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Anon10W1z

Forge Modder
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Everything posted by Anon10W1z

  1. Do you plan on having the mod work on servers? If so, you need proxies.
  2. Do not worry; it will always tell you which bus to use, in the Javadoc.
  3. Is it possible if he uses the data watcher instead?
  4. Eclipse doesn't have a decompiler...and there is no source code attachment. Use IntelliJ or look up how to use MultiWorld.
  5. Just about sums up your Java knowledge...
  6. Could you give me an example of how this could be achieved? What you want to do is create a class implementing IRecipe. Fill in the methods appropriately. Check all conditions under the matches() method and return false if any of your conditions are false. Return the crafting result under getRecipeResult(). See net.minecraft.item.crafting for more details. EDIT: Forgot the most important part: register your recipe using GameRegistry.addRecipe(new YourIRecipe());
  7. Look at ItemBow and see what it passes as the 3rd argument.
  8. Use an IRecipe. That way the result won't show unless are requirements are met.
  9. Stop the hate train. This is an OK mod. Side-note: Are you a Seahawks fan? Why so mad?
  10. Did you install FML or Forge?
  11. Are you using FML or Forge?
  12. Or if and ONLY IF the ID never changes, feel free to use Item.getItemById(4767).
  13. This is 1.8...
  14. Copyright 2014?
  15. It's just the title...
  16. To add onto Mitchellbrine's comment, add dependencies = "after:*" replacing * with the mod ID you want the item from, to your @Mod declaration in the main mod class.
  17. Blocks.wool.setResistance(whatever); Blocks.fire.setFireInfo(Blocks.wool, 0, 0);
  18. world.setBlockToAir(x, y, z) This is getting very annoying. I see you code Tile Entities and you can't even set a block to air now...
  19. When in doubt, there's @Override
  20. ...why don't you extend ItemBlock?
  21. Did you initialize/register your furnace blocks?
  22. Go here for more information. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2342595-craft-v2-2-2-a-simple-vanilla-enhancing-mod
  23. But the fishing properties are on the server side. Use packets. Sorry if I screwed up again.
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