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slugslug

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Everything posted by slugslug

  1. i run gradlew build and it fails with an exception. i have a couple of mods in my eclipse/mods and i have there source files in libs. here is the cmd https://dl.dropboxusercontent.com/u/62137075/Untitled.png Here is my bulid.gradle file
  2. Ok that works but I have one promblem. I have multiply flowers but just with fifferent metadata. So how would I make it spawn all the flowers just not the first flower with metadata 0?
  3. Yes addflowers and plant flowers are in biomegenbase. Add flowers I think adds them to a list and when you bone meal it picks flowers based on weight. Were would I use worldgenflowers?
  4. I am trying to make a custom biome and i got my custom tree to spawn but not as frequent as i would like and i cant seem to figure out how to make it spawn more. I add my flowers with the addFlowers method in the constructor and only one spawns when i bonemeal the ground. I cant seem to find a away that works to make my flowers randmly spawn in the biome. Here is my class:
  5. So i made a random world and i went looking for my custom ores and i only seem to be able to find one, copper ore. Here is my world generator class:
  6. I have this custom recipe handler for my custom machine and i cant figure out how to convert it to have two outputs. Here is the file:
  7. I made forgeMultiPart dev jar a library like i did to code chicken core and NEI. Then I linked the source jar to all three jars and i can view code chicken core classes and also NEI classes. FMP i cant it just says Attach source. Im using intellij.
  8. Oh duh I haven't pushed my latest changes so in my workspace it has. I'll post the new container and tileentity on here. Updated container: Updated TE:
  9. Were would I do that I am already doing that in my container class.
  10. So i did some testing with print statements and container prints out two values the correct value and then 0. The gui prints out 0; Here is my container class: https://github.com/Professorvennie/MachineryCraft/blob/master/src/main/java/com/professorvennie/core/common/containers/ContainerBronzeFurnace.java Here is my gui class: https://github.com/Professorvennie/MachineryCraft/blob/master/src/main/java/com/professorvennie/core/client/gui/GuiBronzeFurnace.java Here is my tileEntity class: https://github.com/Professorvennie/MachineryCraft/blob/master/src/main/java/com/professorvennie/core/tileEntity/TileEntityBronzeFurnace.java Updated container: Updated TE:
  11. What's your question though. Do you not know how to install an API and use it?
  12. Wow thanks i cant believe it was that smiple i just over looked that. Thanks for the help
  13. So i was using my custom furnace and all of a suddden it ejects its inventory and leaves behind one. This just started to happen out of no where. I am on the latest recommended forge for 1.7.10. I cant figure out why this is happening it never did before. I dont know if it might be a bug in forge or me. Here is my source code: https://github.com/Professorvennie/MachineryCraft# Edit: I figured out what i did to make this happen. It started to happen after this commit: https://github.com/Professorvennie/MachineryCraft/commit/4a742303fc249b3d9628707d433a426dc470bc2c But i dont know why. I just changed them to extend TileEntityMod instead of TileEntity.
  14. I have been trying to figure out how to save the inventory contents in my custom block when I break it so when I place it again it saves it's inventory contents.
  15. Thanks for the help but it is kinda of out dated. Like packet132TileEntityData doesnt exist so i figured out to change it to S35PacketUpdateTileEntity. I dont know if thats right and pkt.customParm1 is not there any more so i changed it to pkt.func_148857_g() sense that function was A NBTTagCompund. Again i dont know if thats right.
  16. How do i do that. Do i just call markDirty()?
  17. The saving and loading is working fine I have found out the promblem is the getOrientation method. Here is the console from me leaving the world then re entering it. http://pastebin.com/JNxEqs1C
  18. Again i have done more testing and the read and write nbt are printing out the right values so i have no idea what is wroung. Edit: It does not only print south i derped and but the print statement before i was setting the new orientation so the set orientation does work. I finaly found out what the promblem is. It is the getorientation method. It always returns south after a world reload but i cant figure out why.
  19. I have done that but it confuses me because if a do a print statement in the onockactivated it prints out the correct direction that it was placed even after a world save. If i do the a print statement in the renderer printing out the direction variable it always prints out south after a world save and is fine before a world save? Edit: I have done more testing and i have found out that the setOrentation always returns south and i dont know why it does.
  20. So i have dine multiple tests and the orientation is getting saved and set back but i think the render is not being rotated. Here is my code: Renderer TileEntity:
  21. I got it to work by just running setupDecompWorkspace and idea again now it works.
  22. So i updated to forge 1180 and now when ever i go to run i get this error (https://dl.dropboxusercontent.com/u/62137075/error.png). Is anyone else having this issue.
  23. Yup didn't look at that.
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