Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Ebilkill

Members
  • Joined

  • Last visited

Everything posted by Ebilkill

  1. Is your class a public class, or just a class? because it should be public.
  2. Call the property reading first (in your @PreInit method) and THEN initialise your blocks / items / other things using configurations (in your @Init method) Have you tried that?
  3. Well, I tried that, but it didn't seem to work for some reason... I think it has to do with packets personally, because (afaik) I don't send a single one. Well, it works "better" now anyways: the arrow is always full... Any ideas?
  4. (Sorry if this is in the wrong topic, this is my first post here. ) I have coded a GUI with my tileentity, but it seems to mess up on servers. I have attached a picture of this here. I have tried synchronizing the TileEntity by adding the World.addBlockEvent() and recieveClientEvent() methods, but that didn't seem to work. I am afraid that I will have to send packets, but I have no idea how they work, and I also have no idea how to know whether they are sent from the client or server. So could anyone please help me? I can also post some code where necessary, that's no problem.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.