Everything posted by Choonster
-
{1.13.2} Crops aren't dropping seeds, just the food ?
Your most recent few posts with these pre-written snippets of advice have been poorly formatted on the dark theme: To fix it, you should be able to use the Tx (Remove Format) button and then re-apply the code formatting to the necessary parts. Normally I'd PM you this, but unfortunately the forum wants me to delete a whole lot of PMs in my inbox before I can send another one.
-
How to handle with a utility item that is meant to "contain" two other items?
You'll need to create your own IRecipe implementation (optionally extending an existing one like ShapelessRecipes) that implements IRecipe#getRemainingItems to return the appropriate remaining items. You'll also need an IRecipeFactory to parse your recipe from JSON, this needs to be registered in _factories.json. You can see some examples of custom recipes and factories here and the _factories.json file here.
-
[1.13.2] A way to find what tag groups an Item belongs to?
It looks like TagCollection#getOwningTags does this, but it's a client-only method so you'll need to copy its logic rather than call it directly. This iterates through all registered tags of the TagCollection's type, so you may need to cache the results if you call this frequently.
-
[1.12.2] Registering SoundEvents
Thanks, that makes sense. I'm wondering how this approach would work in 1.13 with its removal of the current lifecycle events such as preInit. The closet equivalent would be the mod construction event (don't have the exact name at the moment), but I think that the documentation only suggests initialising registry entries in the appropriate registry events.
-
[1.12.2] Registering SoundEvents
I'd be curious to know what the proper way to handle records is. I've just realised that my record item hasn't worked since I switched to instantiating registry entries in registry events; because the SoundEvent passed to the constructor doesn't yet exist when RegistryEvent.Register<Item> is fired. It's possible to override ItemRecord#getSound to return the SoundEvent directly (ignoring the ItemRecord#sound field), but this requires adding the record to the ItemRecord.RECORDS map manually so that Minecraft will display the record name above the hotbar when it's played. Is there a better way to do this?
-
Item model with text?
You may want to look at Forge's FancyMissingModel, which uses SimpleModelFontRenderer to render the location of the missing model.
-
My Chest Gui crashes the Game [1.12.2]
They edited the OP with a link to their GitHub repository.
-
more ram on a server
You'll need to explain exactly what you mean by "couldn't get access to the jar file". What are you doing and what exactly what error are you getting?
-
Forge have a problem with recipies
I think I know what's going on now. The missing recipe IDs warning isn't from Forge loading the IDs saved with the world, it's from Forge loading the server's IDs into the client's registries. This means that the server has several recipes that the client doesn't know about, which is probably due to the client and server having different versions of Thermal Foundation installed.
-
Forge have a problem with recipies
It looks like Forge is complaining because there are recipe IDs saved in your world that no longer exist in Thermal Foundation. The strange thing is, the recipe registry is explicitly configured to not be saved to the disk; so there shouldn't be any saved recipe IDs in the first place (and there aren't in any of my worlds). Are you using any mods apart from Thermal Foundation/OTG? Could you please post your world's level.dat file?
-
[1.12.2 -> 1.13.x] Replacing a removed block (with variants) in the saved world
Looking at the event and the code around it more closely, I'm not sure you can remove the mapping. I haven't confirmed this, but it looks like the old name and ID remain in the registry even if you choose remap the missing entry. Remapping adds an alias from the old name to the new one that the modder-facing IForgeRegistry methods appear to respect; but the internal ForgeRegistry#getID methods don't appear to. You may want to confirm this yourself.
-
[1.12.2 -> 1.13.x] Replacing a removed block (with variants) in the saved world
I've actually just implemented a DataFixer for this myself, see this commit of TestMod3. It uses a list of flattening definitions that specify the old registry name and metadata to look for, a function to get the replacement state and a function to modify or remove the saved TileEntity. It then iterates through each block in the chunk NBT looking for ones that match a flattening definition before running the state/TileEntity functions and updating the block. I also have a separate class (Remapper) that handles the MissingMappings event and tells FML to leave the missing IDs in the save, allowing them to be accessed in the DataFixer. There might be better ways to do this, but I'm fairly confident that it works.
-
ClassCastException, EntityOtherPlayerMP cannot be cast to EntityPlayerSP
EntityPlayerMP is used for all players on the server side. EntityPlayerSP is used for the controlling player on the client side. EntityOtherPlayerMP is used for all other players on the client side.
-
[1.12.2] Field type "field_71434_R"
This field has been named hasCrashed in the latest MCP mappings, so you should update your mappings to stable_39 (the final mappings version for 1.12). The MCPBot website you linked earlier explains what you need to change in your build.gradle to do this (click on the stable_39 dropdown button and then click "Use in ForgeGradle"). There's no wiki that explains what each field/method does, the closest thing would be the Javadocs of Vanilla fields/methods provided by MCP. These are included in the source code attached to the forgeSrc dependency when you run setupDecompWorkspace. Like field/method names, Javadocs are contributed by the community using MCPBot; so they may not always be 100% accurate or up-to-date.
-
UUID Packets?
The server maintains a network connection for each connected client along with a reference to the server-side player entity. When a packet is received on this connection, the server knows which player sent it and you can access the player through the NetworkContext.
-
UUID Packets?
Yes, that should work.
-
UUID Packets?
The entity ID should work for players, but it's not actually needed here. The player who sent the packet is available on the server side through the MessageContext, see this example in the documentation for more details.
-
RightClickItem event bugs or documentation lies?
It looks like the RightClickItem docs are incorrect, since the RightClickBlock docs explicitly mention that the client will try RightClickItem unless the result is SUCCESS: /** * This event is fired on both sides whenever the player right clicks while targeting a block. * This event controls which of {@link net.minecraft.block.Block#onBlockActivated} and/or {@link net.minecraft.item.Item#onItemUse} * will be called after {@link net.minecraft.item.Item#onItemUseFirst} is called. * Canceling the event will cause none of the above three to be called * * Let result be a return value of the above three methods, or {@link #cancellationResult} if the event is cancelled. * If we are on the client and result is not {@link EnumActionResult#SUCCESS}, the client will then try {@link RightClickItem}. * * There are various results to this event, see the getters below. * Note that handling things differently on the client vs server may cause desynchronizations! */ If you perform some action, you should set the event's cancellation result to EnumActionResult.SUCCESS and then cancel the event. This will stop the Vanilla methods from being called and the other event from being fired. That said, there's no need to use events to handle the right click behaviour of your own Item; just override the appropriate methods in the Item class instead.
-
UUID Packets?
No. As I said, those ByteBufs aren't PacketBuffers; so that code will never send the unique IDs. When I say "create a new instance", I mean "use the new operator".
-
UUID Packets?
The ByteBuf passed to those methods isn't an instance of PacketBuffer, you need to create a new instance of PacketBuffer and pass the ByteBuf to the constructor.
-
UUID Packets?
Minecraft normally uses the entity ID (Entity#getEntityId) rather than the unique ID in networking situations (and this is its main purpose). This reduces unnecessary network traffic as the entity ID is a single 32-bit integer (that's actually compressed further) rather than a UUID that's sent as a pair of 64-bit integers. If you absolutely need to send a UUID, you can wrap the ByteBuf in a PacketBuffer and use PacketBuffer#readUniqueId/PacketBuffer#writeUniqueId to read/write UUIDs.
-
Using another mod's jar as a library
There isn't one by default, you need to create it. This hasn't changed since 1.8.9.
-
[1.12.2] How could I color a block according to r, g, b & a values?
See the Forge documentation.
-
[1.12.2] How could I color a block according to r, g, b & a values?
Are your RGB values actually being synced to the client? I suspect that they're always 0 on the client, so the block is being rendered black. There's no need for a TESR here at all. If you register a standard JSON model with a tint index (see the wiki), you can then register an IBlockColor that reads the RGB value from the TileEntity and returns it.
-
Game Crash from Apple Drop - 1.12.2
HarvestDropsEvent can be called for any block in the game, 99% of which won't have the BlockOldLeaf.VARIANT property in their block state. As you've seen, calling IBlockState#getValue with an invalid property throws an exception. You need to check the Block itself first, use IBlockState#getBlock to get it and then check that it's equal to Blocks.LEAVES/Blocks.LEAVES2. IBlockState#getBlock returns a Block, which will never be equal to an IBlockState. You need to check the Block and the properties in two separate expressions within the if condition. Edit: It looks like @diesieben07 already explained most of this in your previous threads. Please stop creating new threads for the same topic.
IPS spam blocked by CleanTalk.