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About KnightMiner

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    Tree Puncher


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  1. I don't want to call anything that is not reversible "storage". Because storage implies reversible. You would not store your quartz as quartz blocks as then you lose it when you need to craft comparators. I went with decorative as all 2x2 recipes are for the sake of decoration thus far, but its a fair point that it may be a bit vague. "compressed" or "packed" are two words that come to mind, but both are used in mods or vanilla for 3x3 at this time. "bricks" is another option, but would probably hit confusion with the stone brick style blocks, so not sure what else to suggest as a prefix.
  2. Currently, Forge tags two things under the prefix "storage_blocks/": 3x3 storage blocks such as iron, gold, redstone, etc., and the one 2x2 decorative block quartz, which is notably not a reversible recipe (making it obviously not a storage block). With 1.17, we are also gaining copper ingots as a 2x2 block instead of 3x3, if this is tagged as "storage_blocks/copper" for "consistency" with other blocks, it means we have an incompatibly with any mod that added a 3x3 copper block recipe before 1.17. We have solved this issue with other mineral types before by using different prefixes
  3. You miss the point. The 1mb loss is disabling pulling buckets out. Because you cannot pull 999mb as a bucket. Any method that lets you pull out 999mb as a bucket brings back the duplication. Let me try to put the duplication more in terms that most players are used to. What if I told you for a low cost of 7 iron and a catalyst of 8 ingots of a particular metal, you could receive a free nugget of that metal in about 20 seconds, and easily an ingot in a minute or two? This could be used to produce enderium, manyullyn, draconium, any metal you have in your modpack. Would you co
  4. It is a big deal. Any fluid duplication is fluid duplication, which is bad design. You may think 1mb is almost nothing, but some mods add fluids that are expensive enough and used in small enough quantities that it quickly becomes a big deal, and automated users exist that let you automate "do thing 1000 times" super easy, so now my mod becomes a free fluid generator. I will not subject my mod to such an obvious fluid duplication bug even if its as "trivial" as you claim. That is just taking a broken system and using it despite it being broken. And no, disabling pulling buckets out
  5. The main problem in this debate is not ingots. While ingots point out a clear flaw in the fluid units since 1000mb does not work with vanilla crafting, it is fair to say that does not have to match. However, the fact that forge fluid units are incompatible with two out of three of Mojang's one fluid container, that is bottles and the cauldron, is a huge problem. By this incompatibility, we are stuck with no fluid amount attributed to water bottles, and no mods can safely use bottles or cauldrons as a fluid container due to competing standards. Yes, in Java the cauldron can only hold water and
  6. Making a nugget the smallest unit is not great when you want to support things that are not a multiple of 9. Using fractions or floats will lead to users having tiny useless fractional units. Some mod dev will always come along and require a smaller and smaller fluid. Plus, floats are incredibly inaccurate for precise numbers when it comes to any non-base 2 fraction. Having two numbers for conversion is just a pain to both the developers and the end users. Hidden amounts of fluid are bad, and having two visible numbers is just unneeded complexity. Why would you delete the use
  7. The reason to make them equal is its better for the player. Its a bit dumb that you cannot just pour one block of a molten metal into a bucket, then carry that to another location, you have to either make a custom fluid container to hold a "block", or get stuck with leftovers. All vanilla unit crafting is base 9 or base 4, so its pretty odd that buckets would use base 10. The bigger problem is Forge buckets are inconsistent with vanilla's one fluid container, the cauldron. There is no way to express a cauldron level (bottle) in mb, it always comes down to 333 and a third. This make
  8. Is is possible to get an array of all variants of an ItemStack with a wildcard metadata, for the sake of iterating? Specifically, I have a recipe that is suppose to return any type of sapling, but when grabbing the possible types ("treeSapling") from the OreFictionary, I just get a few ItemStacks with wildcard meta rather than what I want which is a list of all possible sapling types.
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