Everything posted by david476
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		Crafting Ghost Items
		
		Don't know too much about this stuff but sounds like a syncing issue, could you post a screen shot of what's going on?
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		bumpitybump
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		bump
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		I'll try it but could you elaborate on why and what to replace it with?
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		bump
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		Why, I only set the position at spawn and that seems to work fine...
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		Anybody else?
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		Update: When I sit in the seat it goes up a bit and the blocks randomly move up and down a tiny tiny bit.
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		Sorry, I should know better than to forget my code. Update: after adding a bit of code to the controller class (relating to bounding boxes and collision) the controller and ship block go up after a second (possibly just after I mount it, happens automatically) but not back (instead of the seat). According to: class com.deb.debmodularships.entities.EntityController's position on side server is [-2475.5, 56.0, 785.5] class com.deb.debmodularships.entities.EntityController's position on side client is [-2475.5, 56.0, 785.5] class com.deb.debmodularships.entities.EntityController's position on side server is [-2475.5, 56.0, 785.5] class com.deb.debmodularships.entities.EntityController's position on side client is [-2475.5, 57.0, 785.5] it does seem to be a client issue. Controller(screen, buttons) package com.deb.debmodularships.entities; import java.util.UUID; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class EntityController extends Entity { public EntityShipSeat ShipCSeat = null; public String ShipCSeatid = ""; public EntityController(World par1World) { super(par1World); this.setSize(1, 1); } @Override protected void entityInit() { } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); ShipCSeatid = nbt.getString("ShipCSeatid"); } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setString("ShipCSeatid", ShipCSeat.getUniqueID().toString()); } public void onUpdate() { //System.out.println(this.ShipCSeat); System.out.println(this.getClass() + "'s position on side " + (this.worldObj.isRemote ? "client" : "server") + " is [" + this.posX + ", " + this.posY + ", " + this.posZ + "]" ); if (ShipCSeat == null && this.ShipCSeatid != "") { this.worldObj.getLoadedEntityList(); for (int i = 0; i < this.worldObj.getLoadedEntityList().size(); ++i) { if (this.worldObj.getLoadedEntityList().get(i) instanceof EntityShipSeat) { EntityShipSeat tested = (EntityShipSeat)this.worldObj.getLoadedEntityList().get(i); if (UUID.fromString(this.ShipCSeatid).equals(tested.getUniqueID())) { this.ShipCSeat = (EntityShipSeat)this.worldObj.getLoadedEntityList().get(i); } } } } } @Override public AxisAlignedBB getCollisionBox(Entity par1Entity) { return this.boundingBox; } /** * returns the bounding box for this entity */ @Override public AxisAlignedBB getBoundingBox() { return this.boundingBox; } @Override public boolean canBePushed() { return false; } @Override public boolean canBeCollidedWith() { return true; } //IGNORE @Override protected void readEntityFromNBT(NBTTagCompound var1) { // TODO Auto-generated method stub } @Override protected void writeEntityToNBT(NBTTagCompound var1) { // TODO Auto-generated method stub } } Ship Block (plain) package com.deb.debmodularships.entities; import java.util.UUID; import scala.reflect.internal.Trees.This; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class EntityShipBlock extends Entity { public EntityController controller = null; String controllerid = ""; public EntityShipBlock(World par1World) { super(par1World); this.setSize(1, 1); } @Override public boolean interactFirst(EntityPlayer player) { //player.mountEntity(controller.ShipCSeat); if (this.controller != null && this.controller.ShipCSeat != null) { System.out.println(this.controller.ShipCSeat); player.mountEntity(controller.ShipCSeat); } return true; } @Override protected void entityInit() { AxisAlignedBB.getBoundingBox(-0.5d, -0.5d, -0.5d, 0.5d, 0.5d, 0.5d); } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); this.controllerid = nbt.getString("controllerid"); } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setString("controllerid", this.controller.getUniqueID().toString()); } public void onUpdate() { System.out.println(this.getClass() + "'s position on side " + (this.worldObj.isRemote ? "client" : "server") + " is [" + this.posX + ", " + this.posY + ", " + this.posZ + "]" ); if (controller == null && this.controllerid != "") { this.worldObj.getLoadedEntityList(); for (int i = 0; i < this.worldObj.getLoadedEntityList().size(); ++i) { if (this.worldObj.getLoadedEntityList().get(i) instanceof EntityController) { EntityController tested = (EntityController)this.worldObj.getLoadedEntityList().get(i); if (UUID.fromString(this.controllerid).equals(tested.getUniqueID())) { this.controller = (EntityController)this.worldObj.getLoadedEntityList().get(i); } } } } } @Override public AxisAlignedBB getCollisionBox(Entity par1Entity) { return this.boundingBox; } /** * returns the bounding box for this entity */ @Override public AxisAlignedBB getBoundingBox() { return this.boundingBox; } @Override public boolean canBePushed() { return false; } @Override public boolean canBeCollidedWith() { return true; } @Override protected void readEntityFromNBT(NBTTagCompound var1) { // TODO Auto-generated method stub } @Override protected void writeEntityToNBT(NBTTagCompound var1) { // TODO Auto-generated method stub } } Ship Seat (Short wooly one) package com.deb.debmodularships.entities; import net.minecraft.world.World; public class EntityShipSeat extends EntityShipBlock { public EntityShipSeat(World par1World) { super(par1World); this.setSize(1f, 0.25f); this.boundingBox.offset(0f, -0.5f, 0f); } public double getMountedYOffset() { return 0.3d; } }
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		bump
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		[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
		
		I made an entity that the player is riding. when ridden both entities seem to jump up and down (not fluid) after a random amount of time. Probably some inconstancy between client and server or weird minecraft quirk. Hope someone can shed some light! http://s28.postimg.org/he70lcdwt/2014_09_19_11_21_04.png[/img] http://s27.postimg.org/kbay7orjn/2014_09_19_11_21_07.png[/img]
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		onBlockClick Teleport (Like DragonEgg)
		
		Just copy the function used in BlockDragonEgg but put in an if statement to check what is wing clicked with.
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		[Solved][1.7.x] Clarification on some block rendering stuff
		
		Probably easier/ only possible to do with OpenGL.
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		keep eclipse project on thumb drive
		
		Just try it! It may only work on one operating system (like windows, Linux) because of the way file locations are accessed. You may also have to change the drive letter.
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		Minecraft armor model texture is white dyed leather textured
		
		Don't know too much about this stuff but I wonder if the armor material is overwriting the texture somehow.
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		1.7+ Slab help needed.
		
		Wort case scenario you could have an onRightClick method to replace the current block with another one.
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		[1.7.2]2 Blocks tall crops
		
		For just making a block go away use setBlockToAir. If you want to do more advanced things use setBlock. To see descriptions of methods in eclipse, type "." (after class, variable, etc...) or press Ctrl + Space and then select the method (do not double click or press enter) and another popup should appear next to it.
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		Tall Block help
		
		Sure, just reply if you need more help, feel free to PM if I miss it!
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		[1.7.2]2 Blocks tall crops
		
		Cool. Sorry, I'm not at my environment but check for a different method for dedicated destroying, I'll try to find it.
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		OnBlockActivated Acting slightly strange [SOLVED] [1.7.10]
		
		Answer: Minecraft is weird.
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		[1.7.2]2 Blocks tall crops
		
		Save all variables in a tile entity, I have had problems like this in the past. Add an onBlockDestroyed to the lower that destroys the upper. Either add a method for registering right clicks to the upper block or also make it extend blockcrops. Do you speak French, looking at variable names ? Hope this helps!
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		[1.7.2]Sending/Receiving Packets
		
		Don't know about shieldbug's method, but that's what I used, works fine!
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		Tall Block help
		
		Not sure and can't test now, but I'm guessing that you can't make the clickable box bigger that 1x1x1. Again, just guessing.
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		Tall Block help
		
		I'd make an invisible filler block for the top that has the same breaking characteristics and calls the bottom's methods for things like onblockdestroy or onRightClick... (Whatever you're using). The bottom block would destroy the top one on onBlockDesteoy.
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		[1.7.2]ItemStact instanceof ItemFood Crash[SOLVED]
		
		That's a good explanation. You don't actually modify the length of time at all with that. I don't think that there is an easy way to do this with all foods, it's hard coded so you would have to make a core mod and then it wouldn't work for foods from mods. Elyon was right, easiest thing to do would be to make your own foods that use a variable to store eating duration.
 
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