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Moritz

Forge Modder
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Everything posted by Moritz

  1. I did work on a Furnace workbench and i did made a 3 slot input into 1 slot output. Idea is make in a basic furnace. The basic furnace Checks if the recipe is correct. When its true he starts to work. Do this 4 times and you have your for step furnace!
  2. There is an much easier way what does not currupt the world and you do not need forge for it (Sorry but forge uses the slowest and hardest way) You delete the class from the sand. this is the code you have to write into your files i = SandBlockID (12) blocksList = null; now the block sand exsist but is an unfinished block than you do this; blocksList[12] = (new BlockCustomSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep); now you have the class BlockCustomSand this is the sand class: you can copy the class if you want or make your own sand. but i think you want to add a specail drop like gravel? than add this: public int idDropped(int par1, Random par2Random, int par3) { if (par3 > 3) { par3 = 3; } return par2Random.nextInt(10 - par3 * 3) == 0 ? modname.itemname/blockname.item/blockID : this.blockID; } so now you overriden the basic sand class. and if someone use your mod and think he do not want it anymore the world getting not currupted! i hope it helps.
  3. Hello. I have problems with loading blocktiles into metablocks. Alone they work. but if i add another tile to the block the game load the first tile here are the codes: https://github.com/Speiger/DynamicTools/blob/master/spmod/dynamictools/common/blocks/BlockAdvancedToolbench.java How can i make metatileblocks this is my Question.?
  4. Found the problem i did not add a inventory charged!
  5. Ok i said i know how to fix it. i tried and FAIL! but the ntb mistake is solved. but he skipping the id..
  6. thanks... i readed the debugfile of minecraft again i know how to fix skipping tile
  7. Moritz replied to Busti's topic in Modder Support
    make an block that has a gui and a container with 2 slots and inside of the tile is a integer. and if you put a exp bottle into the first slot it consume the expbottle and the integer will filled up. other slot create expbottles. This is the way i would do it.
  8. in 5 days i tell you what happen. but in that time i did find out what the problem is.
  9. He loads but not safe the tile. if you put something in a furnace and quit the game and come in the furnace is empty. that is my problem. and the integer will be reseted too!
  10. Register TileEnitity is not the problem because i copied from EE (code style) and there it works.
  11. I travel much thats why i have no chioce! Guis/TileEntities/Enities I make on pc. But Items/Blocks i make on the iphone. what can i doo.... hmmmm. I mean i want to learn something but i like the experince kind. So what can be there an other problem else RegisterTile. because It did work a time. and after a restart he send the message Skip tile.
  12. I am working on a iphone with the code. Only weekend i test at my pc. School has More Priority! Look if you find something else. (i got the codingstyle from EquilantExchange he made it like this. i use a coding style which extends his on!) I make myself a list. And please accept my coding Style. If something is really wrong which broke something.
  13. It is. Look in the DynamicTools File! @Init public void load(FMLInitializationEvent evt) { ModuleManager.load(); core.initTileEntitys(); }
  14. Its the same code but with this: GameRegistry.registerTileEntity(here same code as at my source!);
  15. you say use fml use fml this is the problem!. i said i tried with fml. Same Result!
  16. Please try to help me or go!
  17. oh man its a simpel function which modloader has it too. This function comes from minecraft and forge & fml didnt change anything on it! Please think about the problem.
  18. Would touch with the left arm your right ear? And thats why with these stupid functions which are only a path in forge and ForgeModloader i do not use them!. Can you say that the function for add recipe/smelting , registerTile/Entity will not changed in the next 2 years? Minecraft will change nothing with that. and if i use GameRegistry o can say that becauE i know it. If GameRegistry will maybe changed into RecipeRegistry i have to Change +200 Times GameRegistry to Recipe Registry. and if i use My proxy as a path i only have to change it 1 Time. Also its Only a name. For me is a proxy a path maker. And a Core is for me what should be loaded every fuction/craftinghandler.
  19. Dynamic Tools Core = ForgeModLoaderCommonProxy Dynamic Tools Client = ForgeModLoaderClientProxy I i like this way more! Client Proxy is like Game Registry and Look in the GameRegisty Class I Copied the function From the GameRegistry Class! And if you want to know it: The fuel management worked as well without this. Its start to bugging around after i did a computer Restart!
  20. I posted my whole code on Github and show the link here! Please read the whole thread befor you answer!
  21. I have my own Register TileEntity but the problem is that when you fill my workfurnace with fuel and you leave the game and enter it the tileentity is reseted. I do like to use my own paths on functions like: AddRecipe AddSmelting Register(everything) addName and something. And befor you say this is the problem of my path. thats not true i tested with gameregistry. same result. And my path is copied out of GameRegistry.
  22. The tile will be created and loaded. But it will not save the tileEntity. Minecraft debug says this: Skipping TileEntity id tileAdvToolbench https://github.com/Speiger/DynamicTools/tree/master/spmod My whole code. what is the problem?
  23. hello. bevor you start to modding read a java book to learn to understand what minecraft does. than read the whole block files and the whole item files. you can do it but you do not must. here is the answer you question: put this there where the item is (public static Item whatever) itemname.setContainerItem(itemname); at the bucket it looks like this: bucketLava.setContainerItem(emptyBucket); the lavabucket will transform into a empty bucket after crafting. but if you are doing this: diamond.setContainerItem(diamond); every time you craft something with a diamond the diamond will not be used. i hope it help.
  24. Ill join if the mod is kinda interesting enought. Name - Speiger IGN - Speiger Language (Mother language, all other) - German, English BOY (Birth Of Year) - Boy, 19 Part - Modding You should add the language to know what language for people available.
  25. the item load the basic texturefile you have to load an extra texturefile. public String getTextureFile() { return "/texturefolder/texture.png"; } and then your setIconIndex should work.

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