-
Posts
403 -
Joined
-
Last visited
Everything posted by Kander16
-
[SOLVED] Ignoring block#inventory json files? [1.10.2]
Kander16 replied to Kander16's topic in Modder Support
Thanks, but yes: I am being lazy and I'm not going to register every single block with a different line of code and that only the given parameter is different. If there's a better way to do this instead of reflection, tell me. But what's your problem actually? You could fix it even if it is the lazy way. -
[SOLVED] Ignoring block#inventory json files? [1.10.2]
Kander16 replied to Kander16's topic in Modder Support
http://pastebin.com/HzrqMjVE -
Hi, Whenever I'm starting up the game, I get an error that it didn't find a json file for block#inventory. The thing is, I never use that block in my inventory (I use an item that places the block). So I don't need a texture for the item and neither a json file. How can I ignore this file? Thanks!
-
New mod update. V5.0.1 - 1.9.4 Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=700 Next planned update: V5.0 - 1.10. Release date: 15 - 30 September 2016
-
New mod update. V5.0 - 1.9.4 Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=686 Next planned update: V5.0.1 - 1.9.4. Release date 10 September 2016. Enjoy!
-
New mod update. V5.2 - 1.7.10 Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=684 Next planned update: V5.0 - 1.9.4. Release date unknown. Probably next week. Enjoy!
-
Yes, I'm doing my best to update the mod. It will be compatible for 1.9.4 / 1.10 very soon.
-
New mod update. V5.0 - 1.8.9 Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=680&sid=d699198cb5d6eecbde95a3657d7e49d9 Next planned update: V5.2 - 1.7.10. It'll be released next week. Enjoy!
-
[1.9] GetCurrentArmor: works in 1.8, not 1.9. What do I use now?
Kander16 replied to Kander16's topic in Modder Support
Why I shouldn't update to 1.9. Too many bugs? -
[1.9] GetCurrentArmor: works in 1.8, not 1.9. What do I use now?
Kander16 replied to Kander16's topic in Modder Support
Okay, why actually? -
New mod update for 1.8! Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=673&sid=c52682f92b351443a21ca71463854bfa
-
Hi, When is the playerLoggedInEvent called? Before the world has loaded or after? If it's called before the world is loaded, how to change it so that it's after the world has been loaded. I'm trying to add a version checker into my mod, and I'm using playerLoggedInEvent for sending a message to the player when the player is logged in. But I think that if you've a very bad connection, it takes very long to load the message from a file on the server and the world will not load before the message is loaded. I want to have the message loaded completely after everything else.
-
[1.8] TileEntity NBT not saving when quitting
Kander16 replied to Kander16's topic in Modder Support
Thanks for the help. But oh well, it works suddenly, I didn't change anything. Only restarted my pc. Those weird programs... -
[1.8] TileEntity NBT not saving when quitting
Kander16 replied to Kander16's topic in Modder Support
Nope :-(. It's very weird. -
[1.8] TileEntity NBT not saving when quitting
Kander16 replied to Kander16's topic in Modder Support
Ah ok. Thanks for letting me know, included my mod id. Also overrided hasTileEntity and createTileEntity, not using BLockContainer anymore. Let's see... -
[1.8] TileEntity NBT not saving when quitting
Kander16 replied to Kander16's topic in Modder Support
Okay. Here it goes: The main class: http://pastebin.com/sJFRXshr The block class: http://pastebin.com/d7eiy1gZ -
[1.8] TileEntity NBT not saving when quitting
Kander16 replied to Kander16's topic in Modder Support
1. My system.out.println(butterTime) always begins counting from 0 when I join. 2. Forgot that, placed the overrides above the methods, but it definitely overrides them. -
Hi, I want to save the data of a variable via NBTTagCompound. It doesn't work. I don't know why. What do I do wrong? Thanks! This is the simple tileentity class: http://pastebin.com/qb0b3s7Z
-
Hi, Can somebody please explain what markBlockForUpdate does exactly? I looked on the internet but I didn't find much information about it. I'm using it to sync my tileEntity with it. But sometimes it isn't required for syncing. Thanks.
-
[1.8] [UNSOLVED] How do I get a block with two layers of textures
Kander16 replied to Kander16's topic in Modder Support
Oh, I got another problem. When setting my graphics to "fast", the background (leaves) looks white. It works normal in the fancy graphics. The overlay works just fine. I don't know what's the problem. I think it has to do with EnumBlockLayer SOLID, but how do I fix that? Here's a picture http://imgur.com/a/zdzLe -
[1.8] [UNSOLVED] How do I get a block with two layers of textures
Kander16 replied to Kander16's topic in Modder Support
Thanks! I figured it out. -
Hi, I'm adding new leaves into the game. When I change the graphics to "fast", the color at the points of the leaves that were supposed to be transparent, is ugly. I want to change the color of the "transparent points", so that it isn't ugly anymore. How do I do this? This is what it looks like right now: http://www.minetronic.com/temp_pictures/2016-08-08_20.33.58.png Thanks.
-
Hi, I'm making new leaves that grow olives. I want to color the leaves with java code, but the blossom / olives I want to be colored with the texture. So I thought, what about multiple layers of texture on that block. So that you have a foreground and a background. The background(leaves) will be colored per biome with code. The foreground(olives/blossom) will be colored by the texture itself. (the color won't change per biome as it would look ugly). I learned how to do this for 1.7.10, using multiple pass rendered blocks. But since the rendering was changed in 1.8, that won't work anymore(Obviously). How do I do this for minecraft 1.8(and probably up)? Thanks for helping!