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winnetrie

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Everything posted by winnetrie

  1. Hello, I've looked into tutorials, tried, understood and suceeded to make my own simple generator this is how it looks (it's just a piece of it): public void generateOverworld(World world, Random rand, int x, int z){ int XX = x * 16; int ZZ = z * 16; BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ); if(BiomeDictionary.isBiomeOfType(biome, Type.OCEAN)){ generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone); } } This works good but i was wondering how to check for the biomes itself and not their types. For example "plains", "foresthills","iceMountains" etc etc. I tried this: int XX = x * 16; int ZZ = z * 16; BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ); if(biome.biomeName=="plains"){ generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone); } } But that doesn't seems to do anything. Anyone can help me ? EDIT: I just figured out why it didn't worked....... the biomeName string has to be a capitol letter. Like this "Plains" and not "plains". So i can confirm this code works: int XX = x * 16; int ZZ = z * 16; BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(XX, ZZ); if(biome.biomeName=="plains"){ generateOre(TemBlocks.chalkstone, world, rand, 0, x, z, 10, 20, 100, 40, 60, Blocks.stone); } } Jees i really hates this :-) Sometimes i'm trying for hours to find the solution and then it appears you misspelled something. Just 1 single character screw up your entire code lol.... Oh BTW for those who doesn't know you find all biome names in the BiomeGenBase.Class Thnx anyway for those who looked
  2. Hello, i'm new to modding and also this forum. I'm also new to java, but i have a basic understanding of c++. It looks alot the same in my opinion! I looked into several tutorials and learned alot in a short time. I've recently started creating my own mod and it goes pretty well atm.(been busy for 3 weeks now). I made a bunch of new stones and stairs and slabs (and yes the slabs work like they should). But now i want to know how to start for making an addon for an existing mod. I want to make an addon for Biomes O' Plenty, just because i like this mod very very much. I just don't know where to start and how? For example: I want to make stairs for let's say ashstone. I know how to make stairs, but how to load in into my mod? I hope someone can help me showing me the direction. greetz
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