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MCrafterzz

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Everything posted by MCrafterzz

  1. You need to change it to: @Override @Nullable public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) { YOUR CODE } I think nullable makes it so it can return null but I'm not totaly sure
  2. You will need to create a new style like this: Style style = getStyle().setColor(TextFormatting.COLOUR); then you need to use it by adding this: setStyle(style);
  3. In modflowergenerator
  4. You should use items/generated instead of builtin/generated
  5. I am trying to generate flowers, but the problem is that I don't know how I should get the wright y-value. ModFlowerGenerator.java: http://pastebin.com/PQ2Rp6yx ModWorldGeneratorFlowers: http://pastebin.com/qexEeP6P
  6. Before I made my custom wall extend BlockWall but it had some problems and that's why I want to create my own wall class. This is what I have done: http://pastebin.com/yDxWVFUv The problem is that it stays in the state when it's connected to all sides.
  7. MCrafterzz replied to ReeCays's topic in Modder Support
    Search for tutorials. Fof information aboug more specific stuff sfite on these fofums but you need to tell your idea s otherwise we wont be able go help you
  8. I'm sorry but I think the only way to change the model is json. Mojang made everything harder in 1.8+....
  9. Worked thank you for everyones help
  10. I've added this, Ill se if it works: Style red = new Style().setColor(TextFormatting.DARK_RED);
  11. I've added this on it's own line: getStyle().setColor(TextFormatting.DARK_RED) but It sais create methoud getStyle
  12. Why do use # Style#Setcolor for example instead of Style.SetColour (Colour)
  13. I know what casts do it converts it to what your casting and I thought that would work because it wants a textcomponent. I didn't know that you should have done it on a new line. Now you have learned me so I won't make this mistake again. I have only made minecraft mods for a couple of weeks so I don't know how to do everything. Thank you for your reply
  14. Everyone conplains about unlocalized name but I have never had any problems with it
  15. player.addChatComponentMessage((ITextComponent) new TextComponentTranslation("commands.mm.name").getStyle().setColor(TextFormatting.DARK_RED)); I changed it to this but then it said: A unknown error occured while attempting to perform this command
  16. If you have the same problem then change it to this: @Override public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException { if (sender instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) sender; Style red = new Style().setColor(TextFormatting.DARK_RED); player.addChatComponentMessage(new TextComponentTranslation("commands.mm.name").setStyle(red)); } } I can't use coulour codes in lang, am I doing something wrong? commands.mm.name=§1Name: MCrafterzz Mod public class CommandMCrafterzzMod extends CommandBase { public CommandMCrafterzzMod() { } @Override public String getCommandName() { return "mcrafterzzmod"; } @Override public String getCommandUsage(ICommandSender sender) { return "mcrafterzzmod"; } @Override public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException { if (sender instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) sender; player.addChatComponentMessage(new TextComponentTranslation("commands.mm.name")); player.addChatComponentMessage(new TextComponentTranslation("commands.mm.modid")); player.addChatComponentMessage(new TextComponentTranslation("commands.mm.version")); player.addChatComponentMessage(new TextComponentTranslation("commands.mm.minecraftversion")); player.addChatComponentMessage(new TextComponentTranslation("commands.mm.creator")); player.addChatComponentMessage(new TextComponentTranslation("commands.mm.updatepage")); } } @Override public boolean checkPermission(MinecraftServer server, ICommandSender sender) { return true; } @Override public List<String> getTabCompletionOptions(MinecraftServer server, ICommandSender sender, String[] args, BlockPos pos) { return null; } }
  17. Yes, but I still don't understand the debugger thing. I started it in debug mode and the console looked like before. I thanges to what windows it recomeded for debugging but it still didn't say anything about what methoud that were called, so a screenshot would really help.
  18. Ok... very confusing could you possibly help me more exactly what I need to do. Thank you very much for your answer
  19. I didn't find anything in the console so could you maybe send a example?

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