Everything posted by Eternaldoom
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Forge 1.7.10 dont work right for me
Post your Strings class.
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Having difficulty getting tile entity to render properly.
You need to override getRenderType to return -1. You are trying to render it as both a tile entity and as a block. And the reason rendering it as a block isnt working is that you dont register the ISBRH.
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Forge 1.7.10 dont work right for me
Umm... What error? What does it say? Did you run the setup tasks properly? Are the imports done properly?
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[1.7.2] [Solved] Updating Forge to 1.7.10?
Did you do gradlew eclipse again?
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Entity Spawning Problem
Try setting the pos fields?
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Entity Spawning Problem
Is there an error on the console? Post it.
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Storing an ItemStack in NBT
In writeToNBT, I'm setting a compound tag with the data from the itemstack, and reading it in readFromNBT.
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Spawning plants
That's not the problem, it looks like he's registering it. The problem is you don't assign that PlantGenerator field a value before registering it.
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Armor Is Making The Game Crash (SOLVED)
Oh, now I see the problem. You are trying to use a tool material when it is still null. Add the toolmaterial before your item.
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So i've tried everything not to come here, but it wouldn't work.
Are you sure the file is not corrupted or some weird format, and it's dimensions are a power of 2?
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[1.7.2] Entity drops Block instead of item ( HELP ) ( UNSOLVED )
Get the Item from a block with Item.getItemFromBlock.
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My New Door Won't Render good.
It's both. But the main reason is to place both parts.
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So i've tried everything not to come here, but it wouldn't work.
You shouldn't be separating the modid and name with an underscore. Use a colon so that it recognizes your resource domain.
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[1.7.2]Wand of Lightning: Finding out which block im looking at[Solved]
What about it? The code or the trig?
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Mincraft wont run on eclipse.
It looks like a problem with the LWJGL native library stuff on windows 10. Have a look at LWJGL news/announcements, see if they've said anything about windows 10.
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Storing an ItemStack in NBT
https://github.com/Eternaldoom/Realms-of-Chaos/blob/1.8/com/eternaldoom/realmsofchaos/blocks/TileEntityDisplayCase.java
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[1.7.10] Get Player's Capabilities In OnUpdate & Key Handling With Packets
You still haven't said what you are trying to do
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[SOLVED] Can't Add The Name (TestBlock) Without A Prefix? [SOLVED]
ryancpexpert, yeah it is.
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[SOLVED] Can't Add The Name (TestBlock) Without A Prefix? [SOLVED]
It was in preInit, that wasn't the problem. Why did you comment out mod blocks.init? As a test try putting modid: before the name when you register the block.
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Unable to get nearby tile entities?
Maybe stop using forge directions and just use addition? See if that works.
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[SOLVED] Can't Add The Name (TestBlock) Without A Prefix? [SOLVED]
What forge version are you using?
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TileEntity passed to TileEntitySpecialRenderer does not contain full information
Do you have a container or something that puts the item in the tileentity?
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[1.7.10] Yoshi's Spawn Like Crazy
No idea, I've had this problem too, solved it by putting a random in getCanSpawnHere
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Armor Is Making The Game Crash (SOLVED)
Define "making the game crash." Crashing when it starts up? When you put it on? Post the crash report.
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[1.7.2+] Modding question
For the unlocalized name: you need a custom ItemBlock. Have a look at this. For the crops, I think you can, but keep in mind that a block can only have 16 variants. And some of that might be easier in 1.8 with BlockStates.
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