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Everything posted by ItsAMysteriousYT
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What is the use of MathHelper.sin/cos?
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Okay thanks -
Yes... File/Switch Workspace
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I recovered that in the MathHelper class there are two methods sin&cos. But why do they exist if the Math class has those methods? Is there any noteworthy benefit?
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[SOLVED] [1.8] GUI Rendering GL Alpha Problem
ItsAMysteriousYT replied to EverythingGames's topic in Modder Support
Well, i can't see the method that draws the rectangle when you hoover over the slot. Where is it? -
[1.7] How to spawn an entity using Key Bindings?
ItsAMysteriousYT replied to iluvpie777's topic in Modder Support
Your welcome -
[1.7] How to spawn an entity using Key Bindings?
ItsAMysteriousYT replied to iluvpie777's topic in Modder Support
Everything you need you can get from the MessageContext. It is smart to put the things you wanna make in a new thread like this: IThreadListener mainThread = (WorldServer) ctx.getServerHandler().playerEntity.worldObj; mainThread.addScheduledTask(new Runnable() { World world = ctx.getServerHandler().playerEntity.worldObj; @Override public void run() { } }); return null; -
[1.8] B3D Model Matierial Color Not Displayed In-Game
ItsAMysteriousYT replied to EverythingGames's topic in Modder Support
hm - ok... -
[1.8] B3D Model Matierial Color Not Displayed In-Game
ItsAMysteriousYT replied to EverythingGames's topic in Modder Support
I don't think that the loader supports Materials. But other than that, how did you made your b3d models work? My models still error with no root mesh in model location error. I tried everything in the json files, but i can't get it working. -
Cuz i think that changing the rotationPitchHead(if you have an EntityLivingBase) would rotate the model and not the rotationPitch. I don't know why Minecraft does this
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[1.8][OpenGL] Entity rendered too bright
ItsAMysteriousYT replied to Bedrock_Miner's topic in Modder Support
Hm... i have no idea what it is caused by Sorry for that. -
Yes, its pretty easy. In your blockstate file, just make the #inventory tag to set a texture and else, leave the texture field away, thats how i would do it.
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[1.8][OpenGL] Entity rendered too bright
ItsAMysteriousYT replied to Bedrock_Miner's topic in Modder Support
Does the console have any glOverflow or glUnderflow output in it? -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Okay, ill try clearing my bin folder so it recreates the classes. -
Try this in your render method: GL11.glPushMatrix(); GL11.glRotated(entity.rotationPitch,1,0,0); //rest of the rendering stuff here GL11.glPopMatrix();
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[1.8][OpenGL] Entity rendered too bright
ItsAMysteriousYT replied to Bedrock_Miner's topic in Modder Support
Hm... okay, do you bind the white stuff as texture? If yes, its clear that is is brighter than the normal stuff, cuz it is being scaled down. -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
LOL! It doesn't do anything for me And it is not caused by a not working C-Key, cuz it works when i write Maybe i have an older forge version? -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
What have you put in it? When i make system.out int won't work with guis it won't work. What am i makeing wrong? Do i have to log in for that probably? -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Ohkayyyy... lol -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
I have the method in the commonhandler which is registered propperly. That is just a leftover in the clientproxy. -
Use -math.cos(Math.toRadians(mob.rotationpitch)) should work.
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One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Added some other checks, does it work now? -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Oh, thats line 137 for me. Seems that listFiles() is empty. inserted a null check now. Should work. just gonna push it. -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Lol, the line shown is empty -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Okay, this is the repo: https://github.com/ItsAMysterious/Real-Life-Mod-1.8 -
One Keybinding works, the other one isn't[1.8]
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
What does commit and push mean?