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Minecraft chunkloading / strips of missing chunks in REAL LIFE now!
I get this all the time with MC + Forge + lots of mods, now it's happening in real life! :-)
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How to get the name of the world the player is in?
This appears to work client side: ModLoader.getMinecraftServerInstance().getFolderName(); Not sure that's the correct way though :-)
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[resolved] Problem with liblwjgl.so in Eclipse
Thanks for that, but still no luck. I did see something like that while googling, looks like it does fix Minecraft starting up, but no effect inside Eclipse. Going to re-install linux this weekend, as it used to work, I must have done something to upset it :-( UPDATE: Re-installed Linux, all is well again. Just wish I knew what it was that I did to break it, so I don't do it again! :-)
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[resolved] Problem with liblwjgl.so in Eclipse
Removing "liblwjgl.so" - says java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path - (liblwjgl64.so is definitely in there) Renaming liblwjgl64.so to liblwjgl.so I get: ...liblwjgl.so: failed to map segment from shared object: Operation not permitted I've switched back to my Windows pc for now, I'll take another look at this when I have time, thanks for your suggestions. One last thing, should I be using OracleJDK or OpenJDK...or do they both play well with Eclipse?...or is there some heated debate about which one is best?
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[resolved] Problem with liblwjgl.so in Eclipse
I posted this on someone else's thread http://www.minecraftforge.net/forum/index.php/topic,9148.0.html, but they've [resolved] theirs, I have not, so..... Hello, I'm getting this same issue, yesterday it was working fine, today not so much, running Mint Linux 15 64 bit In Eclipse I get: Caused by: java.lang.UnsatisfiedLinkError: /media/scott/Stuff/Java Source code/forge/mcp/jars/versions/1.6.2/1.6.2-natives/liblwjgl.so: /media/scott/Stuff/Java Source code/forge/mcp/jars/versions/1.6.2/1.6.2-natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) Reinstalled Eclipse, deleted my forge installation and done a clean ./install.sh of it. Downloaded lwjgl, the zip contains exactly the same files I already have in forge/mcp/jar/versions/1.6.2/1.6.2-natives From the error, it looks like it's using the 32-bit liblwjgl.so instead of liblwjgl64.so (which is in this folder), so how would I tell it to load the 64 bit one? Also, tried stepping through the code where it loads the library and... String library_path = System.getProperty("org.lwjgl.librarypath"); is getting a NULL, is that the problem? and if so, how would I fix that. My next step is re-install Linux. :-O I'd rather not do that.
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Forge 804 install http 403 forbidden error [RESOLVED]
Try it again now WilliamLe, mine just started working (804)
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789 to 804 upgrade...
I'm getting the HTTP forbidden 403 on all versions for MC1.6.2 at the moment, tried 804, 800,789,784 Is there some technique of double-clicking the install.cmd ?
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Forge 804 install http 403 forbidden error [RESOLVED]
*UPDATE* Just double clicked the 804 install again, all working again..Thanks whoever it was who applied a redstone signal to the webserver, that fixed it! --------------------------------------------------- Doing a fresh install of Forge 804 today, double click the install.bat and I get this, tried 800, gonna keep going back just in case one of them works...but thought I'd let you know. Fixing MCP Workspace Traceback (most recent call last): File "install.py", line 76, in <module> decompile=options.decompile, gen_conf=False) File "install.py", line 17, in fml_main disable_assets=disable_assets) File "S:\Java Source code\forge\fml\fml.py", line 1013, in decompile_minecraft pre_decompile(mcp_dir, fml_dir, disable_assets=disable_assets) File "S:\Java Source code\forge\fml\fml.py", line 1061, in pre_decompile download_minecraft(mcp_dir, fml_dir) File "S:\Java Source code\forge\fml\fml.py", line 1125, in download_minecraft failed = download_libraries(mcp_dir, version_json['libraries'], mc_info['nat ives_dir']) or failed File "S:\Java Source code\forge\fml\fml.py", line 1181, in download_libraries headers = get_headers(url) File "S:\Java Source code\forge\fml\fml.py", line 173, in get_headers response = urllib2.urlopen(HeadRequest(url)) File "urllib2.pyc", line 126, in urlopen File "urllib2.pyc", line 406, in open File "urllib2.pyc", line 519, in http_response File "urllib2.pyc", line 444, in error File "urllib2.pyc", line 378, in _call_chain File "urllib2.pyc", line 527, in http_error_default urllib2.HTTPError: HTTP Error 403: Forbidden
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[1.6.2] Custom Sound (SOLVED)
Change that line to... event.manager.soundPoolSounds.addSound("nc:"+soundFiles[i]); Also, make sure everywhere you use your mod id, it's in lower-case, it tends to fail otherwise.
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1.6.1 sounds register, but wont play
Solution is here -> http://www.minecraftforge.net/forum/index.php/topic,10078.0.html
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[1.6.2] Custom Sound (SOLVED)
Thanks xerca, that worked for me!
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1.6.1 sounds register, but wont play
Anyone know if this lack of sound issue is fixed in latest forge yet? If so, what is the correct formatting for registering and playing sounds now that the URL parameter is dropped. Got my textures working, but still no sound effects UPDATE: Forge 784 is current recommended as of an hour ago
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[1.6.2:Forge 9.10.0.776] Installer miss something
I'm getting the same two errors as Yagoki too. I even re-watched Direwolf20's new video on how easy it is to install forge now, just in case I missed something. I consider myself a seasoned mod installer and mod author, but I have no idea whats going wrong. Suppose it's something to do with the official 1.6.2 release today?
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[1.5] using other mod's planks
Thanks guys, my mod doesn't add new planks, it uses planks in it's recipes, but it looks like I can use OreDictionary.getOres() method to get all planks available (including Forestry planks etc) and add a recipe for each type, nice!
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[1.5] using other mod's planks
Hi all, I have several recipes in my mod that use planks: GameRegistry.addRecipe(new ItemStack(buildingConstructor, 1), new Object[]{ "PPP", "CWC", "CCC", Character.valueOf('C'), Block.cobblestone, Character.valueOf('P'), Block.planks, Character.valueOf('W'), Block.workbench }); I've noticed in NEI when looking up recipes that other mods can use planks from other mods such as Forestry and XtraBiomesXL. How do I do that with mine, as they currently only accept vanilla planks. Is it something to do with the ore dictionary? (even though planks are not ores!) or are they using the respective mod's API ? Thanks.
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