TheDragon
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Everything posted by TheDragon
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I'm glad its something as simple as an outdated build. However, being the modding noob that I am, I am lost as to how I should go about updating my forge. This is what I did... I downloaded 2 files... minecraftforge-src-4.1.2.261.zip minecraftforge-universal-4.1.2.261.zip The first file, I put the contents in my mcp directory at this location... C:\Users\Lance\Desktop\Forge Modding\mcp72\forge I then ran the install.cmd file, and went throught the install The second file, I put the contents into my ... C:\Users\Lance\AppData\Roaming\.minecraft\bin\minecraft.jar So, now I load Eclipse, but my project is gone. Before Installing, I exported the whole Minecraft Project as a .zip, so I do have a copy of my .java files. So my question is... did I do the update correctly? Is there a better way to do it, so I do not have to re-create my custome .java files? Perpahs someone knows of a way to easily re-include my files back into the project? Thanks for the help.
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Sorry if this response isnt helpful, as I am a total noob to modding. However, just off the top of my head, could you not send an empty Packet3Chat to the players too far to hear, and send the 'actual' Packet3Chat to the ones within range?
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I hope this is a really simple solution, something I am just overlooking.... I hope. I have been following the Wuppy's tutorials, and have succesfully created a new food item. This item uses its own texture sheet and displays correctly, however, since my item is in the first texture icon slot on my custome texture sheet, and leather cap is in the first texture icon slot on the default texture sheet, when I eat the food, I see pieces of leather cap go flying everywhere! I have been searching the net and forums for about 2 days looking for a solution, but to no avail. So, is it possible to have a custom texture be used when rendering the particles for eating food? Just guessing, I would think that it was either a matter of changing something in the Item class to let the game know which texture to use for eating, or if not that, I would have to let the effect of eating know to use my custom texture, and do this probably by creating my own effect, based off of the default eating effect. Any help on this is greatly appreciated.
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[1.3.2] [Solved] Help going from Eclipse code to .zip
TheDragon replied to TheDragon's topic in Modder Support
Ah, works perfect, thank you so much. -
[1.3.2] [Solved] Help going from Eclipse code to .zip
TheDragon replied to TheDragon's topic in Modder Support
Thank you so much, it worked, and my mod is now working as a .zip. Only problem now, is that my textures didnt transfer. I'm not entirely sure where I should put them. I have seen inside the .zip of other mods, and their textures are in neat little folders and such, so I know I shouldnt have to put them in any jar file. Here are the paths on my system... This is where my textures are stored when running the mod through Eclipse C:\Users\Lance\Desktop\Forge Modding\mcp72\eclipse\Minecraft\bin This is the path I use inside my code to load the txtures public static String ITEMS_PNG = "/item.png"; public static String BLOCK_PNG = "/block.png"; After reobfuscation, my source was outputted in this directory C:\Users\Lance\Desktop\Forge Modding\mcp72\reobf\minecraft\tutorial So, hopefully this will be enough information for someone to determine where in my .zip file my textures should go, and if I need to change the directory in code where it is loading from. Thanks -
I have been following some basic tutorials, and I have successfully made a little mod where you use 3 paper to make 3 paper cones, then a paper cone with snow ball and melon slice, gives you a melon slushy. The mod works perfectly when I run it through Eclipse, but I am lost as to what I need to do for my mod to be in a .zip form to be distributed for use in the \mod folder. Thanks for any help or links.