
jjw123
Forge Modder-
Posts
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Everything posted by jjw123
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overmind, make an online spreadsheet for people to input their mods block IDs into, then other devs can pick theirs accordingly based on the features added in their mod
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Making vanilla blocks drop items without editing base classes
jjw123 replied to Thor597's topic in General Discussion
http://lmgtfy.com/?q=java+reflection -
Help: Making a dimension using forge, I need a in-depth tutorial.
jjw123 replied to REDX36's topic in General Discussion
have a look here that helped me when i was looking into dimensions -
it shouldnt be too hard to make if youre willing to have both mods loaded at once, use world edit
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if (isOp(par3EntityPlayer)) { } should work also, take your stuff out of net.minecraft.src
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we need code, also paste the full crashlog
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thanks for posting that cpw, i looked all over for it to send him, and you werent on irc
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Help: Making a dimension using forge, I need a in-depth tutorial.
jjw123 replied to REDX36's topic in General Discussion
dont get other APIs, it works great with forge only -
its called mcmod.info, and its placed in your mods zip or jar (in the mods folder)
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do the EnumAction.bow aswell, if not theres other things you can try
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you can always do it a different way, have a play around with it for example, if youre not bothered about durability, make it add damage stuff while using it, then set the texture based on damage values. but remember to set the damage back to 0 when released
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no, its always called mcmod
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i havent done this myself, but just looking at the code you should look at this method /** * returns the action that specifies what animation to play when the items is being used */ public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.bow; } you should probably make a custom EnumAction with your bow in
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Help: Making a dimension using forge, I need a in-depth tutorial.
jjw123 replied to REDX36's topic in General Discussion
right, well firstly look in the dimension manager class, if you know how to code, you should be able to understand what to do by looking in there -
Help: Making a dimension using forge, I need a in-depth tutorial.
jjw123 replied to REDX36's topic in General Discussion
dimensions with forge are very easy. post what you currently have and ill help you out with the rest (i believe you sent me a message on MinecragtForums aswell -
Help: Making a dimension using forge, I need a in-depth tutorial.
jjw123 replied to REDX36's topic in General Discussion
i made a tutorial on minecraft forum, but when i went to put it on here, they'd deleted my topic for no reason -
its more like you wont need a client version lol
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the line if(j.getItem() != null && j.getItem() == this.pickSapphire) could just be if(j.getItem() == this.pickSapphire) because if it equals pickSapphire it cannot be null
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if you put it, you get an error if youve put an out of place capital letter or parameter
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well, in your block 2nd parameter you would have the block texture index (there is a nice tutorial for this on the forge wiki) and where you need to put the number of the texture index, you would put the 'formula' that i said (i really dont like calling it a formula...)
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i do (r*16) + c where r = row (0 - 15) and c = column (0 - 15)
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there doesnt even seem to be an image in the jar for the fire, i cant understand where the image comes from
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ok, so i have my own custom fire in my mod, and i would like it to be a different colour to regular fire, i have looked all over the place and cannot see where fire gets its texture from :@ any help would be greatly appreciated
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oh, i was going of lex's comment that only overmind has the skills or experience to make it...