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Odai

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  1. thx for the info, cant wait to feel all the pain and despair
  2. well he is using dimension api and i wont will use that for my mod! and as far as i know gameregistry has just .addbiome (and that isnt working for dimensions)
  3. Hello there, I'm using my own WorldChunkManager for my Dimension that looks like this: How can i add more then one Biome? I tried several things, but I'm getting to blind to find the solution, would be nice if someone could help me.
  4. you can use this method: this.biomeDecorator = new BiomeEndDecorator(this); in every BiomeGen"biomename" file and create multiple BiomeDecorators if you like
  5. im also having problem with my own biome's since 1.4. (worked all fine with older forge version for 1.3) i cant use this anymore: this.theBiomeDecorator.treesPerChunk = -999; this.theBiomeDecorator.deadBushPerChunk = 0; this.theBiomeDecorator.reedsPerChunk = 0; this.theBiomeDecorator.cactiPerChunk = 0; it say the "field not visible"?!
  6. No it's just Forge with my mod. Blocks are working fine with 32x32 textures, its only the items. I assume it has something to do with the ItemRender?!?!
  7. Hello there i have issues with my textures maybe someone can give me a tip on how to fix this: texture size is 32x32 Item Texture: And Ingame: https://dl.dropbox.com/u/63000354/2012-08-19_10.29.45.png[/img]
  8. Im also confused since 1.3 im having 2 entitys: 1 is a human one and its working fine. The other one is a animal and that one isnt working anymore. Its now invisible for some reason (it was working fine with 1.2.5) my Model, Render and Entinity files are in the common folder. I also tried to implement IAnimal to the entityanimal. its getting visible then but its rendering as a human model
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