
majesticmadman98
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Everything posted by majesticmadman98
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always crashes at mojang screen please help
majesticmadman98 replied to bmoten's topic in Modder Support
it would help people if you put whats causing the error if it's when you've compiled your mod and tried running the client show your code, or if its on your forge installation which shouldnt be here. The cause of the crash or how you obtain the crash would be nice -
How do I detect which item is in a furnace?
majesticmadman98 replied to Florens's topic in Modder Support
why do you want to write an if statement for? because you can do smelting recipes which detect the input and give you a set output -
ok heres the parts refering to the palm log now still with the erro and the palm log class.
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hey thanks for the suggestion but I'm currently using what Godis_apan said, but i cant test it as something about the block class stops the main class using the class
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it is set right for the class as if i did the class code as a normal block with no extra stuff it works fine its with the rotated pillar block stuff it doesnt
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no offense taken, ok the class file is done with no errors but i presume is missing something as in the main file here it says "Cannot Intitate the type palmlog" which is the part that usually links to the class which is called "palm log". Sorry for being such a pain on this tree building stuff the help is really appreciated guys, sorry if it was hard work to get this far. Main class(things to do with the log will be in green) and the class
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ok done that but still shows errors in which case eclipse needs a method "IIconRegister(string)" or as was before which goes into that loop
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ok im confused with you all saying different things so Godis_apan change this to what you think it should be
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Ok there is an error it comes up with following you code, which isn't just a hover over and fix, Heres the full class any text in red highlight is the part eclipse registers as errors. The errors here want to change this into which of course causes array type errors down here without resolving these errors Then it will want to change into and again get these errors and to fix will try change back to which then keeps looping back through "solutions" which dont work.
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so im gonna need to create strings for the side and top and make those link to the texture?
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Using minecrafts Log file i've sorted out all the errors just need help with textures so how do i alter this code to add my textures into this
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just for future reference is there a way to call all the types of wool/dye/clay stuff in one recipe so if i wanted to create a recipe which the item produced is the same but the wool/dye/clay change ? and what string does wood use in the ore dictionary
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ok thanks
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I added a new wooden plank into my mod that craft all the same stuff as vanilla wood this all works fine apart from beds, the bed will work with white wool as the item is set to "Blocks.wool, 1" but then i want this to work for all 16 wools without having to do 16 recipes with "Blocks.wool, 1, 1","Blocks.wool, 1, 1" etc.
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[1.6.4][Gradle] doForgePatchesPatching Failed
majesticmadman98 replied to navybofus's topic in Modder Support
i dont know whether this is right it may just be a theory, but when i set gradle up for 1.7 i did "gradlew setupDecompWorkspace" then "gradlew eclipse" so I would suggest using a clean install and running just the two commands in this order and seeing if that works -
check the actual item is register in game registry, and check the item itself works properly just skip out the stage of the block
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LanguageRegistry.addName
majesticmadman98 replied to TheAncientMinecrafter's topic in Modder Support
Tutorial for you -
LanguageRegistry.addName
majesticmadman98 replied to TheAncientMinecrafter's topic in Modder Support
use language files, if you look up minecraft language files im sure you can find something or someone will be able to tell you what to do specifically for mobs -
multiple textures/Recipe with metadata
majesticmadman98 replied to majesticmadman98's topic in Modder Support
C:\Users\User\Desktop\MC MODDING\HAT\src\main\resources\assets\hat\textures\blocks then the textures are called "Palm_Wood_Log_Top" and "Palm_Wood_Log_Side" -
multiple textures/Recipe with metadata
majesticmadman98 replied to majesticmadman98's topic in Modder Support
also im creating view recipes for vanilla things such as beds and turning wool back into string, but only know how to do this for white wool, how can it be set to use all the colours? as i pressume if ||=or then 'new ItemStack(Blocks.wool, 1) || new Itemstack(Blocks.wool, 1, 1)' would work if i did for all 16 but is there a way to pull in one go -
multiple textures/Recipe with metadata
majesticmadman98 replied to majesticmadman98's topic in Modder Support
or -
multiple textures/Recipe with metadata
majesticmadman98 replied to majesticmadman98's topic in Modder Support
yup there you go -
multiple textures/Recipe with metadata
majesticmadman98 replied to majesticmadman98's topic in Modder Support
ok i now have this copied from the normal log as it uses a rotated pillar block or this Im aware that the if statement corrosponding to sides as in the one above doesnt work for a rotated pillar block, which is why i have a version with the copied code, i can't get textures to load in the world, the fields i pressume link to the texture name it's trying to pull but i dont know how to register these to pull my textures instead? -
multiple textures/Recipe with metadata
majesticmadman98 replied to majesticmadman98's topic in Modder Support
there is no error message it's in eclipse which found and underlined the errors, and I'll check my imports tomorrow -
multiple textures/Recipe with metadata
majesticmadman98 replied to majesticmadman98's topic in Modder Support
i know sorry i forgot to update that part but the errors in the block class still exsist