Everything posted by shadowfacts
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[Solved][1.6.4] Trying to walk on water
Update to 1.7.10 if not 1.8, 1.6.4 is ancient.
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[1.6.4] [SOLVED] Custom Tree Branches & Custom Leaf Patterns on Tree
http://bit.ly/1arCyoO
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[1.7.10] Get TileEntity
Show where you got the x, y, and z coordinates from.
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[SOLVED][1.6.4] Trying to make a custom potion effect
Update to 1.7.10 if not 1.8, 1.6.4 is ancient.
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[1.6.4] [SOLVED] Custom Tree Branches & Custom Leaf Patterns on Tree
Update to 1.7.10, if not 1.8, 1.6.4 is ancient.
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[GUI][1.6.2]How to set cursor position in multiline textbox?
Update to 1.7.10 or atleast 1.8, 1.6.2 is ancient.
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[1.7.10] Biomes O'Plenty Crash
Are you using NEI on the server? If so, remove it. Things *should't* break when NEI is on the server, but there is no good reason to have it nonetheless.
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gradlew setupDecompWorkspace --refresh-dependencies doesnt work
http://bit.ly/1w3LWmO
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Wanting to use assets from other mods?
Loader.isModLoaded("Chisel2") The modid for Chisel 2 might be different, check in the source code.
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[1.7.10] Mod Addon
To the dependencies block in build.gradle add: compile files('libs/TheNameOfTheMod.jar') Then run gradlew clean setupDecompWorkspace eclipse. Relaunch Eclipse and gradle should have automatically added libs/TheNameOfTheMod.jar to the Eclipse dependencies.
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Entity Model Desperate Help Needed
Don't use Techne. Use Tabula by iChun. Easy-to-use editor built right into Minecraft.
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[1.7.10]Making addons
Either add a Maven repository with the mod in it and add it to the dependencies block. If the mod doesn't have a Maven repo, download the jar file, place in the libs folder under your mod folder. Then to the dependencies block add something like: compile files('libs/TheNameOfTheMod.jar') Once you have done either of those, rerun gradlew setupDecompWorkspace and then gradlew idea or gradlew eclipse dependening on which one you have.
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[1.7.10] Code running multiple times?
1. It's really not that hard to put code and /code around your code. 2. On block destroyed by player is called on both the client and server sides. Use world.isRemote (true if client side) to check wether the code is running on the client or server side, you'll only want your code to execute if it's on the server. 3. From looking at your code it seems like you are making a clone of the Lucky Blocks mod, why?
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[1.7.10]Entity Recommendation
Tabula by iChun.
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[1.7.10] Mod Addon
Make sure that the flatDir block has been removed, run gradlew setupDecompWorkspace eclipse/idea.
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[1.7.10] Mod Addon
Ummm.. Remove the flatDir block from the dependencies section.
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[1.7.10] Error running mod on server
Well, anything that references client-only classes should be on the client only part of the proxy. This would be things having to do with textures, rendering, etc. In your case the code that is causing the problem (whatever is referncing WorldClient) will have to either go in the client-only part of your proxy, or be modified so that it uses World and not WorldClient.
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Static method registers and creates Item a bad idea?
Should work fine if you call YourClass.initialize() from PreInit
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[1.7.10] Using Another Mod's API
Well you put the API jar in libs/ but you're telling Gradle to compile a nonexistent file in mods/, so yeah...
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[1.7.10] Primed Custom TNT Block Renders As White Cube
No they do not. One has a colon before textures, the other does not. The colon is required for textures to work properly.
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[1.7.10] Mod Addon
No, replace "lwjgl" with the name of the jar file you are trying to use (without the .jar extension)
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[1.7.10] Removing a line of chat from the client
Exactly, you are attempting to call a method statically when the method isn't static.
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[1.7.10] Mod Addon
To your build.gradle fiile in the repositories block you need to add something like this: flatDir { dirs 'libs' } And then to the dependencies blokc: compile name: 'lwjgl' This will allow Gradle to access your file when compiling your mod. To access the classes in the JAR from your code you need to add the JAR file as a dependency in your IDE. How to do this for eclipse and for IDEA. To your @Mod annotation you will also need to add the parameter dependencies which is a string and should look something like this: required-after:Forge@[10.13.2.1235,);required-after:shadowcore;"
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[1.7.10] Help I'm stuck. Literally!
What do you mean doesn't work at all?
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[1.7.10] Biome with no vanilla blocks conflicting with Endermen?
Overwrite the enderman? What the hell do you mean? Just use reflection.
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