(Sorry if this is in the wrong topic, this is my first post here. )
I have coded a GUI with my tileentity, but it seems to mess up on servers. I have attached a picture of this here. I have tried synchronizing the TileEntity by adding the World.addBlockEvent() and recieveClientEvent() methods, but that didn't seem to work. I am afraid that I will have to send packets, but I have no idea how they work, and I also have no idea how to know whether they are sent from the client or server. So could anyone please help me?
I can also post some code where necessary, that's no problem.