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Failender

Forge Modder
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Everything posted by Failender

  1. couldnt agree more :'D
  2. what the hell is this code? public class itemJoint{ public itemJoint(){} static class smokeJoint extends Item{ the item u return is the item that got right clicked. so if u want to consume the inventory u just need to decrement the stack u get in the args, or return null if the stack is empty
  3. https://docs.oracle.com/javase/tutorial/java/package/namingpkgs.html I dont believe ur company is youtube so dont name it youtube
  4. dont name ur packages like that.
  5. check the name of ur files and what u wrote in them
  6. [16:35:50] [Client thread/ERROR] [FML]: Model definition for location zaubermod:furnancec#inventory not found
  7. post ur log when starting the game (use spoiler tags pls)
  8. @EventHandler public void Init(FMLInitializationEvent event){ registerBlock(blockFurnanceC, "furnancec"); } public void registerBlock(Block block, String name){ GameRegistry.registerBlock(block, name); Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation("zaubermod:" + name, "inventory")); }
  9. never. ever. under no circumstance. save that bool in the block class. every single block u place shares the same instance of block. if u want to save different values u need to use the tileentity, u can access that via world.getTileEntity
  10. yes he does read his post. are u getting any errors in the console? are u sure that u got everything spelled right?
  11. Show ur attempts and specify the problem
  12. thats beyond my abilities. u need to deal with open gl, which i have never done. maybe ull find sth on the internet
  13. learn java please then come back. there is no other good way.
  14. create each project separate, then use import project on the folder where the build.gradle file is in
  15. hmm... maybe use playertickevent get all Entites around the player and push them away from the player
  16. if u dont know how to start it might be 2 hard 4 u. a force field is nothing else then a lot of blocks that are unpassable.
  17. only read the position and access the tileentity when you need it
  18. if i get u right. u want to save a set of data for each of ur blocks to create a beam in a specific angle. so i recommend u to save these angles inside a tileentity, yes.
  19. sounds like a case for TileEntities. Make the Block shootin the beam a TileEntity and store the information inside. For more informations on how to use TileEntities ask google, ull find a lot
  20. more information please we are no wizards. when do u want to store, when to access, how to use
  21. 1. wrong section 2. this is wrong. you cant add a chat message to a player from client side just from saying addChatMessage, except of if the player is you. If you want to add a ChatMessage u need to use PacketChatMessage
  22. in the minecraft folder there should be a folder called logs , where there is ALWAYS the latest.log so they have a log even if it wont crash
  23. http://www.minecraftforge.net/forum/index.php/topic,22764.0.html EDIT: thats the general answer for it. but there are things that are already client only, like icons, so keep using things like vanilla did
  24. Hint of the day: Read the chest code and understand it. Best tutorial u can find
  25. I am not sure. There are two things that should be possible. 1. It is really strong (which I think is the thing that should happen) 2. It wont enchant level 10 but sth lower, like 5 bc is highest smite
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