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Anon10W1z

Forge Modder
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Everything posted by Anon10W1z

  1. Learn Java. DO IT NOW.
  2. Don't do that. The player will always be null.
  3. Go to Eclipse and give us the errors. If you want help.
  4. That is not a bug. It is actually a feature. http://minecraft.gamepedia.com/Armor#Crafting
  5. Just like you put maxDamage, maxDamage, maxDamage, I suggest you learn Java, learn Java, learn Java.
  6. In Eclipse, the case of en_us doesn't matter. Otherwise it must be named en_US
  7. Please learn basic Java. && is and, || is or.
  8. I will save this for the future. Thanks, and good job!
  9. Copy and paste all method contents, not the actual method, and replace the 1st block with the 2nd.
  10. So for online players, the UUID is generated from the session ID?
  11. Look at the BlockSnow and ItemSnow classes
  12. I would go ahead and use reflection for RenderItem.registerItem. If there was another way, you or I would've found it by now.
  13. I would try RenderItem.registerItem, specify metadata 0 and one normal model name, e.g. 0, "dye_black"
  14. I also have this problem, and I've looked in vanilla code to see if there was a workaround. I could not find one
  15. Is there an error in the client log?
  16. I'm not quite sure what you're trying to do. Are you seriously moving TO Forge 1.6.4? You should be on 1.7.10 by now.
  17. No way dude, that was meant for vanilla ores.
  18. Why don't you try it for yourself?
  19. Since you did not read his signature, I'll repost it here. "If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked."
  20. Main mod file and any other possible. Also, the client log.
  21. In the onBlockHarvested method, use player.getHeldItem.getItem() and checking if it's a ItemPickaxe. Then use getToolMaterial() and getHarvestLevel()
  22. Your class.getMethod() call has too many parameters. Remove "(Class) null"
  23. Update your forge.
  24. I'd recommend that using BreakEvent, you deal damage to the player when the block breaks. Also, create your own damage source.
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