Everything posted by MCrafterzz
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		[1.9] Shield Confusion
		
		Are the model names the same?
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		Here is a picture:
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		Is it ok to run this constantly onUpdate in an item?
		
		It will do it every tick(I think) so it could cause some lag but I don't think it would be a big problem.
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		Picture: It's in that folder, it's just that I have so many so you can't see it on the Picture.
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		bump
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		The top one in the error is for dark_nether_bricks_fence_gate and it still doesn't work
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		I have multiple gence gates: red_nether_bricks, nether_bricks and dark_nether_bricks
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		I've updated the original post with the updated blockstate file
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		Here is the full error: http://pastebin.com/L8tuUP0R
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		How would I know that?
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		[SOLVED] Question about Logging
		
		Can't you do logger.print or something like that?
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		I fixed it but it still says: [09:26:29] [Client thread/ERROR] [FML]: Exception loading model for variant mm:nether_bricks_fence_gate#facing=south,in_wall=false,open=false,powered=false for blockstate "mm:nether_bricks_fence_gate[facing=south,in_wall=false,open=false,powered=false]"
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		Ok, thank you I guess. ..
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		I've missed the powered tag
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		As you clearly can see in the blockste json, it does excist so what am I doing wrong?
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		Here is the error: http://pastebin.com/L8tuUP0R
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		Spelling mistake, it is a json file
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		[SOLVED!][1.10.2] Help with custom fence gate blockstate
		
		I've created a custom fence gate and it renders in the inventory but not when placed: ModFenceGate.java: http://pastebin.com/Atb5nVFP dark_nether_bricks_fence_gate.json: http://pastebin.com/quzcajqd Edit: Updated blockstate Edit 2: I missed the powered tag and a , so it's now fixed
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		[SOLVED][1.10] What have ICrafting been renamed to
		
		ICrafting no longer exist, so what have replaced it?
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		[Solved!][1.10.2] Make a block instantly kill you
		
		Unfortunely ice just sets a slippery value, so I don't think that code would be usefull.
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		[Solved!][1.10.2] Make a block instantly kill you
		
		I'll take a look on ice blocks thank you
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		[Solved!][1.10.2] Make a block instantly kill you
		
		I didn't work so well. S = Stone, D = Death block: SDS When running over it the player doesn't sink down on the death block before it's already over, so if this should work perfectly then I need a new sollution.
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		[Solved!][1.10.2] Make a block instantly kill you
		
		I could maybe change the collision box to 0.9999999999999 or something. I'll test it now
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		[Solved!][1.10.2] Make a block instantly kill you
		
		I want to make a block that instantly killes you, this is what I have done so far: public class ModDeathBlock extends Block { public ModDeathBlock(Material materialIn) { super(materialIn, MapColor.RED); this.setHarvestLevel("pickaxe", 2); this.setSoundType(SoundType.STONE); } @Override public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn) { if (entityIn instanceof EntityLivingBase) { entityIn.attackEntityFrom(ModElements.death_block, 100000000 * 100000000); if(entityIn.isSneaking()){ entityIn.attackEntityFrom(ModElements.death_block, 100000000 * 100000000); } } } } The problem is that entitys/players don't take any damages when sneaking or touching it from the side, how should I fix it?
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		[1.10.2] Server replacement for I18n
		
		Is there no way, because I want my mod to support other languages?
 
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