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Moritz

Forge Modder
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Everything posted by Moritz

  1. Thanks. I kinder understood what you mean.
  2. I want to create a custom Aura node. But not like Thaumcrafts aura nodes. My node should hold other information. I know Asnor uses an Extra thread for the Aura nodes. But i am still to much in the Basic Programming to add my own thread. So the question is how can i add a custom informationholder (in every Chunk) that can modify the world. By the way i make that in a custom dimension so the overworld shouln't be effected^^" But how can i add something like that?
  3. Is it possible to replace (when a player place a block) the id of the block he want to place.
  4. Yup. I asked in the irc Minecraftforge and mDiyo and Draco helpd me out. I was to tired to post that they told that to me.
  5. Make a entityLivingEvent handler and then look if this key is pressed: Add the player who pressed the key a potioneffect.
  6. Yeah my block only updated when the player opens the gui! why does this happen? Block: package speiger.src.tinychest.common.blocks.tinychest; import java.util.List; import java.util.Random; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import speiger.src.api.common.addonslib.tinychest.TinyChestIDs; import speiger.src.api.common.addonslib.tinychest.TinyChestTextures; import speiger.src.tinychest.TinyChest; import speiger.src.tinychest.client.core.TinyChestClient; import speiger.src.tinychest.common.config.TinyConfig; import speiger.src.tinychest.common.lib.TinyFunctions; import speiger.src.tinychest.common.tileentity.tinychest.TileEntityAdvancedTinyChest; import speiger.src.tinychest.common.tileentity.tinychest.advanced.*; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockAdvTinyChest extends BlockContainer { private static TinyChestIDs tiny; private static TinyChestTextures tx; public BlockAdvTinyChest(int id) { super(id, Material.iron); this.setCreativeTab(TinyChest.tinyChest); this.setHardness(4.0F); } // @Override // public String getTextureFile() // { // return tx.TinyChestBlocksTexturePath; // } // @Override // public boolean renderAsNormalBlock() { // return false; // } public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { if(TinyConfig.doDrop) { dropInventory(par1World, par2, par3, par4); } super.breakBlock(par1World, par2, par3, par4, par5, par6); } private void dropInventory(World world, int x, int y, int z) { Random rand = new Random(); TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (!(tileEntity instanceof IInventory)) return; IInventory inventory = (IInventory) tileEntity; for (int i = 0; i < inventory.getSizeInventory(); i++) { ItemStack itemStack = inventory.getStackInSlot(i); if (itemStack != null && itemStack.stackSize > 0) { float dX = rand.nextFloat() * 0.8F + 0.1F; float dY = rand.nextFloat() * 0.8F + 0.1F; float dZ = rand.nextFloat() * 0.8F + 0.1F; EntityItem entityItem = new EntityItem(world, x + dX, y + dY, z + dZ, new ItemStack(itemStack.itemID, itemStack.stackSize, itemStack.getItemDamage())); if (itemStack.hasTagCompound()) { entityItem.func_92014_d().setTagCompound((NBTTagCompound) itemStack.getTagCompound().copy()); } float factor = 0.05F; entityItem.motionX = rand.nextGaussian() * factor; entityItem.motionY = rand.nextGaussian() * factor + 0.2F; entityItem.motionZ = rand.nextGaussian() * factor; world.spawnEntityInWorld(entityItem); itemStack.stackSize = 0; } } } @Override public boolean isOpaqueCube() { return false; } @SideOnly(Side.CLIENT) @Override public int getRenderType() { return TinyChestClient.advtinyID; } // public int getBlockTextureFromSideAndMetadata(int side, int meta) // { // if(side == ForgeDirection.NORTH.getOpposite().ordinal()) // if(TinyConfig.differendtextures) // if(meta == 0)return tx.AdvTinyChestFront1; // else if(meta == 1)return tx.AdvTinyChestFront2; // else if(meta == 2)return tx.AdvTinyChestFront3; // else if(meta == 3)return tx.AdvTinyChestFront4; // else if(meta == 4)return tx.AdvTinyChestFront5; // else if(meta == 5)return tx.AdvTinyChestFront6; // else if(meta == 6)return tx.AdvTinyChestFront7; // else if(meta == 7)return tx.AdvTinyChestFront8; // else if(meta == 8)return tx.AdvTinyChestFront9; // else return 0; // // else return tx.AllAdvTinyChestFront; // // // else if(side == 0 || side == 1)return tx.AdvTinyChestTop; // else return tx.AdvTinyChestSide; // } // // // // @Override // public int getBlockTexture(IBlockAccess world, int var1, int var2, int var3, int side) // { // int meta = world.getBlockMetadata(var1, var2, var3); // TileEntityAdvancedTinyChest te = (TileEntityAdvancedTinyChest)world.getBlockTileEntity(var1, var2, var3); // // return te.getTexture(side, meta, te.getFacing()); // // } @Override public void onBlockPlacedBy(World var1, int var2, int var3, int var4, EntityLiving var5) { int direction = 2; TileEntityAdvancedTinyChest par6 = (TileEntityAdvancedTinyChest)var1.getBlockTileEntity(var2, var3, var4); int facing = MathHelper.floor_double(var5.rotationYaw * 4.0F / 360.0F + 0.5D) & 3; if (facing == 0) { direction = ForgeDirection.NORTH.ordinal(); } else if (facing == 1) { direction = ForgeDirection.EAST.ordinal(); } else if (facing == 2) { direction = ForgeDirection.SOUTH.ordinal(); } else if (facing == 3) { direction = ForgeDirection.WEST.ordinal(); } par6.setFacing(direction); } @Override public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { TileEntityAdvancedTinyChest tile = (TileEntityAdvancedTinyChest) par1IBlockAccess.getBlockTileEntity(par2, par3, par4); if(tile.isFull())return true; else return false; } public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3) { par3.add(new ItemStack(par1, 1, 0)); par3.add(new ItemStack(par1, 1, 1)); par3.add(new ItemStack(par1, 1, 2)); par3.add(new ItemStack(par1, 1, 3)); par3.add(new ItemStack(par1, 1, 4)); par3.add(new ItemStack(par1, 1, 5)); par3.add(new ItemStack(par1, 1, 6)); par3.add(new ItemStack(par1, 1, 7)); par3.add(new ItemStack(par1, 1, ); } public boolean canProvidePower() { return true; } public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return isPoweringTo(par1IBlockAccess, par2, par3, par4, par5); } public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return isPoweringTo(par1IBlockAccess, par2, par3, par4, par5); } public boolean isPoweringTo(IBlockAccess par1, int par2, int par3, int par4, int par5) { TileEntityAdvancedTinyChest tile = (TileEntityAdvancedTinyChest)par1.getBlockTileEntity(par2, par3, par4); if(tile.isFull()) return par5 == 1; if(tile.isEmpty()) return par5 == 0; else return false; } public boolean onBlockActivated(World par1, int par2, int par3, int par4, EntityPlayer par5, int par6, float par7, float par8, float par9) { TileEntityAdvancedTinyChest tile = (TileEntityAdvancedTinyChest)par1.getBlockTileEntity(par2, par3, par4); if(par5.isSneaking()) { if(par5.getCurrentEquippedItem() == null) { tile.setFacing(TinyFunctions.setNextFacing(tile.getFacing())); par1.markBlockForUpdate(par2, par3, par4); notifyNeighbors(par1, par2, par3, par4); par5.addExhaustion(3); return true; } } if(!par1.isRemote) { int meta = par1.getBlockMetadata(par2, par3, par4); int id = 0; if(meta == 0)id = tiny.advtinychestguieins; else if(meta == 1)id = tiny.advtinychestguizwei; else if(meta == 2)id = tiny.advtinychestguidrei; else if(meta == 3)id = tiny.advtinychestguivier; else if(meta == 4)id = tiny.advtinychestguifunf; else if(meta == 5)id = tiny.advtinychestguisechs; else if(meta == 6)id = tiny.advtinychestguisieben; else if(meta == 7)id = tiny.advtinychestguiacht; else if(meta == 8)id = tiny.advtinychestguineun; if(tile != null) { par5.openGui(TinyChest.instance, id, par1, par2, par3, par4); return true; } } return true; } @Override public TileEntity createNewTileEntity(World var1) { return null; } public TileEntity createNewTileEntity(World var1, int meta) { if(meta == 0) { return new AdvancedTinyChestEins(); } else if(meta == 1) { return new AdvancedTinyChestZwei(); } else if(meta == 2) { return new AdvancedTinyChestDrei(); } else if(meta == 3) { return new AdvancedTinyChestVier(); } else if(meta == 4) { return new AdvancedTinyChestFunf(); } else if(meta == 5) { return new AdvancedTinyChestSechs(); } else if(meta == 6) { return new AdvancedTinyChestSieben(); } else if(meta == 7) { return new AdvancedTinyChestAcht(); } else if(meta == { return new AdvancedTinyChestNeun(); } return null; } public void updateTick(World world, int i, int j, int k, Random random) { notifyNeighbors(world, i, j, k); world.scheduleBlockUpdate(i, j, k, blockID, tickRate()); } public void onBlockDestroyedByPlayer(World world, int i, int j, int k, int l) { notifyNeighbors(world, i, j, k); } public void notifyNeighbors(World world, int i, int j, int k) { world.notifyBlocksOfNeighborChange(i, j, k, blockID); world.notifyBlocksOfNeighborChange(i, j - 1, k, blockID); world.notifyBlocksOfNeighborChange(i, j + 1, k, blockID); world.notifyBlocksOfNeighborChange(i - 1, j, k, blockID); world.notifyBlocksOfNeighborChange(i + 1, j, k, blockID); world.notifyBlocksOfNeighborChange(i, j, k - 1, blockID); world.notifyBlocksOfNeighborChange(i, j, k + 1, blockID); } public void onBlockAdded(World world, int i, int j, int k) { world.scheduleBlockUpdate(i, j, k, blockID, tickRate()); } public int tickRate() { return TinyConfig.tickspeed; } } TileEntity: package speiger.src.tinychest.common.tileentity.tinychest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet; import net.minecraft.network.packet.Packet132TileEntityData; import net.minecraft.tileentity.TileEntity; public abstract class TileEntityAdvancedTinyChest extends TileEntity implements IInventory { private int inventorysize; private String inventoryName; private ItemStack[] advTinyChest; private int facing = 0; private boolean isFull = false; private boolean isEmpty = true; private boolean[] chestfulldetect = new boolean[9]; private boolean[] chestemptydetect = new boolean[9]; public TileEntityAdvancedTinyChest(String name, int par1) { inventoryName = name; advTinyChest = new ItemStack[par1]; inventorysize = par1; } public int getSizeInventory() { return this.advTinyChest.length; } @Override public Packet getDescriptionPacket() { NBTTagCompound var1 = new NBTTagCompound(); super.writeToNBT(var1); var1.setInteger("faceing", facing); return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, var1); } @Override public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) { this.readFromNBT(pkt.customParam1); } public ItemStack getStackInSlot(int par1) { return this.advTinyChest[par1]; } public ItemStack decrStackSize(int par1, int par2) { if (this.advTinyChest[par1] != null) { ItemStack var3; if (this.advTinyChest[par1].stackSize <= par2) { var3 = this.advTinyChest[par1]; this.advTinyChest[par1] = null; return var3; } else { var3 = this.advTinyChest[par1].splitStack(par2); if (this.advTinyChest[par1].stackSize == 0) { this.advTinyChest[par1] = null; } return var3; } } else { return null; } } public ItemStack getStackInSlotOnClosing(int par1) { if (this.advTinyChest[par1] != null) { ItemStack var2 = this.advTinyChest[par1]; this.advTinyChest[par1] = null; return var2; } else { return null; } } public void setInventorySlotContents(int par1, ItemStack par2ItemStack) { this.advTinyChest[par1] = par2ItemStack; if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit()) { par2ItemStack.stackSize = this.getInventoryStackLimit(); } } public String getInvName() { return inventoryName; } public int getInventoryStackLimit() { return 64; } public boolean isUseableByPlayer(EntityPlayer var1) { return true; } public void openChest() { } public void readFromNBT(NBTTagCompound par1NBTTagCompound) { super.readFromNBT(par1NBTTagCompound); NBTTagList var2 = par1NBTTagCompound.getTagList("Items"); this.advTinyChest = new ItemStack[this.getSizeInventory()]; for (int var3 = 0; var3 < var2.tagCount(); ++var3) { NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3); byte var5 = var4.getByte("Slot"); if (var5 >= 0 && var5 < this.advTinyChest.length) { this.advTinyChest[var5] = ItemStack.loadItemStackFromNBT(var4); } } this.facing = par1NBTTagCompound.getInteger("faceing"); } /** * Writes a tile entity to NBT. */ public void writeToNBT(NBTTagCompound par1NBTTagCompound) { super.writeToNBT(par1NBTTagCompound); NBTTagList var2 = new NBTTagList(); for (int var3 = 0; var3 < this.advTinyChest.length; ++var3) { if (this.advTinyChest[var3] != null) { NBTTagCompound var4 = new NBTTagCompound(); var4.setByte("Slot", (byte)var3); this.advTinyChest[var3].writeToNBT(var4); var2.appendTag(var4); } } par1NBTTagCompound.setTag("Items", var2); par1NBTTagCompound.setInteger("faceing", facing); } public boolean isFull() { return isFull; } public boolean isEmpty() { return isEmpty; } public void closeChest() { } public void setFacing(int i) { facing = i; } public int getFacing() { return facing; } public void updateEntity() { for(int i = 0; i < getSizeInventory(); i++) { if (getStackInSlot(i) != null && getStackInSlot(i).stackSize == Math.min(getInventoryStackLimit(), getStackInSlot(i).getMaxStackSize())) { this.chestfulldetect[i] = true; } else chestfulldetect[i] = false; if(getStackInSlot(i) == null) { chestemptydetect[i] = true; } else { chestemptydetect[i] = false; } } if(inventorysize == 1) { if(chestfulldetect[0] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true)isEmpty = true; else isEmpty = false; } else if(inventorysize == 2) { if(chestfulldetect[0] == true && chestfulldetect[1] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true && chestemptydetect[1] == true)isEmpty = true; else isEmpty = false; } else if(inventorysize == 3) { if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true)isEmpty = true; else isEmpty = false; } else if(inventorysize == 4) { if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true)isEmpty = true; else isEmpty = false; } else if(inventorysize == 5) { if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true)isEmpty = true; else isEmpty = false; } else if(inventorysize == 6) { if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true && chestfulldetect[5] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true && chestemptydetect[5] == true)isEmpty = true; else isEmpty = false; } else if(inventorysize == 7) { if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true && chestfulldetect[5] == true && chestfulldetect[6] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true && chestemptydetect[5] == true && chestemptydetect[6] == true)isEmpty = true; else isEmpty = false; } else if(inventorysize == { if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true && chestfulldetect[5] == true && chestfulldetect[6] == true && chestfulldetect[7] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true && chestemptydetect[5] == true && chestemptydetect[6] == true && chestemptydetect[7] == true)isEmpty = true; else isEmpty = false; } else if(inventorysize == 9) { if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true && chestfulldetect[5] == true && chestfulldetect[6] == true && chestfulldetect[7] == true && chestfulldetect[8] == true)isFull = true; else isFull = false; if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true && chestemptydetect[5] == true && chestemptydetect[6] == true && chestemptydetect[7] == true && chestemptydetect[8] == true)isEmpty = true; else isEmpty = false; } } public int getTexture(int side, int meta, int facing2) { return 0; } } Renderring: package speiger.src.tinychest.client.render; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import speiger.src.tinychest.client.models.ModelAdvancedTinyChest; import speiger.src.tinychest.common.tileentity.tinychest.TileEntityAdvancedTinyChest; public class RenderAdvancedTinyChest extends TileEntitySpecialRenderer { ModelAdvancedTinyChest model = new ModelAdvancedTinyChest(); @Override public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8) { renderChest((TileEntityAdvancedTinyChest)var1, var2, var4, var6, var8); } private void renderChest(TileEntityAdvancedTinyChest var1, double var2, double var4, double var6, float var8) { GL11.glPushMatrix(); GL11.glTranslatef((float) var2 + 0.5f, (float) var4 + 1.5f, (float) var6 + 0.5f); if(var1.isFull()) { bindTextureByName("/speiger/src/tinychest/textures/models/ModelAdvancedTinyChestFull.png"); } else { bindTextureByName("/speiger/src/tinychest/textures/models/ModelAdvancedTinyChest.png"); } switch(var1.getFacing()) { case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break; case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break; case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break; } GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); model.render(0.0625F); GL11.glPopMatrix(); } }
  7. Also i try to make a entity which act like a human and will learn and study from other players. not easy^^" But i start with that already^^
  8. First thank for the stupid picture! Second thing there is no API download else! I searched for a long time for it! But thanks for this not helpfull information. And a question why should the modmaker will answer me? I make a block. Thats work also faster as a turtle. And cleaner from coding! but also what i want to add should come from RichardG and not from me^^" But thanks.
  9. Hey i got it to decompile the ComputerCraft API but another problem now there is no documentation how to create a turtle. Also there is no text what explains what the functions does. So the question how do i make a basic turtle? can someone explain that to me.
  10. Moritz

    TurtelAPI

    Really funny what do i have from not extractet classes? Since 1.4 is it no longer possible (or extrem hard) to extract other mods classes!
  11. Thanks but already solved. And you was wrong. There is a function isBlockColideable() that makes that you can hit a block or not
  12. Where can i download the Turtle api? (ComputerCraft API) I searched for hours and couldn't find it^^" I know sounds stupid^^" Can someone help me out with the ComputerCraft 1.4.7 API?
  13. Which function allow it to hit through a block (like water/lava) Because i do not want that you can break my gas^^"
  14. thanks but i am now 2 weeks over my release date and i still need to update again^^ ill try it again when i update to 1.6. But thanks^^
  15. That will also create more lag! So i stay at that^^" But thanks for the ideas i finished the block^^" It works perfect^^" Also it is compatibel to the Liquids and i do not use the block flowing. 1 thing is this kind of block is not usefull like water blocks^^" Also Maybe ill replace lava with this kind of block so you really have flowing lava^^"
  16. Nope won't work because the suffocations comes from the player^^" Forge should add a compatiblity to add something new to the player^^"
  17. Draco18s you are right! And also it rendere the screen a little bit blue^^ Thats what my problem is i also do not use the FluidClass for my liquid^^ Thats why both would not work^^ Thats why ill request that they add that^^ also i think galic craft have the same problem^^"
  18. I know why it does reset! but this thing is at 1.4 canceled^^" I tried it again in 1.6 when i find no way then i request a forge addition to that^^"
  19. Do you know any basic block which use more than 6 sides? Multiblocks are not included^^" I also made it for my use. But it would be cool to have something like that in forge that would save alot of my time to write this everytime again^^"
  20. GotoLink. Forget it. That will not work because in the same tick the air will be rested back to 300. I must override the EntityLiving class! I tried already so many ways how to add it^^ Every time same result! Air resets.
  21. ^^ You miss understood me wrong! I did not mean Server-Client sided Functions! My WorldReading has some usefull functions which save a lot time with writing it! Like this function: GetSidedBlockMetadata(World par0, int ZCoord, int Ycoord, ZCoord, int side) public static int getSidedBlockMetadata(World par0, int par1, int par2, int par3, int side) { if(side == 0)return par0.getBlockMetadata(par1, par2-1, par3); else if(side == 1)return par0.getBlockMetadata(par1, par2+1, par3); else if(side == 2)return par0.getBlockMetadata(par1, par2, par3-1); else if(side == 3)return par0.getBlockMetadata(par1, par2, par3+1); else if(side == 4)return par0.getBlockMetadata(par1-1, par2, par3); else return par0.getBlockMetadata(par1+1, par2, par3); } Do you understand now what i mean?
  22. oh i forgot^^ i use 1.4.7. Only for a friend^^
  23. Search inside of the EntityLiving class for "setAir(par1)" I have to override this class for these kind of functions! Because the air handeling is inside of the EntityLiving class. ^^" Maybe i have to^^
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