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Ravenleft

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Everything posted by Ravenleft

  1. In the last log you had a flag named -Xmn3G, is it still there? If so, it can't be larger than your -Xmx flag.
  2. From your log: "Run the command /fml confirm or or /fml cancel to proceed. Alternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer." There are missing items and blocks (probably been removed in the updated mods), the server halts when it finds this and asks for input on how to proceed. If you have console access to the server, enter "/fml confirm" when the above comes up. If not, edit your launch script and add "-Dfml.queryResult=confirm"
  3. Yeah, you're running a 32-bit version of Windows and thus 32-bit Java which limits how much RAM you can give it. 3GB is too much, you can only give it up to around 1.5GB. It's not a hard limit so it varies from case to case so if 1.5GB wont work, try 1.4 and so on.
  4. This doesn't make any sense. What exact version of Java do you have installed? Open the start menu, type About Java or open a command prompt and type "java -version" and tell us what it says (the underlined text in the image below from either variant...or both if they somehow differ).
  5. This is more of a general technical support question (as in not a Forge issue) but it sounds like you're running both the client and the server on the same computer. If so, adding more RAM wont help. Adding more computer would help. If you're out of computers to add, you could try moving the client or the server to a separate drive (put or leave the server on the fastest drive) and make sure they are running on different CPU cores (they should by default but...Windows). If you can't tell or they are somehow crowding the same core you can set the affinity for each Java process in the task manager (right click on the process and pick Set Affinity.), both will have all cores selected by default...deselect half of the cores for one process and the other half for the other process. Don't force them to a single core each though, that will make things worse because even if Minecraft is mainly single threaded, Java isn't... But yeah, adding another computer would probably be the best.
  6. For 3GB use -Xmx3G. The issue here though is the -Xmx256M flag as it will override anything you put in yourself. Likely this is set by an environment variable (in Windows, not in Minecraft) named _JAVA_OPTIONS. If so, delete it. If you don't know where to find environment variables, just google "environment variables windows 10" without the quotes and you'll get instructions on how to find and change them.
  7. It looks like you're trying to run Minecraft on an old laptop with an equally old integrated GPU that is bordering on the bare minimu system requirements for Minecraft. The crash is caused by the GPU not having enough RAM to fit the textures. I'm doubtful it's worth trying to get it to run on this computer as you would be very limited with what mods you can play either way (both due to low performance and due to limited availble RAM, which you can't do anything about even if you have more RAM in the computer because you have a 32-bit OS), assuming you can play at all. If you want to try anyway, you need to either find a way to give more RAM to the GPU (it probably use shared system RAM so it may be tweakable somewhere, in the BIOS or maybe in some driver settings) or, as the crash log suggest, find a low-res resource pack and get Minecraft to use that instead. If you solve that problem it will crash anyway unless you set "enable=false" in splash.properties so do that first.
  8. In this case it looks like you may have installed the Lucky blocks mod wrong by extracting the .zip file into the mods folder, if so remove all the extracted files. The correct way to install it is to put the .zip file itself in the mods folder without extracting it. If this is not the case or if it still crashes, post the full client log.
  9. You're trying to launch Minecraft with Forge on a very old computer (old integrated GPU, 32-bit Windows...) Do this (from the EAQ sticky thread): "If your text is distorted like seen below (or you have been instructed to do so), disable the loading screen by setting "enabled" to "false" in .minecraft/config/splash.properties." That may allow you to launch the client but due to the 32-bit RAM limitations with Java you're likely to run out of memory fast once you start adding mods. What mods and how many mods you can use depends on the individual mods.
  10. You're trying to connect to Mineplex which is a messy/hacky bungeecord setup, try connecting directly to a 1.8 vanilla and/or 1.8 Forge server (if you insist on using an old Minecraft version, else update to at least 1.8.9). If that works, take it to the Mineplex people as the problem is most likely on their end. If not, post the new crash logs.
  11. This is definetly caused by Optifine so I guess you should take it up with them (or you could use a version of Optifine that the Wallpaper mod actually support).
  12. Actually, my guess would be that it's a conflict with Optifine (it almost always is when updating a coremod break something referencing any kind of renderer)...which is why coremods are so awesome
  13. The Baubles/Botania crash: There's an issue about this on Baubles' github. The fault is with Botania cause it's accessing Baubles' classes directly instead of using the API, in this case a class that no longer exist. The Malisis crash: Read the crash report... WARNING: coremods are present: LoadingPlugin (Quark-r1.0-56.jar) MalisisCorePlugin (malisiscore-1.10.2-4.2.5.jar) EnderCorePlugin (EnderCore-1.10.2-0.4.1.56-beta.jar) IC2core (industrialcraft-2-2.6.60-ex110.jar) FMLPlugin (InventoryTweaks-1.61-58.jar) Contact their authors BEFORE contacting forge
  14. You're trying to run a client side only mod on the server (Xaero's minimap).
  15. Hmm, well the error messages are saying that Java is failing to resolve the URLs to a usable address... which usually means that Java is trying to use IPv6 when the computer is set up to use both IPv4 and IPv6 over a connection that doesn't actually support IPv6 (or is misconfigured). Forcing Java to use IPv4 usually prevents those problems from occurring. However, I also noticed that you're using Java 8 update 25 which indicates that you're using the Windows-specific version of the launcher (the one that installs itself under C:\Program Files (x86)\Minecraft and comes with Java "built in"), this version is prone to break when using, for example, Forge (because Windows..it's not a problem with Forge itself). Try using the universal launcher. Download minecraft.jar instead of minecraft.exe from minecraft.net and/or run launcher.jar from "c:\users\[your windows username]\appdata\roaming\.minecraft". This assumes you have Java installed separately.
  16. Try adding this to your JVM arguments: -Djava.net.preferIPv4Stack=true
  17. The Windows 10 client isn't intended to "take over" as the primary Minecraft version on desktop computers, it's the pocket edition version meant for Windows 10 devices other than PCs (ie phones, xbox one, tablets, etc..apparently it even runs on the hololens...which sounds incredibly cool). However, what you're asking for though has, in a way, already happened. Searge, the founder of the MCP project, was hired by Mojang a couple of years ago and has been an active dev of the PC version of Minecraft ever since, while still working on the MCP-project. Mojang hired the Bukkit team to work on the official mod API back in 2012 and then promptly had them locked away in a dungeon never to be heard from again (I haven't heard anything from/about them since, probably due to me not paying attention but it's more fun to assume that they're being kept hidden in a dungeon somewhere). Yet, still no official mod API. Personally I doubt we'll ever see an official API, not because they can't do it but because they don't want the headaches involved with supporting it. Maybe in the PE edition(s) but not in the main client.
  18. "JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3089m -Xms256m -XX:PermSize=256m -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx2G" You have 2 -Xmx entries in the log you posted, -Xmx3089m and -Xmx2G. Java is using the second entry so changing the first one will have no effect. Keep adding 0.5GB (512MB) until you get to the main menu without an out of memory error crash, then add at least 0.5GB more before playing.
  19. CurseForge itself has a fairly decent mod-list with filtering and sorting functionality: CurseForge list of 1.9.4 mods sorted by last updated
  20. Oh..I just noticed that you're running Windows Vista 32-bit (I doubt Vista is even supported, at least not officially, but I don't see why it wouldn't work at all). Minecraft ran out of memory, you need to give it more (32-bit seems to default to 512MB and that's not enough to launch with buildingbricks installed, more than enough to launch vanilla or with Forge only if you will but that's kind of pointless). To give it more RAM, start the launcher and click "edit profile". Check the box infront of "JVM Arguments:" and look in the field next to it, there may be some default arguments there but you only have to worry about the one that begins with -Xmx followed by a number and a letter, if it exists it should be the first one. I'm not sure if it defaults to 512M or 1G on 32 bit systems (-Xmx512M or -Xmx1G) but either way you want it to say -Xmx1G and then click save profile. If there are no arguments by default, just add "-Xmx1G" (without the quotes). Run the client again and it should launch and let you join the server. If by chance it crashes again, post the new log. Problem here is that you can't give it a lot more than 1GB when using 32 bit Java and you have no choice there unless you upgrade to a 64-bit OS. 32-bit does technically support 4GB but 32-bit Windows doesn't allow more than 2GB per process (without trickery..that Java doesn't do). You can't give Minecraft even 2GB though because Java itself needs a chunk of ram and has to fit within the same 2GB as Minecraft...this makes it a bit tricky to figure out where the limit is because it varies between different systems, Java-versions, settings, etc. Up to maybe 1.3GB should be safe but after that YMMV...a lot. With that said, 1 - 1.3GB should be more than enough to play with this mod (for sure) and even add some more (maybe) but don't go overboard. If you add more mods, keep track of the memory usage. When you're playing, hit F3 and look in the top right corner where it says MEM: (when testing with 1GB, same version of MC and Forge as you have and buildingbricks as the only mod it went up to a bit over 60% as most for me). You don't want it to ever hit 100%. Note that buildingbricks adds slabs to world gen, that will make the RAM usage go up a bit (because it adds more blocks to keep track of in the world). Also, it's not the most stable mod and may cause crashes on it's own.
  21. To me it looks like you've posted the log from MultiMC and not the logs from Forge or Minecraft. If the log you posted isn't one of these: "[path to minecraft]\crash-reports\crash-[date & time]-client.txt" "[path to minecraft]\logs\fml-client-latest.log" (grab it right after a crash) Post one or preferably both of them. After reading through your problem description, your logs, what other people have said that they've tried, etc it's pretty obvious that this is a problem with MultiMC and/or your particular installation..more likely your installation unless it's a fringe case but MultiMC has a fairly large userbase so single fringe cases like this should be very very unlikely to occur. Forge has a way way way WAY larger userbase with people using a plethora of different launchers ranging from vanilla launchers to launchers they coded themselves in an afternoon running on anything from embedded ARM cpu's in microwave owens to supercomputers with 1000s of cpus...if there was a problem with Forge that caused the client to crash when breaking blocks, the Forge crew would without any doubt what so ever hear about it within two seconds after the broken Forge build became availible to the public. Just look at how many people come in here asking about why their cracked launchers wont work with Forge (scroll down in this forum and back a few pages, look at the locked threads...most of them got the posters banned), don't you think there would be quite a few _more_ who came in with a problem like this? Yes, it's not _impossible_ that this really is an extreme fringe case-bug in Forge that no one has noticed before but so far you haven't provided any evidence that points towards that being the case, everything is pointing towards this being a problem with your system and/or your installation of Minecraft. You claim that you're a developer and knows what to do and not to do, why then haven't you even tried to resolve the problem from your side first? You've messed around with MultiMC, uninstalled it, reinstalled it, installed Forge to the left, right and center and you always get the same problem..which somehow lead you to conclude that there is a problem with Forge because Forge is the only common factor? It never occured to you to try with another launcher, preferably the vanilla launcher that Forge actually supports? It never occured to you, as a developer, to move everything out of Windows space in the \program files\ folder structures where permissions are actually enforced every now and then and programs that believes they own their own folder fail all the time because, you know, access denied..and every antivirus/bloatware from Norton ever released will break anything that do something unexpected within said folders (like saving, changing, removing, modifying, etc files within said folder structures)? If you have to use MultiMC, use the generic Linux version (I'm assuming MultiMC is somewhat platform independent just like vanilla MC, Forge, every other launcher and most everything else written in Java and related to Minecraft out there is, if not..then try something else, just not the Windows installer version) which hopefully should install itself under your user profile, instead of in the Program Files folders, where Windows couldn't care less what you or any program you run does to your files. I promise you, yes I promise, that doing any of the above (move MultiMC and everything else out of Program Files into a folder you have full access to or use the vanilla launcher instead (it can handle multiple instances just fine now, just install different profiles in different folders and you can play any Minecraft and Forge version you want) or use the generic Linux version of MultiMC) will solve the problem. You may get new problems because you did it wrong, which at this point feels like a likely thing you would do, but at least you can break end portals without crashing. Yes, I may be setting myself up for a monumental fail here if this turns out to really be a very obscure bug in Forge that required a developer with an unheard of skill level to even find (yet still somehow fail to resolve and why haven't you made a PR with a patch already?) but I really doubt that and even if I somehow end up winning a dumbest post of the year award it's worth it just to tell you that...uhm..your attitude really could use some improving if you want to get friendlier responses from people.
  22. You fix that by installing Forge on the client. Go here; Forge downloads and download the installer (the Win-installer works if you have Windows but the .jar installer works everywhere, given that you have Java installed properly) and then run it. It will ask what you want to do, install client, install server or extract. Select install client and it will install a Forge profile and everything Forge needs to run in the default .minecraft location. Start the launcher and switch to the forge profile (if it's not already selected) and launch the game until you get to the main menu and then quit, that will create the mod, config, etc folders that Forge needs. Copy the buildingbricks.jar (it's named differently but you get the idea) from the mod folder and the corresponding config file in the config folder (it may be in a subfolder, if so copy the entire subfolder) you have on the server into the mods/config folders on your computer as long as you have only that mod installed on the server, you should be good to go. If you add more mods, add them both on the client and the server _unless_ (this is important) they are client side only mods (like optifine), if you add those to the server the server will crash (because client side mods assumes they are on a client and then tries to access code in Minecraft that doesn't exist in the server.jar). A Forge server with no mods (or some, but not all, server side mods) allows vanilla clients to connect to the server without having Forge installed on the client but if you add mods that adds anything to Minecraft (blocks, models, textures, etc) you have to install both Forge and the mods on both the server and the client. Edit: Typos, etc.
  23. The difference between the .exe launcher and the .jar launcher is that the .exe launcher use it's own Java version (the one it downloads to c:\program files (x86)\runtime\) to run the launcher and Minecraft while the .jar will use whatever Java it can find installed. I'm not sure if it behaves differently on different computers but when I tried installing the .exe it downloaded and used a slightly outdated 64-bit version of Java 8 (1.8.25) and if I run the .jar directly it use my regular more up to date 64-bit version of Java 8 (1.8.92). Running the launcher either way works fine, for me, without Minecraft(1.9)/Forge crashing. If you have Java installed anyway, it normally doesn't matter how you run the launcher..both ways are equally safe/unsafe because it's having Java installed at all that can potentially be unsafe. You should be more concerned about why Minecraft crash when you launch it via the .exe than whether it's safe to run the .jar directly or not (partly because we can't really tell without knowing why the .exe is crashing). Allthough unlikely it could be because the launcher has been tampered with and that, if anything, would be unsafe. So, logs!
  24. The difference between the .exe launcher and the .jar launcher is that the .exe launcher use it's own Java version (the one it downloads to c:\program files (x86)\runtime\) to run the launcher and Minecraft while the .jar will use whatever Java it can find installed. I'm not sure if it behaves differently on different computers but when I tried installing the .exe it downloaded and used a slightly outdated 64-bit version of Java 8 (1.8.25) and if I run the .jar directly it use my regular more up to date 64-bit version of Java 8 (1.8.92). Running the launcher either way works fine, for me, without Minecraft(1.9)/Forge crashing. If you have Java installed anyway, it normally doesn't matter how you run the launcher..both ways are equally safe/unsafe because it's having Java installed at all that can potentially be unsafe. You should be more concerned about why Minecraft crash when you launch it via the .exe than whether it's safe to run the .jar directly or not (partly because we can't really tell without knowing why the .exe is crashing). Allthough unlikely it could be because the launcher has been tampered with and that, if anything, would be unsafe. So, logs!
  25. I guess this is an example of what SuperCreeper1000 was refering to (just girls in bikinis...but context and presentation probably makes it NSFW). The screenshot above likely wont help you much, all you get is what I guess is your own adfoc.us ID and nothing that identifies the specific ad but it serves as an example. I got this one when downloading latest Forge Universal for 1.9.4. My guess is that the proper way to complain about ads like this is to complain directly to adfoc.us as I doubt you (as an adfoc.us user) can do much about specific ads but I got distracted from that after clicking the "report ad" link where they asked me to specify how this ad violated their ToS for ads because I wasn't able to find a ToS directed to the ads themselves, only ToC/ToS directed towards the users of the service (ie you guys). The text in the actual ad is in Swedish, badly machine translated Swedish but even so. It claims they have 1000s of horny members who for some reason wants to come and hang out with or at least near you and also some sexy women, who happens to be looking for f**kbuddies, that are apparently considering to remove one of their breasts but want your help to decide which one via a poll that is asking something that sounds kind of like "Which breast should they have?"...I'd be inklined to answer "both" but I guess I'm a bit weird like that. Thinking about it, if the ad is inappropriate then this post is inappropriate by proxy which makes me a bit conflicted about the whole thing but a: it was already posted on/via this site by adfoc.us and b: you asked for it and c: it's not THAT bad (relative Internet standards), it's just not something you'd expect to find anywhere near "Family friendly". If this IS crossing the line and the post is edited/deleted, please don't kill the messenger in the process (I'm usually very well behaved) :-)
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