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NujumKey

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Everything posted by NujumKey

  1. that was in vanilla!? Beast. I made a castle in vanilla moddless and it was soooo painful
  2. Just an idea, the kingdom is standard enough to re-create in MC. I just figured i'd make this incase it became a much more feasable idea if i could get some IRL freinds on-board.
  3. Is this server modded, or vanilla? and what update is it?
  4. your right, i thought i had force updated, but it didnt work, i ended up backing up my saves and deleting the .minecraft folder i had. But can i ask; how did you know what happened? It never said 'modded jar detected' or anything like that
  5. I wanted to start modding minecraft w/forge, but every torturial i find fails with a similar error message, where i cant find the answer by just googling it. So far; I've extracted MCP into a folder (which i called "me modding") Placed force updated Minecraft Bin and resources folder into the jars folder Also dragged into the jars folder the minecraft server.jar for 1.3.2 dragged in the 'forge' folder from the forge source into the "me modding" folder clicked install, it doesnt work heres the log ==Decompiling client using Ferflower == > Creating SRGs > Applying RetroGaurd > Compiling AccessTransformer > Compiling MCPMerger > Running MCPMerger Exception in thread "main" java.lang.IndexOutOf BoundsExeption: Index: 55, Size:54 at java.util.ArrayList.rangeCheckForAdd(Unknown Source) at java.util.ArrayList.add(UnknownSource) at cpw.mods.fml.common.asm.transformers.MCPMerger.processFeilds(MCPMerger.java:442) at cpw.mods.fml.common.asm.transformers.MCPMerger.processClass<MCPMerger.java:358) at cpw.mods.fml.common.asm.transformers.MCPMerger.processJar(MCPMerger.java:197) at cpw.mods.fml.common.asm.transformers.MCPMerger.main(MCPMerger.java.87) Decompile Exception: 1 And thats it. I dont know how i can fix it also yes, i just typed all that.

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