
xXxKanemanxXx
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Everything posted by xXxKanemanxXx
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I don't mean a Potion Effect. Haven't found anything about the AttributeModifiers for EntityPlayers yet.
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Hey guys, good to be back to modding in Minecraft. I've thought of something that gives a permanent health boost after being used by the ordinary Minecraft player. Anyone has some advices or hints on doing so ?
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[SOLVED]Getting the ID of Custom Enchantments
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
Well I fixed it -
[SOLVED]Getting the ID of Custom Enchantments
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
Choonster maybe if I post my code it will help to understand my problem -
So it's been a long time since I needed your help. I've created an Enchantment which is called Devourer. I want my sword to have that enchant in creative inv and JEI. For that i will need to get the ID of that Enchantment. I've tried the getEnchantmentID(Enchantment) method but it returns actually nothing Edit: I forgot to mention it's in 1.10.2
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How can i compile my mod for Java 7 ? The only java i have installed is Java 7. http://puu.sh/gP0Jl/f2c13c4f13.png
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I got a problem with building my Mod. the itemsorter class:
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post your code in here in a so we can look through your code. And ffs stop creating new posts.
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[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
i've casted the heldItem variable now. Now i need to cast the findBlock in a static field right ? but which static field and how ? i know quartzOre is an undefined variable atm -
[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
my entire class: -
[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
My question now is how will i check for the tool the player is holding ? Can i use the EntityPlayer.getItemInUse Method or is it another method ? Edit: I've tried it like this. Could this work ? -
[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
Okay i really don't know how to start... I know you gave me the start already but to be honest... i don't know... -
[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
do you have an example for me ? Sorry for being dump -
[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
could need some more hints. So i can use GameRegistry.findBlock to get the block. But how do i check now it its the Block i am currently harvesting ? -
To be honest with all of you. I'm getting more and more confused while reading Is there a very user friendly tutorial on that ?
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[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
Okay but how would i get the Blocks like Certus Quartz Ore ? -
[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
So when the Event is fired i am supposed to check for the Block that is currently harvested right ? -
[1.7.10] Changing Mod Recipes and Ore Harvestlevels
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
But for what would i need the HarvestDropsEvent ? I want to change the HarvestLevel of Certus Quartz Ore so I would be able to mine it only with a Diamond Pickaxe or even higher tier Tools. -
Hello Guys, I want to change the Harvestlevel from Certus Quartz Ore and Charges Certus Quartz Ore, which are implemented in AE2. But I could need some hints on that. I think i will need the dev environment from AE2. Greets, xXxKanemanxXx
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Hello Guys, My problem is when i try to open my Achievement Page it crashes: My AchievementHandler class: The Initialization of my Achievements and the Page:
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FIXED! Just rewrote the Code and it worked. Still don't why these errors occured. Thanks for the not helping!
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At first thanks for your reply. Okay i think i've found my problem It was right in the GuiHandler right ? EDIT: Now i've got a new Problem. Thats the first error. here follows the second and the last one i think
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hey Guys. when i try to open by GUI i get this error. http://pastebin.com/iEqU7YzX this one occurs when the game gets closed. http://pastebin.com/Jhd6vPSc http://pastebin.com/uvSe80Ca : my Block Class. http://pastebin.com/sKTY42PV : my Tile Entity. http://pastebin.com/FJ6mxWR5: my GUI. http://pastebin.com/H8zD2GkF : my Container. http://pastebin.com/bDmb74rF : my GUI Handler. hope you can help me guys...
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[1.7.2] How to Create a Set Armor ?
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
I've looked now for 6 hours after waking up. I don't know what to do atm... -
[1.7.2] How to Create a Set Armor ?
xXxKanemanxXx replied to xXxKanemanxXx's topic in Modder Support
I have it already done like that, not all combinations but a few my Crashlog when i'm using it like i've posted it in the first post: My Armor Class: