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Kander16

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Everything posted by Kander16

  1. Thanks, but yes: I am being lazy and I'm not going to register every single block with a different line of code and that only the given parameter is different. If there's a better way to do this instead of reflection, tell me. But what's your problem actually? You could fix it even if it is the lazy way.
  2. http://pastebin.com/HzrqMjVE
  3. Hi, Whenever I'm starting up the game, I get an error that it didn't find a json file for block#inventory. The thing is, I never use that block in my inventory (I use an item that places the block). So I don't need a texture for the item and neither a json file. How can I ignore this file? Thanks!
  4. New mod update. V5.0.1 - 1.9.4 Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=700 Next planned update: V5.0 - 1.10. Release date: 15 - 30 September 2016
  5. New mod update. V5.0 - 1.9.4 Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=686 Next planned update: V5.0.1 - 1.9.4. Release date 10 September 2016. Enjoy!
  6. New mod update. V5.2 - 1.7.10 Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=684 Next planned update: V5.0 - 1.9.4. Release date unknown. Probably next week. Enjoy!
  7. Yes, I'm doing my best to update the mod. It will be compatible for 1.9.4 / 1.10 very soon.
  8. New mod update. V5.0 - 1.8.9 Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=680&sid=d699198cb5d6eecbde95a3657d7e49d9 Next planned update: V5.2 - 1.7.10. It'll be released next week. Enjoy!
  9. Why I shouldn't update to 1.9. Too many bugs?
  10. Hi, When trying to update my mod to version 1.9, I saw that I could use player.getCurrentArmor anymore. What changed in 1.9? And what do I need to use now instead of player.getCurrentArmor(index)? Thanks.
  11. New mod update for 1.8! Update log: http://forum.minetronic.com/viewtopic.php?f=9&t=673&sid=c52682f92b351443a21ca71463854bfa
  12. Hi, When is the playerLoggedInEvent called? Before the world has loaded or after? If it's called before the world is loaded, how to change it so that it's after the world has been loaded. I'm trying to add a version checker into my mod, and I'm using playerLoggedInEvent for sending a message to the player when the player is logged in. But I think that if you've a very bad connection, it takes very long to load the message from a file on the server and the world will not load before the message is loaded. I want to have the message loaded completely after everything else.
  13. Thanks for the help. But oh well, it works suddenly, I didn't change anything. Only restarted my pc. Those weird programs...
  14. Nope :-(. It's very weird.
  15. Ah ok. Thanks for letting me know, included my mod id. Also overrided hasTileEntity and createTileEntity, not using BLockContainer anymore. Let's see...
  16. Okay. Here it goes: The main class: http://pastebin.com/sJFRXshr The block class: http://pastebin.com/d7eiy1gZ
  17. 1. My system.out.println(butterTime) always begins counting from 0 when I join. 2. Forgot that, placed the overrides above the methods, but it definitely overrides them.
  18. Hi, I want to save the data of a variable via NBTTagCompound. It doesn't work. I don't know why. What do I do wrong? Thanks! This is the simple tileentity class: http://pastebin.com/qb0b3s7Z
  19. Hi, Can somebody please explain what markBlockForUpdate does exactly? I looked on the internet but I didn't find much information about it. I'm using it to sync my tileEntity with it. But sometimes it isn't required for syncing. Thanks.
  20. Oh, I got another problem. When setting my graphics to "fast", the background (leaves) looks white. It works normal in the fancy graphics. The overlay works just fine. I don't know what's the problem. I think it has to do with EnumBlockLayer SOLID, but how do I fix that? Here's a picture http://imgur.com/a/zdzLe
  21. Hi, I'm adding new leaves into the game. When I change the graphics to "fast", the color at the points of the leaves that were supposed to be transparent, is ugly. I want to change the color of the "transparent points", so that it isn't ugly anymore. How do I do this? This is what it looks like right now: http://www.minetronic.com/temp_pictures/2016-08-08_20.33.58.png Thanks.
  22. Hi, I'm making new leaves that grow olives. I want to color the leaves with java code, but the blossom / olives I want to be colored with the texture. So I thought, what about multiple layers of texture on that block. So that you have a foreground and a background. The background(leaves) will be colored per biome with code. The foreground(olives/blossom) will be colored by the texture itself. (the color won't change per biome as it would look ugly). I learned how to do this for 1.7.10, using multiple pass rendered blocks. But since the rendering was changed in 1.8, that won't work anymore(Obviously). How do I do this for minecraft 1.8(and probably up)? Thanks for helping!
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