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Everything posted by untamemadman
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Forge 1.13.2 universal jar no version.json
untamemadman replied to untamemadman's topic in Support & Bug Reports
I am trying to make a modpack using the Technic platform. They require the use of the universal jar -
When trying to use Forge 1.13.2 there is no version.json within the universal jar Is this because of the forge rewrite that is going on and this file is no longer going to be included or is it because the builds are still beta?
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I am trying to update my mod from Minecraft 1.8 to 1.10.2 The issue I am having is my mod added a crafting recipe for spawn eggs however in either 1.9 or 1.10 Mojang changed how spawn eggs work, giving them NBT data instead of using damage values. Could anyone help me make this change as I have never used NBT before Example code:
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I am trying to setup a Minecraft Forge instance for 1.10.2 however crash on task ':decompileMc' And with --stacktrace Could anyone tell me whats going wrong here and how to fix it. Thanks untamemadman
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When I run the command gradlew setupdecompworkspace I get the following error: I got the same thing with both the 1.9.4 mdk and the new 1.10 mdk Could someone help me?
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Does anyone know how to make an item available only on certain days f the year? For example: if day = 25/12 then (register crafting recipe) else continue loading the rest of mod
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Thank you for your reply, I am having a problem because your tutorial for the spawn egg is throwable. How would I do it normally?
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Can anyone give me a link to a tutorial to how to make a mob in minecraft 1.7.10 because I can't find one
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[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
I'm not sure why it wasn't working before, but it is working now. thanks for the help anyway -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
Can someone just give me a chunk of code that will give the user of a peace of armor Night Vision -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
My code is: @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { if(!world.isRemote) { player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 2, 1, true)); } } But the player still doesn't get night vision -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
So "if(world.isRemote = false)" -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
So how should I do it? -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
I have this now: @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { if(world.isRemote == true) { player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 2, 1, true)); } } Can you tell me if that is done correctly? -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
Yes, it is clear. There's a section about what to use instead. Well I was confused by it. -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
And how would I do that without using "@SideOnly", because your tutorial isn't clear on that -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
Ok, say I don't use @SideOnly. Why won't my code work still -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
I understand the difference between Server and Client, but I don't understand what you mean by the alternatives -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
I made it server side and changed the tick time but it still doesn't work. here is my code: http://goo.gl/XNE7vO -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
Would it be better to only have it for maybe 10 ticks and it will refresh? Also just checking, I do make it server side using @SideOnly(Server)? -
How do I add a potion effect to armor in 1.7.10 I found a tutorial for 1.7.2 that said I just have to add: @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 500, 1, true)); } to my Armor code but it doesn't give the player Night vision when he equip it. any help?
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[1.7.10] Golden apple equivelent - Potion effects HELP
untamemadman replied to untamemadman's topic in Modder Support
All my code is here: https://github.com/untamemadman/ZombieMod -
[1.7.10] Golden apple equivelent - Potion effects HELP
untamemadman replied to untamemadman's topic in Modder Support
I didn't copy & paste. just when I typed it in and added my variables it didn't work player.addPotionEffect(new PotionEffect(Potion.fireResistance.id, 500, 1)); -
[1.7.10] Golden apple equivelent - Potion effects HELP
untamemadman replied to untamemadman's topic in Modder Support
I get an Error: java: cannot find symbol symbol: variable player