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Ugdhar

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Everything posted by Ugdhar

  1. I would guess that the toml file mentioned is broken. Try deleting it, forge should recreate it on the next run. If you're concerned about deleting it, you could always rename it instead.
  2. Step 1: Remove OptiFine, and see if the crash still happens. (and if it does, post new logs)
  3. a gradlew build worked no problem for me using your code, without changing anything. I'm going with my original guess that your onedrive folder is causing issues due to syncing or something during development.
  4. Can you take the project off of the onedrive folder and put it in a normal folder in your filesystem, and see if that makes a difference? I've heard of onedrive folders being troublesome. In the meantime I'll see if I can get it to build/run
  5. You could try using spark to figure out what's making it hang/run slow. Never tried it myself, but seems like people enjoy it. https://www.curseforge.com/minecraft/mc-mods/spark also https://spark.lucko.me/
  6. Ugdhar replied to a post in a topic in Support & Bug Reports
    In case you ever come back, that debug.log is incomplete and does not show any crash. Forums can often take time for replies, if you're looking for faster results I suggest joining discord.
  7. Please post your debug.log to a paste site, not a download site, so we may view it.
  8. From the launcher, click Installations near the top, then when you point (not click) at the Installation that's giving you problems, there will be a little folder icon on the right side. Click that, and it will open a folder. in this folder, is a logs folder, go in there. Here you should find a debug.log file. It helps posting it to a paste site, because then you can view it without formatting so it preserves line breaks etc., where if you post it on here, well, it's quite a pain to read. After posting it, you just copy the link to it and paste it on here, and people can check it out and hopefully give you advice I prefer gist.github.com myself, but any site that can handle your debug.log should be fine, hastebin, pastebin, etc. etc.
  9. You either have client-only mods on your server, or poorly coded mods that do not separate their client stuff from the rest, causing the dedicated server to not load. (the dedicated server has no screens etc. since it's a server) Check your modlist, might have to double check mod descriptions to make sure they say it's ok to run on a server.
  10. I'd start looking at advancedperipherals first
  11. Then it's probably not the same issue. I would start a new thread, and post a link to your debug.log
  12. Never hold back details, errors can happen for a zillion reasons. Post your debug.log on a paste site and link to it back here please.
  13. What version are you using? Creative tab access is different now, not sure when it changed. McJty has examples of adding stuff to creative tabs for various versions: https://www.mcjty.eu/docs/intro
  14. It's hard to read the log as copy/paste into a message, the formatting is all messed up. You should upload it to paste site like hastebin or something, and then post the link to it here.
  15. If I had to guess, based on and then further down I would guess something wrong with the voicechat mods configuration. You should post your debug.log somewhere (hastebin, etc, pref one with few to no ads) and link to it here, it may have more information if that's not the issue.
  16. Then I would guess that that launcher you're using is broken or something. The normal minecraft launcher supports multiple profiles and separate instance folders, so I'd just use that.
  17. Does it crash if you launch using the vanilla Minecraft launcher?
  18. Please post your debug.log, it should contain more information than the crash report. The crash is because you're running out of memory, could be it just needs more to run, or could be something in there eating it all up due to bad code or something.
  19. There should be an installer log file, in the same place as the installer .jar you downloaded, with the same name except it ends with .log. Post that, preferably to a paste site like hastebin or something, then post the link to it here. It should have more detailed information.
  20. Did you take a look at the FarmBlock class, and see how Minecraft checks/sets moisture? Looks like perhaps it's done in the randomTick method for that block: p_221140_.setBlock(p_221141_, p_221139_.setValue(MOISTURE, Integer.valueOf(7)), 2); See what you can cobble together, and if it doesn't work, show what you tried and what the results were vs. what you expect. Also a github repo of your project so it can be cloned/downloaded and built/run/debugged would be useful for others to help find errors as well.
  21. Sounds like they either didn't tell you how to setup your project correctly, or you missed a step. Go back and retrace your steps, or perhaps try another tutorial series. I prefer McJty's stuff myself, I check them out every couple versions in addition to reading the MC code in my IDE. https://www.mcjty.eu/docs/1.20
  22. You either have another MC server running on there w/the same port number, or another application using the port the MC server wants to use.
  23. this is from IForgeItem: @Deprecated(forRemoval = true, since = "1.20.1") // Use onInventoryTick default void onArmorTick(ItemStack stack, Level level, Player player) { } says to use onInventoryTick. I guess it's worth a try!
  24. Looks like it's the same error, probably from the same poorly made mod that's breaking everything. Might have to try the binary search method: 1. Remove half of the existing things, and put them aside. 2. Run the program / game. 3. Does the issue still exist? -If YES: Repeat from step 1 with the current things. -IF NO: Swap out the current things with the ones set aside, and repeat from step 1. 4. Repeat this process until the problematic thing/s have been found.
  25. Did you add/remove any mods or anything before this started? My limited experience with corrupt worlds would lead me to believe your world has become corrupt, and you probably need a save editor to fix it (if that will even work, maybe removing whatever these invalid tag id 101s are? not 100% sure) I would guess this error was why it was suggested to remove OptiFine first, but things seem to continue on past that error until it can't read the level information.

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