Everything posted by Jacky2611
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[1.8][SERVER PLUGIN] Server dimensions and server switching, is it possible?
Hi! Just a two quick question, can I use dimensions at the server only? And what would be the best way to send a player to another server? Jacky
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1.7.10 Please help me with my parallel dimension idea.
I had the exact same idea one year ago, but after some problems with a trans dimensional CCTV system I paused the development of my mod. I would use simething similar to the invis potion. But you also have to make sure, that the players are not show on the player list, that no running particles are spawned and and and...
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[1.7.10]Tabs
Have you already looked at this? http://www.minecraftforge.net/forum/index.php/topic,23782.0.html
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[1.8][SOLVED]Problems with blockstates and Property
Oh, apparently I am an idiot. Sorry, I totally missed your answer.
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[1.7.10] TileEntity & Custom Biome
We need your code... If we assume that you use an class based on IWorldGenerator I would check the biome and if one of the neighbor blocks=Blocks.air to make your block only spawn in the walls of caves and dungeons.
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Rotate Block
What do you mean with weird? Could it be that your models center point is not set properly?
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[1.8][SOLVED]Problems with blockstates and Property
I already read your example mod (1-3) and tried to make my code as similar as just possible to yours. Was the first thing I did when I failed the first time. EDIT: I register my blocks and the necessary client stuff in DimensionShiftBlocks. Please ignore the fact that everything related to my blockSimpleController is commented out. https://github.com/Jacky2611/DimensionShiftCore/blob/master/src/main/java/net/dimensionshift/mod/DimensionShiftBlocks.java
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Custom Items/Blocks have missing textures
Really? I can use vanilla Items? I tried that once and it didn't work for me. If thats true pls ignore the post above.
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Help with crashing
Please post the full crashlog. What you just posted are only the last few lines.
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Custom Items/Blocks have missing textures
oSeed = new ItemSeeds... oShardItem = new Item()... WHAT?! Where are your custom classes? Use something like this for your generic items: https://github.com/Jacky2611/DimensionShiftInfectus/blob/master/src/main/java/net/dimensionshiftinfectus/mod/item/ItemBasic.java Do you see the setTextureName thing?
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[1.7.10][Unsolved]TileEntity saving variables
1.7? Should be pretty similar. Just follow the tutorial and should an error turn up compare your code with the furnace code. Thats how I created some of my first Machines.
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[1.7.10] TileEntity & Custom Biome
Here is a tutorial I wrote for myself half a year ago. Maybe its helpful. Scrol down to Github.
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[1.7.10] TileEntity & Custom Biome
YES! A "thank you"! Please show us your source code. Are you on github?
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[1.7.10] TileEntity & Custom Biome
just google it. There are tons of tuts out there. GameRegistry.registerTileEntity(ADasdhakjsdhTileEntity.class, "tileEntityADasdhakjsdh"); In your preInit.
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[1.7.10] Mod don't work for server
I am pretty sure that my World Generator is in my Main Mod file either in pre- or postInt.
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[1.7.10][Unsolved]TileEntity saving variables
http://www.minecraftforge.net/wiki/Containers_and_GUIs I would start by reading this and the vanilla furnace code. But maybe you should wait untill there are tuts for 1.8, I am just updating my own mod and got 45 errors in my gui and guihandler.
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[1.8][SOLVED]Problems with blockstates and Property
BUMP. Has nobody an idea why its not working? I tried nearly everything.
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[1.7.10] Mod don't work for server
What? I never heard of any so called "ServerProxy". @SidedProxy(clientSide="tutorial.generic.client.ClientProxy", serverSide="tutorial.generic.CommonProxy") public static CommonProxy proxy; This is from the official tutorial site. Looks like the CommonProxy IS the ServerProxy.
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[1.7.2] How can I make a Item that only does stuff when wearing certain Armor?
you can check what the player has in his armor slots (0-3???) before the entity is spawned. It would be great if you could give us some code.
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[1.8][SOLVED] Logger in 1.8
I tried both variants, but there was no visible differences. What exactly is the advantage of getting the log from the PreInit Event?
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[1.8][SOLVED] Logger in 1.8
Yeah, I realized all this when I read the answer above. I feel really dumb right now. thx anyway.
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[1.8][SOLVED]Problems with blockstates and Property
I still have this problem. Whenever I try to launch the game I get the error that there are no properties defined in my blockstate file. I already checked my path and the names. Has anyone an idea why this is happening? EDIT: Could it be that I have to register this property somewhere at the client side?
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[1.8][SOLVED] Logger in 1.8
Oh....
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[1.8][SOLVED] Logger in 1.8
Ok, thx. It works now if I use LogManager.getLogger(DimensionShift.MODID).info("TEST TEST TEST"); directly, but as soon as I try to move LogManager.getLogger(DimensionShift.MODID) to a new class it stops working. Any ideas why? public static void log(Level level, String msg){ LogManager.getLogger(DimensionShift.MODID).log(level, msg); } DimensionShiftLogHelper.log(Level.ALL, "Loading DimensionShift Version " + VERSION);
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[1.8][SOLVED] Logger in 1.8
Yeah, I know. I already tried all other possible imports, but nothing worked. My question is how I can create something similar to this in 1.8.
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