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[1.19.2] How to make Multiblocks
pick a block to be the base. get the location of that block when placed use setPlacedBy to place the other blocks when any of the blocks are delete again get the location a removed the other blocks
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How do I change the properties of a vanilla block?
You can't change vanilla. The best you can do is create a custom block, and inherit your block from the vanilla one
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How to render a "Fake" block. Forge 1.20.1
just don't give it a hit (voxel) box, but if you do, its hard to get rid of it in the game. I normally a have 0.0F 0.0F 0.0F 16.0F 1.0F 16.0F so there is something to hit when you want delete it in game
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1.20 .obj model lighting bugs
these issues were fix in 1.18 withe the experimental light pipe https://pasteboard.co/6kFMpPxOWRji.png https://pasteboard.co/uebFjPUpsyqF.png ty for any help
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1.20.3 lighting issue using .obj
I think the problem is the "experimentalForgeLightPipelineEnabled = true" in the forge-client.toml no longer works in 1.20
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1.20.3
when placing a glass_pane block, it place it with just a pillar pane, not the full block, do i have to update the block?
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1.20.3 lighting issue using .obj
i have checked out all the lighting options, no help. Any ideas? https://ibb.co/GMR3xyJ
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Issue with transparent pixels
did you set the RenderType?
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[1.20.2] I'm having trouble rendering textures inside obj models
having the same issue, i reported as a bug
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Somebody using forge URL for spam
Not sure where to put this post
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1.20.3-48.0.30 .obj textures
.obj models that worked in 1.20.1 worked fine, in the latest version the texture files are not getting the correct textures from the atlas. instead of getting the correct texture , you get multiple small textures. https://pasteboard.co/5XyNp3ANcZtF.jpg
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BlockBench model invisible sides
the property of the block must have properties.noOcclusion());
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1.20 prepareRunClient gradle
I have to run prepareRunClient every time i start eclipse. also other times also during my session. is this normal or do i have something set up wrong
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1.20 block stregth differences
I defined a block : public static final RegistryObject<Block> BROWN_DIAMOND_PATIO_BLOCK= BLOCKS.register("single_brown_diamond", () -> new Block(BlockBehaviour.Properties.copy(Blocks.STONE).strength(1.5f, 6.0f))); the strength is the same from Blocks.STONE. But in the game the BROWN_DIAMOND_PATIO_BLOCK is MUCH harder to destroy with a pickaxe then a mindcraft STONE block
- 1.20.1 After using a wavefront .obj model eclipse debugger crashes
IPS spam blocked by CleanTalk.