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Bantasaurusrex

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Everything posted by Bantasaurusrex

  1. I think there is a method in EntityPlayer like getCurrentItemHeld or something I can't look at the source right now but you could try that.
  2. I don't think they are implementing an API they just say use IMC. But with that you can't create new machines with it.
  3. I still have the problem, I made a video on what happens don't know if you have looked at it or it will help you? but when I place the second block it resets the first drill and then takes on it render state.
  4. Ok I have updated the git, I changed the model reference in my renderer to non-static I think that is what you meant right?
  5. I tried making it non-static but they still do the same thing even though one has the block under it, I haven't had this problem before and I don't know where I have gone wrong.
  6. I don't understand what you telling me to do.
  7. what you could try is in the constructor of your Item call the method this.setTextureName("...") and in the string put your "pplus:skull".
  8. Could you post the code where you are registering the texture?
  9. I have created a mod that adds a drill to Minecraft, it drills a ore when it is placed under it but if there are two or more drills in view and one of them has the ore under it then they all run the animation or just the drill head spins, I want them to do it individually only when they have the ore under them so if some one can look at my code and point me in the right direction that would be great I have put it on github for convenience(my code is quite clunky and I know I haven't done things the best way but it works). https://github.com/Bantasaurusrex/DrillMod I made a video showing my problem. This might help you understand what I am saying. http://www.youtube.com/watch?v=XcL-i7G8axw&feature=youtu.be
  10. ok, I found it thanks for that.
  11. Is there a way to get the decompiled Minecraft source with ForgeGradle at the moment as I can't seem to find out how to do it I saw in a post I read to run gradlew.bat setupDecompWorkspace instead of gradlew.bat setupDevWorkspace but it did nothing different.
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