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Everything posted by JimiIT92
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OK, so i've found this tutorial, and now my custom water is rendering. However is not rendering as a normal fluid, it's model is not becoming thin as it goes on (see image below to understand). I think that has to do with the block model files (beacuse in the blockstate file you specify a model for all the 16 levels), but since there are no model files for the water how can i create them? This is how it looks rigt now (it also have a strange behavior) And this is what i want it looks like
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[1.8] Shooting with a custom bow damage the player itself
JimiIT92 replied to JimiIT92's topic in Modder Support
Yes, for testing purpose i have copied the vanilla bow class from the 1.8. I will do the test you suggested and let you know -
First, you need to do a class that implements IWorldGenerator, for example i use this (it also show you how to generate a metada blocks and flowers! ) public class WorldGenMinableMW implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.getDimensionId()) { case 0: generateOverworld(random, world, chunkX*16, chunkZ*16); break; default: generateOverworld(random, world, chunkX*16, chunkZ*16); } } private void generateOverworld(Random random, World world, int x, int z) { addOres(MWBlocks.ruby_ore, world, random, x, z, 4, 5, 0, 16); addMetaOres(MWMetadataBlocks.marble.getStateFromMeta(0), world, random, x, z, 6, 15, 0, 30); addMetaOres(MWMetadataBlocks.marble.getStateFromMeta(1), world, random, x, z, 6, 15, 0, 30); for(int i = 0; i < 2; i++) { int randPosX = x + random.nextInt(16); int randPosY = random.nextInt(250); int randPosZ = z + random.nextInt(16); (new WorldGenFlowers((BlockFlower)MWBlocks.blue_flower, BlockFlower.EnumFlowerType.DANDELION)).generate(world, random, new BlockPos(randPosX, randPosY, randPosZ)); } } private void addOres(Block block, World world, Random random, int blockXpos, int blockZpos, int MaxVein, int spawnChance, int minY, int maxY) { WorldGenMinable minable = new WorldGenMinable(block.getDefaultState(), random.nextInt(MaxVein)); for (int i = 0; i < spawnChance; i++) { int posX = blockXpos + random.nextInt(16); int posZ = blockZpos + random.nextInt(16); int posY = minY + random.nextInt(maxY - minY); minable.generate(world, random, new BlockPos(posX, posY, posZ)); } } private void addMetaOres(IBlockState block, World world, Random random, int blockXpos, int blockZpos, int MaxVein, int spawnChance, int minY, int maxY) { WorldGenMinable minable = new WorldGenMinable(block, random.nextInt(MaxVein)); for (int i = 0; i < spawnChance; i++) { int posX = blockXpos + random.nextInt(16); int posZ = blockZpos + random.nextInt(16); int posY = minY + random.nextInt(maxY - minY); minable.generate(world, random, new BlockPos(posX, posY, posZ)); } } } Then you need to register that class as a world generator by doing this in the init event of your main mod class (or in a sub class called by that method) GameRegistry.registerWorldGenerator(new WorldGenMinableMW(), 1); After this you're fine and your ores should generate as well
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As by title, if i shoot an arrow with my custom bow, the arrow is not shoot but instead hits the player Here is my class for the bow (wich i use for many bows, just to not duplicate the code) package mw.items; import mw.core.MW; import mw.core.utils.Utils; import mw.entities.projectile.EntityAluminiumArrow; import mw.entities.projectile.EntityBronzeArrow; import mw.entities.projectile.EntityCopperArrow; import mw.entities.projectile.EntityFlameArrow; import mw.entities.projectile.EntityRubyArrow; import mw.entities.projectile.EntitySapphireArrow; import mw.entities.projectile.EntitySilverArrow; import mw.entities.projectile.dimensions.EntitySacredArrow; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemBow; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowNockEvent; public class ItemBowMW extends ItemBow { public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"}; private Item arrows; private String name; public ItemBowMW(Item arrows, String name) { super(); Utils.setCombatItemInfo(this, name); this.arrows = arrows; this.name = name; } @Override public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) { int j = this.getMaxItemUseDuration(par1ItemStack) - par4; ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return; } j = event.charge; boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0; if (flag || par3EntityPlayer.inventory.hasItem(arrows)) { float f = (float)j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityArrow entityarrow = null; if(name.equals("ruby_bow")) { entityarrow = new EntityRubyArrow(par2World, par3EntityPlayer, f * 2.0F, 0, arrows); } if(name.equals("sapphire_bow")) { entityarrow = new EntitySapphireArrow(par2World, par3EntityPlayer, f * 2.0F, 0, arrows); } if(name.equals("copper_bow")) { entityarrow = new EntityCopperArrow(par2World, par3EntityPlayer, f * 2.0F, 0, arrows);; } if(name.equals("bronze_bow")) { entityarrow = new EntityBronzeArrow(par2World, par3EntityPlayer, f * 2.0F, 0, arrows); } if(name.equals("silver_bow")) { entityarrow = new EntitySilverArrow(par2World, par3EntityPlayer, f * 2.0F, 0, arrows); } if(name.equals("aluminium_bow")) { entityarrow = new EntityAluminiumArrow(par2World, par3EntityPlayer, f * 2.0F, 0, arrows); } if(name.equals("flame_bow")) { entityarrow = new EntityFlameArrow(par2World, par3EntityPlayer, f * 2.0F, 0, arrows); entityarrow.setFire(50); } if(name.equals("sacred_bow")) { entityarrow = new EntitySacredArrow(par2World, par3EntityPlayer, f * 2.0F, 0, arrows); } if (f == 1.0F) { entityarrow.setIsCritical(true); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack); if (k > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D); } int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack); if (l > 0) { entityarrow.setKnockbackStrength(l); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0) { entityarrow.setFire(100); } par1ItemStack.damageItem(1, par3EntityPlayer); par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if(entityarrow instanceof EntityFlameArrow) par2World.playSoundAtEntity(par3EntityPlayer, "fire.fire", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.canBePickedUp = 1; } else { par3EntityPlayer.inventory.consumeInventoryItem(arrows); } if (!par2World.isRemote) { par2World.spawnEntityInWorld(entityarrow); } } } public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { return par1ItemStack; } public int getMaxItemUseDuration(ItemStack par1ItemStack) { return 72000; } public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.BOW; } @Override public ModelResourceLocation getModel(ItemStack stack, EntityPlayer player, int useRemaining) { ModelResourceLocation modelresourcelocation = new ModelResourceLocation(MW.MODID + ":" + name, "inventory"); if(stack.getItem() == this && player.getItemInUse() != null) { if(useRemaining >= 18) { modelresourcelocation = new ModelResourceLocation(MW.MODID + ":" + name + "_" + bowPullIconNameArray[2], "inventory"); } else if(useRemaining > 13) { modelresourcelocation = new ModelResourceLocation(MW.MODID + ":" + name + "_" + bowPullIconNameArray[1], "inventory"); } else if(useRemaining > 0) { modelresourcelocation = new ModelResourceLocation(MW.MODID + ":" + name + "_" + bowPullIconNameArray[0], "inventory"); } } return modelresourcelocation; } @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return event.result; } if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(arrows)) { par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack)); } return par1ItemStack; } public int getItemEnchantability() { return 1; } } This is an EntityArrow (they're pretty much all the same) package mw.entities.projectile.dimensions; import java.util.List; import mw.core.MWItems; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IProjectile; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.play.server.S2BPacketChangeGameState; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class EntitySacredArrow extends EntityArrow implements IProjectile { private int xTile = -1; private int yTile = -1; private int zTile = -1; private Block inTile; private int inData; private boolean inGround; /** 1 if the player can pick up the arrow */ public int canBePickedUp; /** Seems to be some sort of timer for animating an arrow. */ public int arrowShake; /** The owner of this arrow. */ public Entity shootingEntity; private int ticksInGround; private int ticksInAir; private double damage = 2.0D; /** The amount of knockback an arrow applies when it hits a mob. */ private int knockbackStrength; public EntitySacredArrow(World worldIn) { super(worldIn); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntitySacredArrow(World worldIn, double x, double y, double z) { super(worldIn); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(x, y, z); } public EntitySacredArrow(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_) { super(worldIn); this.renderDistanceWeight = 10.0D; this.shootingEntity = shooter; if (shooter instanceof EntityPlayer) { this.canBePickedUp = 1; } this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D; double d0 = p_i1755_3_.posX - shooter.posX; double d1 = p_i1755_3_.getEntityBoundingBox().minY + (double)(p_i1755_3_.height / 3.0F) - this.posY; double d2 = p_i1755_3_.posZ - shooter.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3); float f4 = (float)(d3 * 0.20000000298023224D); this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_); } } public EntitySacredArrow(World worldIn, EntityLivingBase shooter, float p_i1756_3_, int p4, Item item) { super(worldIn); this.renderDistanceWeight = 10.0D; this.shootingEntity = shooter; if (shooter instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); } protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } /** * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction. * * @param inaccuracy Higher means more error. */ public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy) { float f2 = MathHelper.sqrt_double(x * x + y * y + z * z); x /= (double)f2; y /= (double)f2; z /= (double)f2; x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy; y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy; z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy; x *= (double)velocity; y *= (double)velocity; z *= (double)velocity; this.motionX = x; this.motionY = y; this.motionZ = z; float f3 = MathHelper.sqrt_double(x * x + z * z); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } @SideOnly(Side.CLIENT) public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_) { this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_); this.setRotation(p_180426_7_, p_180426_8_); } /** * Sets the velocity to the args. Args: x, y, z */ @SideOnly(Side.CLIENT) public void setVelocity(double x, double y, double z) { this.motionX = x; this.motionY = y; this.motionZ = z; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(x * x + z * z); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.ticksInGround = 0; } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile); IBlockState iblockstate = this.worldObj.getBlockState(blockpos); Block block = iblockstate.getBlock(); if (block.getMaterial() != Material.air) { block.setBlockBoundsBasedOnState(this.worldObj, blockpos); AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate); if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = block.getMetaFromState(iblockstate); if (block == this.inTile && j == this.inData) { ++this.ticksInGround; if (this.ticksInGround >= 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ); Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false); vec31 = new Vec3(this.posX, this.posY, this.posZ); vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int i; float f1; for (i = 0; i < list.size(); ++i) { Entity entity1 = (Entity)list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d1 = vec31.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f3; float f4; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int k = MathHelper.ceiling_double_int((double)f2 * this.damage); if (this.getIsCritical()) { k += this.rand.nextInt(k / 2 + 2); } DamageSource damagesource; if (this.shootingEntity == null) { damagesource = MWItems.causeSacredArrowDamage(this, this); } else { damagesource = MWItems.causeSacredArrowDamage(this, this.shootingEntity); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f4 > 0.0F) { movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4); } } if (this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity); EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { BlockPos blockpos1 = movingobjectposition.getBlockPos(); this.xTile = blockpos1.getX(); this.yTile = blockpos1.getY(); this.zTile = blockpos1.getZ(); iblockstate = this.worldObj.getBlockState(blockpos1); this.inTile = iblockstate.getBlock(); this.inData = this.inTile.getMetaFromState(iblockstate); this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ)); f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f3 * 0.05000000074505806D; this.posY -= this.motionY / (double)f3 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.inTile.getMaterial() != Material.air) { this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this); } } } if (this.getIsCritical()) { for (i = 0; i < 4; ++i) { this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; f3 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int l = 0; l < 4; ++l) { f4 = 0.25F; this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]); } f3 = 0.6F; } if (this.isWet()) { this.extinguish(); } this.motionX *= (double)f3; this.motionY *= (double)f3; this.motionZ *= (double)f3; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { tagCompound.setShort("xTile", (short)this.xTile); tagCompound.setShort("yTile", (short)this.yTile); tagCompound.setShort("zTile", (short)this.zTile); tagCompound.setShort("life", (short)this.ticksInGround); ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile); tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString()); tagCompound.setByte("inData", (byte)this.inData); tagCompound.setByte("shake", (byte)this.arrowShake); tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); tagCompound.setByte("pickup", (byte)this.canBePickedUp); tagCompound.setDouble("damage", this.damage); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { this.xTile = tagCompund.getShort("xTile"); this.yTile = tagCompund.getShort("yTile"); this.zTile = tagCompund.getShort("zTile"); this.ticksInGround = tagCompund.getShort("life"); if (tagCompund.hasKey("inTile", ) { this.inTile = Block.getBlockFromName(tagCompund.getString("inTile")); } else { this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255); } this.inData = tagCompund.getByte("inData") & 255; this.arrowShake = tagCompund.getByte("shake") & 255; this.inGround = tagCompund.getByte("inGround") == 1; if (tagCompund.hasKey("damage", 99)) { this.damage = tagCompund.getDouble("damage"); } if (tagCompund.hasKey("pickup", 99)) { this.canBePickedUp = tagCompund.getByte("pickup"); } else if (tagCompund.hasKey("player", 99)) { this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0; } } /** * Called by a player entity when they collide with an entity */ public void onCollideWithPlayer(EntityPlayer entityIn) { if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) { boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && entityIn.capabilities.isCreativeMode; if (this.canBePickedUp == 1 && !entityIn.inventory.addItemStackToInventory(new ItemStack(MWItems.sacred_arrow, 1))) { flag = false; } if (flag) { this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); entityIn.onItemPickup(this, 1); this.setDead(); } } } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } public void setDamage(double p_70239_1_) { this.damage = p_70239_1_; } public double getDamage() { return this.damage; } /** * Sets the amount of knockback the arrow applies when it hits a mob. */ public void setKnockbackStrength(int p_70240_1_) { this.knockbackStrength = p_70240_1_; } /** * If returns false, the item will not inflict any damage against entities. */ public boolean canAttackWithItem() { return false; } /** * Whether the arrow has a stream of critical hit particles flying behind it. */ public void setIsCritical(boolean p_70243_1_) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (p_70243_1_) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2))); } } /** * Whether the arrow has a stream of critical hit particles flying behind it. */ public boolean getIsCritical() { byte b0 = this.dataWatcher.getWatchableObjectByte(16); return (b0 & 1) != 0; } } And this is the function referred in the EntityArrow class (wich is in my Items class) public static DamageSource causeSacredArrowDamage (EntitySacredArrow par0EntityOreArrow, Entity par1Entity) { return (new EntityDamageSourceIndirect("SacredArrow", par0EntityOreArrow, par1Entity)).setProjectile(); } In 1.7.10 this code works well so what is changed?
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Class for the log package mw.blocks; import java.util.List; import com.google.common.base.Predicate; import mw.core.MWTabs; import mw.core.utils.Utils; import net.minecraft.block.BlockLog; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockLogMW extends BlockLog { public static final PropertyEnum VARIANT = PropertyEnum.create("variant", BlockPlanksMW.EnumType.class, new Predicate() { public boolean apply(BlockPlanksMW.EnumType type) { return type.getMetadata() < 4; } public boolean apply(Object p_apply_1_) { return this.apply((BlockPlanksMW.EnumType)p_apply_1_); } }); public BlockLogMW() { this.setDefaultState(this.blockState.getBaseState().withProperty(VARIANT, BlockPlanksMW.EnumType.APPLE).withProperty(LOG_AXIS, BlockLog.EnumAxis.Y)); this.setCreativeTab(MWTabs.tabBlock); Utils.setBlockInfo(this, "log", 2.0F, 5.0F); } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ @SideOnly(Side.CLIENT) public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { list.add(new ItemStack(itemIn, 1, BlockPlanksMW.EnumType.APPLE.getMetadata())); list.add(new ItemStack(itemIn, 1, BlockPlanksMW.EnumType.PALM.getMetadata())); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { IBlockState iblockstate = this.getDefaultState().withProperty(VARIANT, BlockPlanksMW.EnumType.byMetadata((meta & 3) % 4)); switch (meta & 12) { case 0: iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.Y); break; case 4: iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.X); break; case 8: iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.Z); break; default: iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.NONE); } return iblockstate; } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { byte b0 = 0; int i = b0 | ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata(); switch (BlockLogMW.SwitchEnumAxis.AXIS_LOOKUP[((BlockLogMW.EnumAxis)state.getValue(LOG_AXIS)).ordinal()]) { case 1: i |= 4; break; case 2: i |= 8; break; case 3: i |= 12; } return i; } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {VARIANT, LOG_AXIS}); } protected ItemStack createStackedBlock(IBlockState state) { return new ItemStack(Item.getItemFromBlock(this), 1, ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata()); } /** * Get the damage value that this Block should drop */ public int damageDropped(IBlockState state) { return ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata(); } static final class SwitchEnumAxis { static final int[] AXIS_LOOKUP = new int[blockLog.EnumAxis.values().length]; static { try { AXIS_LOOKUP[blockLog.EnumAxis.X.ordinal()] = 1; } catch (NoSuchFieldError var3) { ; } try { AXIS_LOOKUP[blockLog.EnumAxis.Z.ordinal()] = 2; } catch (NoSuchFieldError var2) { ; } try { AXIS_LOOKUP[blockLog.EnumAxis.NONE.ordinal()] = 3; } catch (NoSuchFieldError var1) { ; } } } } Class for the planks (where it takes the variants, you could also do this in the log file) package mw.blocks; import java.util.List; import mw.core.MWTabs; import mw.core.utils.Utils; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IStringSerializable; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockPlanksMW extends Block { public static final PropertyEnum VARIANT = PropertyEnum.create("variant", BlockPlanksMW.EnumType.class); public BlockPlanksMW() { super(Material.wood); this.setDefaultState(this.blockState.getBaseState().withProperty(VARIANT, BlockPlanksMW.EnumType.APPLE)); this.setCreativeTab(MWTabs.tabBlock); Utils.setBlockInfo(this, "planks", 1.5F, 10.0F); } /** * Get the damage value that this Block should drop */ public int damageDropped(IBlockState state) { return ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata(); } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ @SideOnly(Side.CLIENT) public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { BlockPlanksMW.EnumType[] aenumtype = BlockPlanksMW.EnumType.values(); int i = aenumtype.length; for (int j = 0; j < i; ++j) { BlockPlanksMW.EnumType enumtype = aenumtype[j]; list.add(new ItemStack(itemIn, 1, enumtype.getMetadata())); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(VARIANT, BlockPlanksMW.EnumType.byMetadata(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((BlockPlanksMW.EnumType)state.getValue(VARIANT)).getMetadata(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {VARIANT}); } public static enum EnumType implements IStringSerializable { APPLE(0, "apple"), PALM(1, "palm"); private static final BlockPlanksMW.EnumType[] META_LOOKUP = new BlockPlanksMW.EnumType[values().length]; private final int meta; private final String name; private final String unlocalizedName; private EnumType(int meta, String name) { this(meta, name, name); } private EnumType(int meta, String name, String unlocalizedName) { this.meta = meta; this.name = name; this.unlocalizedName = unlocalizedName; } public int getMetadata() { return this.meta; } public String toString() { return this.name; } public static BlockPlanksMW.EnumType byMetadata(int meta) { if (meta < 0 || meta >= META_LOOKUP.length) { meta = 0; } return META_LOOKUP[meta]; } public String getName() { return this.name; } public String getUnlocalizedName() { return this.unlocalizedName; } static { BlockPlanksMW.EnumType[] var0 = values(); int var1 = var0.length; for (int var2 = 0; var2 < var1; ++var2) { BlockPlanksMW.EnumType var3 = var0[var2]; META_LOOKUP[var3.getMetadata()] = var3; } } } } Creating the block public static Block log; log = new BlockLogMW(); RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); GameRegistry.registerBlock(log, ItemLog.class, renderItem); ModelBakery.addVariantName(Item.getItemFromBlock(block), new String[]{MW.MODID + ":" + "log_apple", MW.MODID + ":" + "log_palm"}); renderItem.getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(MW.MODID + ":" + "log_apple", "inventory")); renderItem.getItemModelMesher().register(Item.getItemFromBlock(block), 1, new ModelResourceLocation(MW.MODID + ":" + "log_palm", "inventory")); And the last class you need, the ItemLog class package mw.blocks.itemblocks; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; public class ItemLog extends ItemBlock { private final static String[] subNames = { "apple", "palm" }; public ItemLog(Block id) { super(id); setHasSubtypes(true); } @Override public int getMetadata (int damageValue) { return damageValue; } @Override public String getUnlocalizedName(ItemStack itemstack) { return "tile.log_" + subNames[itemstack.getItemDamage()] ; } } Then the .json files Blockstate file { "variants": { "axis=y,variant=apple": { "model": "mw:apple_log" }, "axis=z,variant=apple": { "model": "mw:apple_log_side" }, "axis=x,variant=apple": { "model": "mw:apple_log_side", "y": 90 }, "axis=none,variant=apple": { "model": "mw:apple_bark" }, "axis=y,variant=palm": { "model": "mw:palm_log" }, "axis=z,variant=palm": { "model": "mw:palm_log_side" }, "axis=x,variant=palm": { "model": "mw:palm_log_side", "y": 90 }, "axis=none,variant=palm": { "model": "mw:palm_bark" } } } Item model file (you need to do ONE for every variant, in this case one for the apple variant and one for the palm variant) { "parent": "mw:block/apple_log", "display": { "thirdperson": { "rotation": [ 10, -45, 170 ], "translation": [ 0, 1.5, -2.75 ], "scale": [ 0.375, 0.375, 0.375 ] } } } Block model file (You need to do 3 models file for each variant, so if you have like in this case 2 variants you need to do 3 files for the apple variant and 3 for the palm variant) Normal file (example: apple_log) { "parent": "block/cube_column", "textures": { "end": "mw:blocks/log_apple_top", "side": "mw:blocks/log_apple" } } Block model side file (example: apple_log_side) { "parent": "block/column_side", "textures": { "end": "mw:blocks/log_apple_top", "side": "mw:blocks/log_apple" } } Block model bark side (the log without the top) (example: apple_log_bark) { "parent": "block/cube_all", "textures": { "all": "mw:blocks/log_apple" } } If you have doubts about this 3 files just look the blockstate file and you will understand
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nobody?
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up
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If the right click action is performed clicking a block you should override the onBlockActivated method, otherwise i think that you should implement a Tick Handler (wich i don't know how to do unfortunately)
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Sure? Because i have one with your facebook profile link PS: Are you a woman? O_o
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I send you my facebook account via e-mail Well is not too bas adding stuff (for example: your half slabs doesn't turn double ), but first i should try adding dimensions in my mod, just to see if they are changed in 1.8
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yes, i'm really near to finish my mod, hope that there will ben no problems making dimensions There only 3 things left to add: [ul] Fluids Dimensions Mobs [/ul] As soon as i implement this in my mod i can work on your But i think i will start working on it in parallel with this
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checked right now, received!
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ok
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I'm still trying to finish updating my mod to 1.8 (i'm having issues with fluids), but if you want i can work on it Also if you post your source code will be nice, because i can't know if a block or an item have some special properties
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If that is the only structure then the only hard part (for me) are the block that have a custom model, because i've never tried to make it But i guess there will be someone who knows how to do that in 1.8
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Anyway i looked your mod, except for some blocks that have a custom model it should not be too hard updating that to 1.8 Of course i see only the creative inventory (so all the items/blocks), i don't know if there are any dimensions or custom structures or else that need to know the code to be done
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Half-Life 3 confirmed! :3
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Could you post a release for the 1.7.10? Just to see how many things the mod adds
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I'm trying to make a custom fluid but when i place it in the world it doesn't rendering at all. Here is a video to show you what i mean https://youtu.be/n3h6oHNZiic As you can see in the inventory the texture is loaded as well, but is not showed when the block is placed This is the class that i use to make the fluid block package mw.blocks.dimensions; import net.minecraft.block.material.Material; import net.minecraft.util.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fluids.BlockFluidClassic; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fml.common.registry.GameRegistry; public class BlockCorruptedWater extends BlockFluidClassic { public BlockCorruptedWater(Fluid fluid, Material material) { super(fluid, material); GameRegistry.registerBlock(this, "corrupted_water"); } @Override public boolean canDisplace(IBlockAccess world, BlockPos pos) { return world.getBlockState(pos).getBlock().getMaterial().isLiquid() || super.canDisplace(world, pos); } //Used to fix a bug in the fml code where the block isn't set to the liquid when flowing into another block. @Override public boolean displaceIfPossible(World world, BlockPos pos) { if(super.displaceIfPossible(world, pos)) { world.setBlockState(pos, this.getDefaultState()); return true; } else return false; } } The fluid is registered as well public static Fluid corrupted_fluid; corrupted_fluid = new Fluid("corrupted_fluid"); FluidRegistry.registerFluid(corrupted_fluid); Reference to the class that do this is in the preInit method of the main mod class And this is how i register the block public static BlockCorruptedWater corrupted_water; corrupted_water = (BlockCorruptedWater) new BlockCorruptedWater(MWLiquids.corrupted_fluid, Material.water).setUnlocalizedName("corrupted_water"); Also the Json files -Blockstate { "variants": { "level=0": { "model": "mw:corrupted_water" }, "level=1": { "model": "mw:corrupted_water" }, "level=2": { "model": "mw:corrupted_water" }, "level=3": { "model": "mw:corrupted_water" }, "level=4": { "model": "mw:corrupted_water" }, "level=5": { "model": "mw:corrupted_water" }, "level=6": { "model": "mw:corrupted_water" }, "level=7": { "model": "mw:corrupted_water" }, "level=8": { "model": "mw:corrupted_water" }, "level=9": { "model": "mw:corrupted_water" }, "level=10": { "model": "mw:corrupted_water" }, "level=11": { "model": "mw:corrupted_water" }, "level=12": { "model": "mw:corrupted_water" }, "level=13": { "model": "mw:corrupted_water" }, "level=14": { "model": "mw:corrupted_water" }, "level=15": { "model": "mw:corrupted_water" } } } -Item { "parent": "mw:block/corrupted_water", "display": { "thirdperson": { "rotation": [10, -45, 170], "translation": [0, 1.5, -2.75], "scale": [0.375, 0.375, 0.375] } } } -Block { "parent": "block/cube_all", "textures": { "all": "mw:blocks/corrupted_water_still", "flowing": "mw:blocks/corrupted_water_flow" } } What am i missing? Thanks in advance to all who will answer me
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Yay! I added this function to my ItemGrassSlab class @SideOnly(Side.CLIENT) public int getColorFromItemStack(ItemStack stack, int renderPass) { return this.single.getRenderColor(this.single.getStateFromMeta(stack.getMetadata())); } and it worked Thanks for the answer
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This is the half_grass_slab block model: { "textures": { "particle": "blocks/dirt", "bottom": "blocks/dirt", "top": "blocks/grass_top", "side": "blocks/grass_side", "overlay": "blocks/grass_side_overlay" }, "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 8, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top", "tintindex": 0 }, "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "east" } } }, { "from": [ 0, 0, 0 ], "to": [ 16, 8, 16 ], "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "east" } } } ] } This is the upper_grass_slab block model: { "textures": { "particle": "blocks/dirt", "bottom": "blocks/dirt", "top": "blocks/grass_top", "side": "blocks/grass_side", "overlay": "blocks/grass_side_overlay" }, "elements": [ { "from": [ 0, 8, 0 ], "to": [ 16, 16, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top", "tintindex": 0 }, "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "east" } } }, { "from": [ 0, 8, 0 ], "to": [ 16, 16, 16 ], "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "east" } } } ] } And this is the item model file { "parent": "mw:block/half_grass_slab", "display": { "thirdperson": { "rotation": [ 10, -45, 170], "translation": [ 0, 1.5, -2.75], "scale": [ 0.375, 0.375, 0.375] } } } As mentioned above the slabs itself have no problems, only the rendering in inventory is wrong This is how it looks right now
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Just use this GameRegistry.addShapedRecipe(new ItemStack(MyItems.sushi), "X", "Y", 'X', new ItemStack(Items.fish, 1, 1), 'Y', MyItems.sushi_cone); without defining the item salmon
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up
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Thanks for the answer Ok, i've edit the json files and now the slab looks fine on ground, but in inventory the top of the slab is still grey