached(par3World, par4 - 1, par5, par6)) { if (par3World.getBlock(par4, par5, par6) == Blocks.snow_layer) { par3World.setBlock(par4, par5, par6,MWBlocks.tnt_activator, 5, 2); x = par4; y = par5; z = par6; } else { par3World.setBlock(par4 - 1, par5, par6,MWBlocks.tnt_activator, 2, 2); x = par4 - 1; y = par5; z = par6; } par3World.playSoundEffect((double) ((float) par4 + 0.5F),(double) ((float) par5 + 0.5F),(double) ((float) par6 + 0.5F), "dig.wood", 1.0F,0.8F); if (!par2EntityPlayer.capabilities.isCreativeMode) --par1ItemStack.stackSize; } else { par1ItemStack.stackSize -= 0; return false; } break; case EAST: if (!isTntActivatorAttached(par3World, par4 + 1, par5, par6)) { if (par3World.getBlock(par4, par5, par6) == Blocks.snow_layer) { par3World.setBlock(par4, par5, par6,MWBlocks.tnt_activator, 5, 2); x = par4; y = par5; z = par6; } else { par3World.setBlock(par4 + 1, par5, par6,MWBlocks.tnt_activator, 1, 2); x = par4 + 1; y = par5; z = par6; } par3World.playSoundEffect((double) ((float) par4 + 0.5F),(double) ((float) par5 + 0.5F),(double) ((float) par6 + 0.5F), "dig.wood", 1.0F,0.8F); if (!par2EntityPlayer.capabilities.isCreativeMode) --par1ItemStack.stackSize; } else { par1ItemStack.stackSize -= 0; return false; } break; default: break; } int l = par3World.getBlockMetadata(x, y, z); int i1 = l & 7; int j1 = l & 8; if (i1 == BlockWireless.invertMetadata(1)) { if ((MathHelper.floor_double((double) (par2EntityPlayer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 1) == 0) { par3World.setBlockMetadataWithNotify(x, y, z, 5 | j1, 2); } else { par3World.setBlockMetadataWithNotify(x, y, z, 6 | j1, 2); } } else if (i1 == BlockWireless.invertMetadata(0)) { if ((MathHelper.floor_double((double) (par2EntityPlayer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 1) == 0) { par3World.setBlockMetadataWithNotify(x, y, z, 7 | j1, 2); } else { par3World.setBlockMetadataWithNotify(x, y, z, 0 | j1, 2); } } return true; } return false; } public boolean isTntActivatorAttached(World par1, int par2, int par3,int par4) { if (par1.getBlock(par2, par3, par4) == MWBlocks.tnt_activator) return true; else return false; } /** * Called whenever this item is equipped and the right mouse button is * pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) { int id; for (int i = -15; i < 16; i++) for (int j = -15; j < 16; j++) for (int k = -15; k < 16; k++) { if (par2World.getBlock((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k) == Blocks.tnt) { EntityTNTPrimed EntityTNTPrimed = new EntityTNTPrimed(par2World,(double) ((float) par3EntityPlayer.posX + i + 0.5F),(double) ((float) par3EntityPlayer.posY + j + 0.5F),(double) ((float) par3EntityPlayer.posZ + k + 0.5F),null); par2World.setBlockToAir((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k); par2World.createExplosion(null,par3EntityPlayer.posX + i,par3EntityPlayer.posY + j,par3EntityPlayer.posZ + k, 4.0F, true); if (!par3EntityPlayer.capabilities.isCreativeMode) { --par1ItemStack.stackSize; } } if (par2World.getBlock((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k) == MWBlocks.tnt_super) { par2World.setBlockToAir((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k); EntitySuperTNTPrimed EntityTNTPrimed = new EntitySuperTNTPrimed(par2World,(double) ((float) (int) par3EntityPlayer.posX+ i + 0.5F),(double) ((float) (int) par3EntityPlayer.posY+ j + 0.5F),(double) ((float) (int) par3EntityPlayer.posZ+ k + 0.5F), null); par2World.createExplosion(EntityTNTPrimed,par3EntityPlayer.posX + i,par3EntityPlayer.posY + j,par3EntityPlayer.posZ + k, 10.0F, true); if (!par3EntityPlayer.capabilities.isCreativeMode) { --par1ItemStack.stackSize; } } if (par2World.getBlock((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k) == MWBlocks.tnt_hyper) { par2World.setBlockToAir((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k); EntityHyperTNTPrimed EntityTNTPrimed = new EntityHyperTNTPrimed(par2World,(double) ((float) (int) par3EntityPlayer.posX+ i + 0.5F),(double) ((float) (int) par3EntityPlayer.posY+ j + 0.5F),(double) ((float) (int) par3EntityPlayer.posZ+ k + 0.5F), null); par2World.createExplosion(EntityTNTPrimed,par3EntityPlayer.posX + i,par3EntityPlayer.posY + j,par3EntityPlayer.posZ + k, 20.0F, true); if (!par3EntityPlayer.capabilities.isCreativeMode) { --par1ItemStack.stackSize; } } if (par2World.getBlock((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k) == MWBlocks.tnt_nuke) { par2World.setBlockToAir((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k); EntityNukeTNTPrimed EntityTNTPrimed = new EntityNukeTNTPrimed(par2World,(double) ((float) (int) par3EntityPlayer.posX+ i + 0.5F),(double) ((float) (int) par3EntityPlayer.posY+ j + 0.5F),(double) ((float) (int) par3EntityPlayer.posZ+ k + 0.5F), null); par2World.createExplosion(EntityTNTPrimed,par3EntityPlayer.posX + i,par3EntityPlayer.posY + j,par3EntityPlayer.posZ + k, 36.0F, true); if (!par3EntityPlayer.capabilities.isCreativeMode) { --par1ItemStack.stackSize; } } if (par2World.getBlock((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k) == MWBlocks.tnt_trap) { par2World.setBlockToAir((int) par3EntityPlayer.posX + i,(int) par3EntityPlayer.posY + j,(int) par3EntityPlayer.posZ + k); EntityTrapTNTPrimed EntityTNTPrimed = new EntityTrapTNTPrimed(par2World,(double) ((float) (int) par3EntityPlayer.posX+ i + 0.5F),(double) ((float) (int) par3EntityPlayer.posY+ j + 0.5F),(double) ((float) (int) par3EntityPlayer.posZ+ k + 0.5F), null); par2World.createExplosion(EntityTNTPrimed,par3EntityPlayer.posX + i,par3EntityPlayer.posY + j,par3EntityPlayer.posZ + k, 2.0F, true); if (!par3EntityPlayer.capabilities.isCreativeMode) { --par1ItemStack.stackSize; } } } return par1ItemStack; } }
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[1.7.10] Structure Spawn Multiple Times at same place
JimiIT92 replied to JimiIT92's topic in Modder Support
It's an auto generated code from a Schematic to Java Converter, but if needed i will change it -
Hi, it's me again I have a structure that it spawn twice in the same place Any ideas on how to solve this? Code from biome: package mineworld.world.biomes; import java.util.Random; import mineworld.core.MWBlocks; import mineworld.entities.EntityCorruptor; import mineworld.world.gen.WorldGenCorruptedHouse; import mineworld.world.gen.WorldGenCorruptedTree; import mineworld.world.gen.WorldGenCorrupterHouse; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenAbstractTree; import net.minecraft.world.gen.feature.WorldGenBigMushroom; public class BiomeGenCorrupted extends BiomeGenBase { WorldGenCorruptedTree worldGenTrees = new WorldGenCorruptedTree(false); WorldGenCorrupterHouse house = new WorldGenCorrupterHouse(); int portal_generated = 0; int crate_x, crate_z; boolean has_crate_spawned; public BiomeGenCorrupted(int par1) { super(par1); this.portal_generated = 0; //this.theBiomeDecorator.treesPerChunk = 5; this.setHeight(BiomeGenBase.height_MidHills); this.topBlock = MWBlocks.corrupted_grass; //this.topBlock = Blocks.grass; this.fillerBlock = MWBlocks.corrupted_dirt; Random rand = new Random(); this.crate_x = 200 + rand.nextInt(56); this.crate_z = 200 + rand.nextInt(56); this.has_crate_spawned = false; } public WorldGenAbstractTree getRandomWorldGenForTrees(Random par1) { return (WorldGenAbstractTree) worldGenTrees; } public void decorate(World par1World, Random par2Random, int par3, int par4) { int k; int l; int i1; int j1; int k1; for (k = 0; k < 2; ++k) { for (l = 0; l < 2; ++l) { i1 = par3 + k * 4 + 1 + 8 + par2Random.nextInt(3); j1 = par4 + l * 4 + 1 + 8 + par2Random.nextInt(3); k1 = par1World.getHeightValue(i1, j1); if (par2Random.nextInt(20) == 0) { WorldGenBigMushroom worldgenbigmushroom = new WorldGenBigMushroom(); worldgenbigmushroom.generate(par1World, par2Random, i1, k1, j1); } else { WorldGenAbstractTree worldgenabstracttree = this.getRandomWorldGenForTrees(par2Random); worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D); if (worldgenabstracttree.generate(par1World, par2Random, i1, k1, j1)) { worldgenabstracttree.func_150524_b(par1World, par2Random, i1, k1, j1); } } } } Entity corrupter = par1World.getEntityByID(new EntityCorruptor(par1World).getEntityId()); if(corrupter == null) { house.generate(par1World, par2Random, crate_x, par1World.getTopSolidOrLiquidBlock(crate_x, crate_z), crate_z); } super.decorate(par1World, par2Random, par3, par4); } @Override public void genTerrainBlocks(World world, Random random, Block[] blocks, byte[] bytes, int int1, int int2, double d) { boolean flag = true; Block block = this.topBlock; byte b0 = (byte)(this.field_150604_aj & 255); Block block1 = this.fillerBlock; int k = -1; int l = (int)(d / 3.0D + 3.0D + random.nextDouble() * 0.25D); int i1 = int1 & 15; int j1 = int2 & 15; int k1 = blocks.length / 256; for (int l1 = 255; l1 >= 0; --l1) { int i2 = (j1 * 16 + i1) * k1 + l1; if (l1 <= 0 + random.nextInt(5)) { blocks[i2] = Blocks.bedrock; } else { Block block2 = blocks[i2]; if (block2 != null && block2.getMaterial() != Material.air) { if (block2 == MWBlocks.corrupted_stone || block2 == Blocks.grass || block2 == Blocks.stone) { if (k == -1) { if (l <= 0) { block = null; b0 = 0; block1 = MWBlocks.corrupted_grass; } else if (l1 >= 59 && l1 <= 64) { block = this.topBlock; b0 = (byte)(this.field_150604_aj & 255); block1 = this.fillerBlock; } if (l1 < 63 && (block == null || block.getMaterial() == Material.air)) { if (this.getFloatTemperature(int1, l1, int2) < 0.15F) { block = Blocks.ice; b0 = 0; } else { block = MWBlocks.corrupted_water; b0 = 0; } } k = l; if (l1 >= 62) { blocks[i2] = block; bytes[i2] = b0; } else if (l1 < 56 - l) { block = null; block1 = MWBlocks.corrupted_dirt; blocks[i2] = Blocks.gravel; } else { blocks[i2] = block1; } } else if (k > 0) { --k; blocks[i2] = block1; if (k == 0 && block1 == Blocks.sand) { k = random.nextInt(4) + Math.max(0, l1 - 63); block1 = Blocks.sandstone; } } } if(block2 == Blocks.dirt) { block = null; b0 = 0; block1 = MWBlocks.corrupted_dirt; } if(block2 == Blocks.water || block2 == Blocks.flowing_water) { block = null; b0 = 0; block1 = MWBlocks.corrupted_water; } } else { k = -1; } } } } } Code from Structure: /* *** MADE BY MRPONYCAPTAIN'S .SCHEMATIC TO .JAVA CONVERTING TOOL v2.0 *** */ package mineworld.world.gen; import java.util.ArrayList; import java.util.List; import java.util.Random; import mineworld.core.MWBlocks; import mineworld.core.MWItems; import mineworld.entities.EntityCorruptor; import mineworld.entities.EntityTitan; import mineworld.entities.TileEntityCorruptedChest; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenerator; import cpw.mods.fml.common.IWorldGenerator; public class WorldGenCorrupterHouse extends WorldGenerator implements IWorldGenerator { public WorldGenCorrupterHouse() { } @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { } public void setBlock(World world, int x, int y, int z, Block block, int metadata) { Block b1 = world.getBlock(x, y, z); if(b1.isAir(world, x, y, z) || b1.isLeaves(world, x, y, z)) { world.setBlock(x, y, z, block, metadata, 2); } if(block == Blocks.air || block == Blocks.grass || block == Blocks.dirt) world.setBlockToAir(x, y, z); } public void setChestContent(World world, int x, int y, int z) { TileEntityCorruptedChest chest = (TileEntityCorruptedChest) world.getTileEntity(x, y, z); List<ItemStack> items = new ArrayList<ItemStack>(); items.add(new ItemStack(MWItems.ruby)); items.add(new ItemStack(MWItems.sapphire)); items.add(new ItemStack(Items.diamond)); items.add(new ItemStack(Items.gold_ingot)); items.add(new ItemStack(Items.iron_ingot)); items.add(new ItemStack(Items.emerald)); items.add(new ItemStack(MWBlocks.ruby_block)); items.add(new ItemStack(MWBlocks.sapphire_block)); items.add(new ItemStack(Blocks.diamond_block)); items.add(new ItemStack(Blocks.iron_block)); items.add(new ItemStack(Blocks.emerald_block)); items.add(new ItemStack(MWItems.corrupted_emerald)); items.add(new ItemStack(MWItems.corrupted)); items.add(new ItemStack(MWItems.corrupted_meat_cooked)); items.add(new ItemStack(MWItems.corrupted_meat)); Random rand = new Random(); int r, quantity, slot, objects; objects = items.size() * 2; for (int i = 0; i < objects; i++) { r = rand.nextInt(items.size()); slot = rand.nextInt(26); quantity = 1 + rand.nextInt(7); do{ if(chest.getStackInSlot(slot) == null) { ItemStack stack = items.get(r); stack.stackSize = quantity; for(int j = 0; j < quantity; j++) chest.setInventorySlotContents(slot, stack); } else slot = rand.nextInt(26); } while(chest.getStackInSlot(slot) == null); } } public boolean generate(World world, Random rand, int i, int j, int k) { System.out.println("House generated at: " + i + " " + j + " " + k); this.setBlock(world, i + 0, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 0, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 1, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 1, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 1, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 2, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 3, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 3, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 3, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 4, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 9, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 5, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 5, j + 0, k + 2, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 5, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 5, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 5, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 4, Blocks.air, 0); world.setBlock(i + 5, j + 3, k + 5, MWBlocks.corrupted_chest, 0, 3); setChestContent(world,i + 5, j + 3, k + 5); this.setBlock(world, i + 5, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 8, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 9, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 6, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 6, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 6, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 14, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 6, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 6, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 8, Blocks.bedrock, 0); EntityCorruptor entitycorruptor = new EntityCorruptor(world); entitycorruptor.setLocationAndAngles(i + 6, j + 2, k + 8, rand.nextFloat() * 360.0F, 0.0F); world.spawnEntityInWorld(entitycorruptor); this.setBlock(world, i + 6, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 4, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 8, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 9, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 7, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 3, Blocks.bedrock, 0); generate2(world, rand, i, j, k); return true; } public boolean generate2(World world, Random rand, int i, int j, int k) { this.setBlock(world, i + 7, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 9, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 9, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 9, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 8, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 1, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 9, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 9, j + 0, k + 2, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 9, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 14, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 9, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 9, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 10, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 11, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 11, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 11, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 14, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 11, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 11, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 7, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 12, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 12, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 12, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 14, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 12, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 12, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 13, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 13, j + 0, k + 2, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 13, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 13, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 13, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 5, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 5, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 8, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 8, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 14, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 14, j + 0, k + 2, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 14, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 14, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 14, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 7, Blocks.air, 0); generate3(world, rand, i, j, k); return true; } public boolean generate3(World world, Random rand, int i, int j, int k) { this.setBlock(world, i + 14, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 15, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 15, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 15, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 15, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 16, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 16, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 16, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 16, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 17, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 16, Blocks.air, 0); return true; } } Console Log: [21:40:57] [server thread/INFO]: Starting integrated minecraft server version 1.7.10 [21:40:57] [server thread/INFO]: Generating keypair [21:40:58] [server thread/INFO]: Converting map! [21:40:58] [server thread/INFO]: Scanning folders... [21:40:58] [server thread/INFO]: Total conversion count is 0 [21:40:58] [server thread/INFO] [FML]: Injecting existing block and item data into this server instance [21:40:59] [server thread/INFO] [FML]: Applying holder lookups [21:40:59] [server thread/INFO] [FML]: Holder lookups applied [21:41:01] [server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:01] [server thread/WARN]: Unable to find spawn biome [21:41:07] [server thread/INFO] [FML]: Loading dimension 5 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:07] [server thread/INFO] [FML]: Loading dimension 4 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:07] [server thread/WARN]: Unable to find spawn biome [21:41:12] [server thread/INFO] [FML]: Loading dimension 3 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:12] [server thread/WARN]: Unable to find spawn biome [21:41:13] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:13] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:18] [server thread/INFO] [FML]: Loading dimension 2 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:18] [server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:18] [server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:18] [server thread/INFO]: Preparing start region for level 0 [21:41:19] [server thread/INFO]: Changing view distance to 12, from 10 [21:41:20] [Netty Client IO #0/INFO] [FML]: Server protocol version 1 [21:41:20] [Netty IO #1/INFO] [FML]: Client protocol version 1 [21:41:20] [Netty IO #1/INFO] [FML]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected] [21:41:20] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT [21:41:20] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER [21:41:20] [server thread/INFO] [FML]: [server thread] Server side modded connection established [21:41:20] [server thread/INFO]: Player151[local:E:385c455f] logged in with entity id 1219 at (740.5, 4.0, -256.5) [21:41:20] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established [21:41:20] [server thread/INFO]: Player151 joined the game [21:41:23] [server thread/INFO]: Saving and pausing game... [21:41:23] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Nether [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/The End [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Crazy [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/The Shadow [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Sacred [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Corrupted Thanks in advance to all who will help me
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sice is only a structure that i need one time and it's for decoration purpose i don't register it so it's not related to that or will i do? i have no problems with other structures i made generating in world without registering them Edit: post modified
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i don't know, it wasn't show me in preview aniway any ideas on how to solve the problems described above? Edit: in my old post sometimes i used the img tag and all works perfectly, so i'm not so dumb to not use it, i had that strange problem, maybe due to my connection, so i used the url tag (that i previously don't know because i've never needed it)