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Alex_hawks

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Everything posted by Alex_hawks

  1. @ForgeSubscribe public void onEntityDammage(LivingHurtEvent event) { if (event.entity instanceof EntityPlayer && event.source == DamageSource.fall && event.isCancelable()) { if(((EntityPlayer)event.entity).inventory.armorInventory[1] instanceof YourJetpack) { if(((YourJetpack)((EntityPlayer)event.entity).inventory.armorInventory[1]).getIsOn()) { event.setCanceled(true) } } } } this assumes that the jetpack is worn on the chest, that the Class<? extends Item> has a method called getIsOn() that returns true if the jetpack is on, and that the Class<? extends Item>.class== YourJetpack.class Edit: Chibill: FeatherFall only goes on boots
  2. The server unloads dimensions after a certain amount of time after the last person leaves, but will never unload the Overworld.
  3. You fork the repo to work on the source. Downloading the source from the release thread (or Jenkins) is for working with forge.
  4. As a ***.png file. just remember to use a link that will NOT change, and use the link to the image, not the page that the image is on.
  5. Maybe PlayerAPI has something that could help?
  6. Add a mod_***_Version.txt in the same location as where the image is saved, and save the version of the mod that downloaded the image in the mod_***_Version.txt. Every time the mod loads, if the version of the mod is not equal to the version in mod_***_Version.txt, the mod would re-download the image.
  7. I don't know for certain, but maybe Buildcraft can help. Looking at how it renders the pipes when they are in the inventory...
  8. And you want to remove single player, why?
  9. mDiyo has stopped updating his mods for now until 1.3 rolls around, so I doubted that it would have been updated. I do not use it currently anyway. He has updated SOME of his mods, and that happens to include his 4096 Block ID Fix. Direwolf20 uses it in season 4 of his Let's Play.
  10. Thanks for that. I'll try it and see if there are any errors afterwards. Edit: I started over and it worked. I might have accidentally used an outdated version of Modloader.
  11. Please see http://pastebin.com/MazCauR3 for the errors. Please note that this was in the test recompile (before I had made any changes).

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