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  • Zyldra

Zyldra

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  • Content Count

    16
  • Joined

    May 6, 2014
  • Last visited

    January 13, 2015

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Everything posted by Zyldra

  1. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    Okay thanks for your help
    • January 13, 2015
    • 17 replies
  2. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    I have now changed the build file to this: And now the game starts with Nei. But it has now no src code attached. How do I have to do that?
    • January 13, 2015
    • 17 replies
  3. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    I will continue tomorow with making it work. Becouse I have to go to school and it is late here
    • January 12, 2015
    • 17 replies
  4. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    These are the one's I'm using: compile 'net.chickenbones:CodeChickenCore:1.7.10-1.0.2.13:dev' compile 'net.chickenbones:NotEnoughItems:1.7.10-1.0.2.36:dev' They look a lot like the one of buildcraft.
    • January 12, 2015
    • 17 replies
  5. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    Maybe the 3 errors I have insite of eclips could be the problem. I have: Description Resource Path Location Type Project 'Minecraft' is missing required library: 'C:\Users\Gebruiker\ChaosCraft\MCP 2\unresolved dependency - net.chickenbones CodeChickenCore 1.7.10-1.0.2.13' Minecraft Build path Build Path Problem Description Resource Path Location Type Project 'Minecraft' is missing required library: 'C:\Users\Gebruiker\ChaosCraft\MCP 2\unresolved dependency - net.chickenbones NotEnoughItems 1.7.10-1.0.2.36' Minecraft Build path Build Path Problem Description Resource Path Location Type The project cannot be built until build path errors are resolved Minecraft Unknown Java Problem
    • January 12, 2015
    • 17 replies
  6. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    Yes I have, but when I start the game then it only loads my own mod and not NEI for some reason.
    • January 12, 2015
    • 17 replies
  7. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    Now eclips see's them but how can I make eclips now run those mod's?
    • January 12, 2015
    • 17 replies
  8. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    The gradlew eclipse log: Could: The assetDir is deprecated! Use runDir instead! runDir set to eclipse/assets/..The assetDir is deprecated! Use runDir instead! runDir set to eclipse/assets/.. Be the source?
    • January 12, 2015
    • 17 replies
  9. Zyldra

    Registrying Buildpath into gradlew

    Zyldra replied to Zyldra's topic in ForgeGradle

    I placed the Maven thing insite the build but it doesn't outmaticly build it into eclipse now. The build file: What could be the problem becouse I don't know?
    • January 12, 2015
    • 17 replies
  10. Zyldra

    Registrying Buildpath into gradlew

    Zyldra posted a topic in ForgeGradle

    I have a problem with exporting my mod that contains a plugin for NEI, the plugin works insite eclipse but when I try to export it then gradlew doesn't know that I extendet the Buildpath. Here the eror code if you wan't: What could I do?
    • January 12, 2015
    • 17 replies
  11. Zyldra

    [1.7.10][Forge]ChaosCraft 2 <Adds Skills And Altars Into Minecraft>

    Zyldra posted a topic in Mods

    http://static.planetminecraft.com/files/resource_media/screenshot/1418/small/chaoscraftfrontpage_thumb.jpg[/img] A mod that adds skills into minecraft: Strength: You can train it with doing damage and it will make you do more damage how higher level you are! Constitution: You can train it by damaging yourelf and it will give you more HP how higher level you are! Fishing: You can fish up fishes that can be cooked and they heal HP! The mod adds some altars as well: InfusionAltar: You can craft stuff with! ChaosSpawner: You can spawn mobs with it and kill them at the same time! ChaosTable: You can autocraft stuff with (Known Bug: The table doesn't support returning items)! Mod download and more in the link below: http://www.planetminecraft.com/mod/chaoscraft-2849881/ I hope you will enjoy my mod
    • September 21, 2014
  12. Zyldra

    Update for forge! [ItemStack(Block) rendering bassed on NBT of the ItemStack]

    Zyldra replied to Zyldra's topic in Suggestions

    This would do it so mutch easyer to make it work! But if it doesn't work I will try other things
    • May 7, 2014
    • 4 replies
  13. Zyldra

    Update for forge! [ItemStack(Block) rendering bassed on NBT of the ItemStack]

    Zyldra replied to Zyldra's topic in Suggestions

    Okay I have never used github before but I have the files I edited on github now. https://github.com/Zyldra/FMLUpdate/
    • May 7, 2014
    • 4 replies
  14. Zyldra

    Update for forge! [ItemStack(Block) rendering bassed on NBT of the ItemStack]

    Zyldra posted a topic in Suggestions

    I have a problem with the way minecraft renders blocks! I need a way to give a block an texture from another block bassed on NBT. I find one, but that only works if forge does implement the codes below here. These add things. These change things, Look at >//Changed< for changes. I hope you can understand what it does
    • May 7, 2014
    • 4 replies
  15. Zyldra

    Making it possible to use NBT to dicide the texture of the block.

    Zyldra replied to Zyldra's topic in Suggestions

    Where can I find the >ISpecialBlockRenderHandler<?
    • May 6, 2014
    • 2 replies
  16. Zyldra

    Making it possible to use NBT to dicide the texture of the block.

    Zyldra posted a topic in Suggestions

    I'm building a drop that contains the TileEntity of a block. I already have the itemstack giving the name like this: @Override public String getItemStackDisplayName(ItemStack is) { NBTTagCompound nbtb = new NBTTagCompound(); nbtb = is.stackTagCompound; if(nbtb != null) { String name = nbtb.getString("WrenchDrop_NAME"); if(name != null) { return name; } } return "No Block"; } I need some way to give the Block a texture bassed on the NBT when it is in a ItemStack (in inventory of player). Thanks if you can make it possible
    • May 6, 2014
    • 2 replies
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