I hope this is a really simple solution, something I am just overlooking.... I hope.
I have been following the Wuppy's tutorials, and have succesfully created a new food item.
This item uses its own texture sheet and displays correctly, however, since my item is in the first texture icon slot on my custome texture sheet, and leather cap is in the first texture icon slot on the default texture sheet, when I eat the food, I see pieces of leather cap go flying everywhere!
I have been searching the net and forums for about 2 days looking for a solution, but to no avail. So, is it possible to have a custom texture be used when rendering the particles for eating food?
Just guessing, I would think that it was either a matter of changing something in the Item class to let the game know which texture to use for eating, or if not that, I would have to let the effect of eating know to use my custom texture, and do this probably by creating my own effect, based off of the default eating effect.
Any help on this is greatly appreciated.