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MCrafterzz

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Everything posted by MCrafterzz

  1. Are the model names the same?
  2. It will do it every tick(I think) so it could cause some lag but I don't think it would be a big problem.
  3. Picture: It's in that folder, it's just that I have so many so you can't see it on the Picture.
  4. The top one in the error is for dark_nether_bricks_fence_gate and it still doesn't work
  5. I have multiple gence gates: red_nether_bricks, nether_bricks and dark_nether_bricks
  6. I've updated the original post with the updated blockstate file
  7. Here is the full error: http://pastebin.com/L8tuUP0R
  8. Can't you do logger.print or something like that?
  9. I fixed it but it still says: [09:26:29] [Client thread/ERROR] [FML]: Exception loading model for variant mm:nether_bricks_fence_gate#facing=south,in_wall=false,open=false,powered=false for blockstate "mm:nether_bricks_fence_gate[facing=south,in_wall=false,open=false,powered=false]"
  10. As you clearly can see in the blockste json, it does excist so what am I doing wrong?
  11. Here is the error: http://pastebin.com/L8tuUP0R
  12. Spelling mistake, it is a json file
  13. I've created a custom fence gate and it renders in the inventory but not when placed: ModFenceGate.java: http://pastebin.com/Atb5nVFP dark_nether_bricks_fence_gate.json: http://pastebin.com/quzcajqd Edit: Updated blockstate Edit 2: I missed the powered tag and a , so it's now fixed
  14. ICrafting no longer exist, so what have replaced it?
  15. Unfortunely ice just sets a slippery value, so I don't think that code would be usefull.
  16. I'll take a look on ice blocks thank you
  17. I didn't work so well. S = Stone, D = Death block: SDS When running over it the player doesn't sink down on the death block before it's already over, so if this should work perfectly then I need a new sollution.
  18. I could maybe change the collision box to 0.9999999999999 or something. I'll test it now
  19. I want to make a block that instantly killes you, this is what I have done so far: public class ModDeathBlock extends Block { public ModDeathBlock(Material materialIn) { super(materialIn, MapColor.RED); this.setHarvestLevel("pickaxe", 2); this.setSoundType(SoundType.STONE); } @Override public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn) { if (entityIn instanceof EntityLivingBase) { entityIn.attackEntityFrom(ModElements.death_block, 100000000 * 100000000); if(entityIn.isSneaking()){ entityIn.attackEntityFrom(ModElements.death_block, 100000000 * 100000000); } } } } The problem is that entitys/players don't take any damages when sneaking or touching it from the side, how should I fix it?
  20. Is there no way, because I want my mod to support other languages?
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