Everything posted by endershadow
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Regarding the new Icon system, came across a problem.
Telling someone to perform a jar edit is still bad advice, even if your statement was technically correct. He's telling him to put it in HIS jar not the main minecraft jar
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Get block ID by name?
ok. thanks
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Get block ID by name?
ok. thanks
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Most advance things to learn?
using ASM. It looks too complicated for me to try and learn it.
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Most advance things to learn?
using ASM. It looks too complicated for me to try and learn it.
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Get block ID by name?
how do you find modid
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Get block ID by name?
how do you find modid
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Mounted xOffset.
you could shift the model in techne over a little bit.
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Rendering arrow like item
but that's just it, I used what you used and it gave me the same problem. invisible entities. Could it be that the entities are too fast?
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Custom Inventory?
yes. and I think you can do it by using the same keybinding as vanilla for opening the inventory.
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Rendering arrow like item
Because some of them need to look like a snowball.
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Rendering arrow like item
here's a link to my renderer on github. this one is based off the snowball renderer. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderLaserArrow.java
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Rendering arrow like item
It just doesn't show up. and I tried copying the arrow render class and changing the string and the entity it referenced, but it didn't work.
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Changing Player capabilities server side?
are you sure it's EntityPlayerMP and not EntityPlayer? and depending on where you change those variables depends on where they work. I know for a fact that setting allowFlying to true in a tick handler doesn't work, but it does in the item file.
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Rendering arrow like item
I want to render my arrow like item, but I can't get it to work correctly. I've tried the arrow renderer and the snowball renderer. but so far I've had no luck. please help.
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EntityChair problems
well, it would get rid of the falling through the ground bug, and beds are basically the exact same thing you're looking for. Just without the changing the time and resetting spawn part.
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EntityChair problems
have you thought of making it a block with a tile entity?
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Changing Player capabilities server side?
where are you calling it?
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passing in a class and then instantiating later?
EDIT: nvm it works
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passing in a class and then instantiating later?
thanks that worked.
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passing in a class and then instantiating later?
then what do I do to make it accept a float? I already tried float.class and even float, but it wants a class and I don't know what class to use.
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passing in a class and then instantiating later?
then how to I make it accept a float?
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what are the other parameters?
what is the boolean in the onUpdate method in Item.java used for? public void onUpdate(ItemStack stack, World world, Entity ent, int slot, boolean par5) { }
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passing in a class and then instantiating later?
this is exactly what was in the error.
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passing in a class and then instantiating later?
I did what you said but it crashed on the onPlayerStoppedUsing method. Here's the code for the class file. And please ignore the badly named variables. I basically copied the ItemBow class.
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