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Aspect

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Tree Puncher

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  1. So I've been following the tutorials on World Generation on the wiki and it doesn't seem to work (perhaps not with 1.7.2?) and I can't see why? I'm registering my World Generators under FMLPreInitializationEvent and here is my generator https://gist.github.com/anonymous/6fcac69c2bbf1e534e0c
  2. I also have this problem, my ore and trees wont generate at all. My code is very similar to yours, I also register my World Generators under the FMLIntializationEvent, I'm guessing you're doing something similar?
  3. Thanks this worked for me (I should stop trusting auto correct that much)
  4. Here https://gist.github.com/anonymous/9586964 It would appear its having an issue with getting the Item Id ? I'm not sure how 1.7 handles Item IDs fully.
  5. That won't work because when you unequipped the armor the tick method won't get called.
  6. Take a look at public ArrayList<ItemStack> getDrops(World world, int x, int y, int z, int metadata, int fortune) in your block class. Simply create an ArrayList<ItemStack> and add the items you want to drop.
  7. So I'm playing around with Forge, not used it much before and I quite like it so far. I currently have an ore that is generated into the world and a dust that I would like people to obtain when they smelt that ore. I have this all done and it seems to work fine right up until I take the dust out of the furnace output slot. This causes me to crash throwing an ArrayIndexOutOfBoundsException: -1 Full stacktrace: https://gist.github.com/anonymous/0879940318d2fa6e45af Ore Class: https://gist.github.com/anonymous/9584188 Dust Class: https://gist.github.com/anonymous/9584179 I'm using Forge 1.7.2 and this only happens when I go to pickup the item from the furnace output slot, If I break the furnace once it has finished smelting I get the item just fine. Thanks
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