Everything posted by slugslug
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[1.10] Using two fluid tanks in one tile entity
How would that help me?
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[1.10] Using two fluid tanks in one tile entity
How would I go about returning two fluid tanks in the getCapability method? How would I decide witch one to return.
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[1.7.10] ForgeDirection becoming null in packet from client to server
Thank u guys for the help. I will change my other messages to do the same.
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[1.7.10] ForgeDirection becoming null in packet from client to server
That fixed it but I still don't know why it's bad so many other mods do it this way. Ee3 does it this way
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[1.7.10] ForgeDirection becoming null in packet from client to server
I have other messages that work fine with how I have them setup.
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[1.7.10] ForgeDirection becoming null in packet from client to server
Here is the Message Coords:
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[1.7.10] ForgeDirection becoming null in packet from client to server
So I am sending a packet from my gui with a forgedirection to my tile entity. The forge direction is becoming null in toBytes or fromBytes. It is not null in the constructor. It is null in onMessage. Here is the to and from Bytes methods: direction is the ForgeDirection being passed in through the constructor.
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[1.7.10]Forge 10.13.2.1231 gradlew idea not adding run configurations
oh ok thanks.
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[1.7.10]Forge 10.13.2.1231 gradlew idea not adding run configurations
Why not I have used that entry of times. I figured what I did wroung. Normally I run gradlew idea before I open the project in idea. This time i opend the project first.
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[1.7.10]Forge 10.13.2.1231 gradlew idea not adding run configurations
IM NOT A NOOB!!! I have set up my previous workspaces for inteliji like this before.
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[1.7.10]Forge 10.13.2.1231 gradlew idea not adding run configurations
I went to make a new mod add downloaded the latest forge and ran gradlew setUpDecompWokspace and then gradlew idea. It has the minecraft src but no run configs. I have re ran both commands and no luck.
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I need some help with making a mod :c
Please no. Why what's wroung with him?
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1.8 Update Questions
Also with creative tabs there is an array of them that only has 12 and the constructor to make a new tab requires an index. So to make a new tab you have to override a vanilla one.
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1.8 Update Questions
Yea I noteced it says missing myblockname.json. I tried adding multiple blockstates to one block and my game just freezes when I open my inventory.
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1.8 Update Questions
Yea ik. I hate blockstates. What was wrong with metadata.
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1.8 Update Questions
Yea I can't either.
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1.8 Update Questions
I started to mess with 1.8 also and noticed there is no Iicons.
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[1.7.10] How to use access transformers
That's what I did. How am I supposed to use the private vars in EntityFishHook in my dev envourment? I extend EntityFishHook and copy the update method and change Item.FishingRod to my custom rod but all the cars are private so I can't compile.
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[1.7.10] How to use access transformers
They seem pretty easy to setup. I am just trying to make all the fields in ItemFishingRod public. Do I need to make a core mod and add the transformer there or I can I do it my regular mod?
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Flying Custom Armor HELP! 1.7.10
That statement I posted checks to see if the player is not in creative mode If you want to check of the player is in creative mode just remove the !.
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Flying Custom Armor HELP! 1.7.10
Are you trying to check to see if the player is in creative or is not in creative?
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Flying Custom Armor HELP! 1.7.10
You would do if(!player.capabilities.isCreativemode) Don't copy and paste spelling might not be right I typed this up on my phone.
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Flying Custom Armor HELP! 1.7.10
What class do you have this method in? You don't pit @override you put @subscribeevent and then you need to register the event in your main class.
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Gradle failed when i try to build
Thank you it now builds.
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Gradle failed when i try to build
I can run the minecraft client in my dev envourment so how is there compile errors?
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