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pickaxe_engineer

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About pickaxe_engineer

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    Stone Miner

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    New to Forge
  1. Hi May the luck was not on your side, but within two seconds of googling I found this: http://modwiki.temporal-reality.com/mw/index.php/Main_Page Happy coding Sincerely -pick
  2. Hi The mentioned youtuber I found after a quick google search is from germany and thus his tutorials are in german, but feel free to check him out: https://www.youtube.com/user/HyCraftLP Furthermore I suggest to investigate the vanilla code, it is pretty straight forward what to do. Sincerely -pick
  3. Hi How did you *install* the mod? And which version (forge, enderio) are you using? Sincerely -pick
  4. Hi Something like this: //in the checking method foreach ForgeDirection do Block toTest = worldObj.getBlock(xPos,yPos,zPos) if toTest meets requirements do //do your stuff endif endforeach This checking method is part of your tileentity and should called whenever the test has to happen. I'm not entirely sure anymore how 1.7.10 code looks, but the idea should be clear. You may also only want ForgeDirections on the horizontal axis... Sincerely -pick
  5. Hey guys I just wondered how people do their mod-specific logging? I personally am currently working with somewhat a pseudo logger, which logs on the log4j logger, using event.getModLogger() upon preInitialization. Pseudo Logger in terms of I can decide whether to log debug messages and info mesages or just info messages. I think it is not very efficient to implement a custom logging system upon log4j's system. So my question to you guys is, how are you logging and if you are using log4j's system directly, how do you configure it? I'd like to start of a discussion
  6. Hi This *cannot* work since the coordinates are primitive types in java, which are always passed by value. So, what you would like to do is in your 'checkStuff' method, use the coordinates to get the block at the offset of the four compass directions of ForgeDirection. In other wors: Get the coordinates in your tileentity (they are inerhited from TileEntity, so they are present), then loop over the appropriate ForgeDirections and get the block over the tileentity's worldObj. Hope this helped you. Sincerely -pick
  7. Thank you for this informative reply. It was really due to the wrong model. Further I really appreciate your git repo, I personally learn the forge / mc mechaniques best by reading code, so thumbs up for your work there. Sincerely -pick
  8. Thank you for this informative reply. It was really due to the wrong model. Further I really appreciate your git repo, I personally learn the forge / mc mechaniques best by reading code, so thumbs up for your work there. Sincerely -pick
  9. Ehm, no. Agreed with everything else you said, but this is not true. Yeah, I was more in the 'teach java' mode than I should have been in the context of minecraft and forge. I was thinking about the comparison of general objects, the obj == oObj operator, as you probably know, checks whether the obj and oObj are actually the *same* object, pointing to the same memory part. While .equals() (if properly overwritten) checks if the objects do have the same properties. My apologies for this. Sincerely -pick
  10. Ehm, no. Agreed with everything else you said, but this is not true. Yeah, I was more in the 'teach java' mode than I should have been in the context of minecraft and forge. I was thinking about the comparison of general objects, the obj == oObj operator, as you probably know, checks whether the obj and oObj are actually the *same* object, pointing to the same memory part. While .equals() (if properly overwritten) checks if the objects do have the same properties. My apologies for this. Sincerely -pick
  11. Hi Did you really just copy the code? If you would have posted your code, we could better see why it's not working. I for my self had 3 minutes after reading this post an item giving any potion effect upon beeing held in the offhand for mc 1.9 Sincerely -pick
  12. Hi Did you really just copy the code? If you would have posted your code, we could better see why it's not working. I for my self had 3 minutes after reading this post an item giving any potion effect upon beeing held in the offhand for mc 1.9 Sincerely -pick
  13. Dear all I recently started to update from 1.7.10 to 1.9 (Forge: 12.16.1.1887) and I am experiencing a really hard time with my old setup of a meta data based block. The setup was really simple: Having a general colored Block (meta data based) class, an enum for the minecraft colors and its ItemBlock so that I only had to specify its name and general block properties (hardness etc) for further colored blocks. Following vanilla minecraft code, MinecraftByExample and the Forge BlockState documentation I've created the following block class (which contains the enum): And
  14. Dear all I recently started to update from 1.7.10 to 1.9 (Forge: 12.16.1.1887) and I am experiencing a really hard time with my old setup of a meta data based block. The setup was really simple: Having a general colored Block (meta data based) class, an enum for the minecraft colors and its ItemBlock so that I only had to specify its name and general block properties (hardness etc) for further colored blocks. Following vanilla minecraft code, MinecraftByExample and the Forge BlockState documentation I've created the following block class (which contains the enum): And
  15. Yes I am. The quote brought it perfectly to the point but it seems like you missed it. Sincerely -pick
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