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DragonessAtHeart

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  1. Hello everyone! I've been able to figure out a few things in my modding adventure, but I still am having trouble understanding what this sort of check is for. if (this.worldObj.isRemote) { ... I see it in many places, but not in others, and I'm not sure if it has something to do with the client side vs the server side? Can anyone point me in the right direction? Thanks!
  2. I'm having trouble figuring out how to make an entity that can both walk and fly. I've been able to implement the flying part, and the wander ai still works on the ground. For some reason, the entity refuses to walk up 1 block when wandering on the ground. With a lead, the entity follows until it hits something that it would need to move vertically upwards to get across and then just doesn't move. The entity can still fall (when it isn't flying), and vertical drops will not hinder the entity movement. Does anyone see anything I'm not seeing immediately? If not, I'll just keep trying. I am confused, and would like to know if there are any examples where this is done properly that I could try to understand? EDIT: It turns out it was a bounding box issue. The set size function I was using to change the bounding box messed with the move function in the Entity class. So as long as both the x and y values are less than 2, it works fine. Thanks.
  3. That's what I meant. I've been trying to do that, but it just is difficult if you can't figure out what one function is doing and it breaks the flow.
  4. I have done that and am still messing something up. I really wish I could say I understood completely what my code is doing, but I really don't. I hope you don't kick me off of the forums but this is why I am here. Because I don't know what the code is doing and I'm having a lot of trouble figuring it out. The examples in vanilla forge 1.8.9 that I have seem to use different methods than the ones you are telling me here. At least registering seems to be different. I don't want to give up. When I get home I'm going to take the cow and trace through every call that seems to have to do with rendering to see if I can't figure things out more. Thanks for all of your help. Let me know if you think of other reasons why the rendering just is very broken.
  5. Oh. I thought he said to start over because it was a mess.
  6. Please, tell me how to make it do something. Should I be calling it somewhere I'm not?
  7. Okay, I don't see anything else that Eclipse is yelling at me about so? How is this? The entity is still invisible. No crash, no missing texture file, I'm just confused. Thanks very much in advance. I'd really like to learn how to do this.
  8. Do you know of any good tutorials for adding a mob to 1.8 and how to register and render it? I clearly need a bit more direction but I'm not sure how to get it.
  9. Okay guys. All of you smart people have helped me get this far. Why is my entity invisible? I'm not getting a texture not found error, and at first it was using some sort of block map texture file. But now I get a shadow, and nothing else. It moves and everything. What am I doing wrong?
  10. Now I'm just having texture problems but I'm trying to debug it now.
  11. Thank you. That mostly fixed it. I've seen many different tutorials telling me conflicting information.
  12. Guys, I'm sorry. I am still having problems with this. The entity spawns but is still only a white box. What am I doing wrong here? My client has this line RenderingRegistry.registerEntityRenderingHandler(EntityGiantLizard.class, RenderGiantLizard::new); in the init method. Am I doing something stupid like not actually making a call to the right method somewhere? Thank you in advance for your time.
  13. So if I'm trying to make my entity tameable would I need to communicate with the server? How do I know what needs to be and what is just client side? Like health for example. That is only client right?
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