Everything posted by Anon10W1z
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[1.8]Item Time Staff Error
Just use worldIn.setWorldTime.
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[1.7.10] What are my prospects for learning to mod?
No problem, mate
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[1.7.10] What are my prospects for learning to mod?
I'd recommend this tutorial (https://www.learneroo.com/modules/11) and once you're comfortable with the basics of Java, then research some basic mod tutorials
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[1.8][SOLVED] Java question.
It's better to make a system where users can make skills into text or JSON files, then you interpret them into Java.
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[Solved] 1.8 Ore Generation
https://www.learneroo.com/modules/11
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[1.8] [Unsolved] Tutorial Ore Generation
This is the saddest thread I have read in a long time. https://www.learneroo.com/modules/11
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[1.8] Multiple Effects on Food
Do research. There are tutorials for this.
- Adding Effects
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Adding Effects
http://bedrockminer.jimdo.com/modding-tutorials/basic-modding/custom-food/
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[Solved][1.7.10] Stepping sound question
There is a stepping sound method I believe. Look in EntityLivingBase.
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[1.7.10] EventHandler; Poison Enchantment
Don't make effect ID static! You don't even need it. Just create a new instance of the enchantment (in the main mod class) and use that instance's effectId, as it is already a field in Enchantment.class.
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[1.8] Couple of questions about block states
What about ItemStacks? For example, if I click a block with my item, it will put it with metadata in my inventory.
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Any way not to give my item a model?
The game searches for a model to load for my item. I don't want to have a model.
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Is there a way to destroy a region?
Well that would, well, be a starting point. Then you could from there call some world generation methods. Look around in world generator classes.
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Any way not to give my item a model?
In my mod I want to not have a model for my item, as in not to print a stacktrace for a missing file. Any suggestions?
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Is there a way to destroy a region?
Nonono...oh god. Just delete all of the world by setting the state to Blocks.air.getDefaultState()
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Is there a way to destroy a region?
I believe there are some methods that let you destroy all blocks in a given bounding box. Look at World.class.
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[1.8] Two EventHandler crash
Make a copy of the games array list using new ArrayList<>(games). Iterate over that. Then modify the elements in the old array list as you wish.
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[1.7.10+] EntityMounted and EntityDismounted events.
Hopefully this gets added soon!
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[1.7.10] How to randomly spawn blocks upon Blocks destruction.
Sigh.... int x, int y, int z Are parameters. Use them.
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How to place blocks in existing world
What.... The world does not exist when you initialize the mod. What are you trying to do?
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If its christmas make an item craftable.
One mistake. Months start at 0, not 1. So check if the month is 11, not 12.
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If its christmas make an item craftable.
To expand on Ben's explanation, you will always register the recipe. Whether or not the recipe is called depends on the day. See here for how to get the month and day.
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How to add the <<universal.jar>> to my project ?
What? It is supposed to be automatically there. You did setupDecompWorkspace right?
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[1.7.10] How do I make an explosion spawn where the player stands on right click
...ignoring circlejerk username. world.createExplosion is the function you want.
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