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Everything posted by Ugdhar
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I'm not seeing any errors in that log. And I suppose I should have clarified, if you're working in a development environment, the log will be in the run/logs directory of your project. Also, you still haven't elaborated on "it doesn't work", which I believe people have already told you saying that with no further information is unhelpful.
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it's in the logs folder in your minecraft profile directory.
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Need more info. What doesn't work? You should always post fml-client-latest.log (in spoiler tags)
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(Solved) Execution failed for task ':decompileMc' Issue
Ugdhar replied to Ruthless_bug13's topic in ForgeGradle
java -version at the commandline will tell you what version you have. If it does not say 64-bit somewhere in the output, you have 32 bit. -
[Solved] Storing and Retrieving NBT for an Item
Ugdhar replied to shauncjones's topic in Modder Support
You have no code in your serializeNBT and deserializeNBT methods. That's where you write/read the stuff you wamt to save. -
[Solved] Storing and Retrieving NBT for an Item
Ugdhar replied to shauncjones's topic in Modder Support
I believe you need a class that implements ICapabilitySerializable for your capability. -
1.12 How do I make my entity or item breathe fire?
Ugdhar replied to TheRPGAdventurer's topic in Modder Support
Twilight Forest is open source: https://github.com/TeamTwilight/twilightforest -
No Mod Directory Found Need Help ASAP!
Ugdhar replied to LNGxProfitz's topic in Support & Bug Reports
It kinda looks like you installed your forge server into C:\Windows\System32. That would be a bad idea since it's a system folder, and probab;y doesn't want the server writing files in there. Install it somewhere else and give it a try. -
You have to create a launcher profile for it, and if you don't see your forge version on the top of the list of versions, try looking at the bottom as well
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I would probably follow these instructions: http://mcforge.readthedocs.io/en/latest/gettingstarted/
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I just look at vanilla code and try stuff, and if I get stuck post here for help.
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How do I make 32 X 32 texture like faithful
Ugdhar replied to TheRPGAdventurer's topic in Modder Support
Just start with a 32x32 image, why start at 8x8 and then try to upscale it? *edit: https://minecraft.gamepedia.com/Tutorials/Creating_a_resource_pack -
[1.12.2]Item model/texture issue after following tutorial
Ugdhar replied to ka268's topic in Modder Support
Your modid is 11111114654g but your package setup is calling it tutorial. -
[1.12.2]Item model/texture issue after following tutorial
Ugdhar replied to ka268's topic in Modder Support
When you get an error, search through the log for the words "caused by", and read all those lines, not just the first one. A lot of times the real problem is a few errors in. -
"These libraries failed to download. Try again."
Ugdhar replied to WrilyCoyoteGabe's topic in Support & Bug Reports
Please do, as the error message that you typed indicates you are making typos on the commandline. -
Make sure you are using Java 8 and not Java 9. How exactly did you try installing it? What happened when you tried? Did the installer generate a log file? It should have, post it here in spoiler tags (the eyeball button)
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Hi there. I wish to start mod development. Where do I start?
Ugdhar replied to XixiPlays's topic in Modder Support
I believe at this point it requires java 8, but I know it does not yet support java 9 -
Hi there. I wish to start mod development. Where do I start?
Ugdhar replied to XixiPlays's topic in Modder Support
Honestly not sure, from what I understand most stuff happens on a single thread, with a few things (networking I think for one) happening on a different thread. -
You need to update to get support here, 1.7.10 is no longer supported.
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Hi there. I wish to start mod development. Where do I start?
Ugdhar replied to XixiPlays's topic in Modder Support
Start small, a simple block, a simple item. You sound as if you know what you are doing in a development sense, so when you run into issues, come back here with a github repo link and a post/link of your fml-client-latest.log. Important to know how minecraft as well as forge works, i.e. blocks and items are singletons, so there is only 1 instance of their class that exists within the game, "items" that are in the world are Entities, in an inventory they are ItemStacks, client side vs server side. Honestly, I've never seen any tutorials (especially videos) that were 100% "good". The forge docs give the bare minimum info (although it's much more informative once you get going), and the majority of the tutorials/videos are "here, type this code to do this. It works." I always took what I got from them and then combed through the forums for "authoritative" ways to do it (or to confirm what I found was legit/the right way). Inspecting the vanilla sources is a good way to start doing things as well. Some of the links I have bookmarked, more for reference as opposed to straight up tutorial: I liked how this guy setup his item/block registration: http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433 More stuff on registering stuff: http://www.minecraftforge.net/forum/topic/58997-112-registering-blocks-and-itemblocks-the-new-way/ TheGreyGhosts Minecraft By Example repo: https://github.com/TheGreyGhost/MinecraftByExample Draco18s Reasonable Realism repo: https://github.com/Draco18s/ReasonableRealism Shadowfacts Tutorials: https://shadowfacts.net/tutorials/ diesieben07s common problems/caveats thread: http://www.minecraftforge.net/forum/topic/61757-common-issues-and-recommendations/#comment-289566 Hope this helps, and definitely if you know how to program, when you run into issues, come here with a link to your code, and either a link or post your fml-client-latest.log, and you'll more than likely get help. The guys on here know their minecraft forge, they just don't have the time or inclination to teach kids java for free -
Tinkers Construct not showing in inventory
Ugdhar replied to Samillennium's topic in Support & Bug Reports
You really should create your own thread, because even though you may think it's the same problem, a lot of times it is not, and then you've gone and hijacked someone else's thread. -
[1.12.2] [SOLVED] Fluid Handling TileEntity (Fluid Tank)
Ugdhar replied to Bektor's topic in Modder Support
http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ Without ever having made a fluid tank myself, I'm going to guess that you create your block/item and attach an IFluidHandler capability to it, which will provide methods to manage the input/output of fluid and the fluid storage. Make a go at it, post your code to github, and if you run into issues, come back posting the logs and link to code. -
Yup, looks good to me!
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