Everything posted by LexManos
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[1.8] Using Resource Location Outside of Normal Minecraft Domain
Why are you accessing something inside the mod folder? You should use your normal resource settings and use your assets folder there.
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[1.8.8] /time set incorrectly sets the world time
Actually it IS correct, the value gets set to 0 jsut fine. net.minecraft.world.WorldProvider.calculateCelestialAngle(long, float) Seems to be decompiled incorrectly, I will need to look into Fernflower for it. Update https://github.com/MinecraftForge/FernFlower/commit/114aebe82cf40075c5c4f916c409b8aebf8096d5 It's fixed, it'll be in any future builds.
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Library failed to Download
Something is blocking your network connection, not sure what. We should handle this error but I think it is just being derpy. Anyways just copy your libraries folder to your minecraft server folder after you've run the game one. Or, if you know what you're doing you can search maven central for the files that it is erroring on and install them manually.
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Library failed to download to install Forge 1.8 (Recommended version of Forge 1)
Something is dropping the connection on your end somewhere through the download. You can try again, but if you still have issues, just manually install the jar file into the right folder. You can download it here: http://mvnrepository.com/artifact/org.scala-lang/scala-compiler/2.11.1
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Launching forge with console
The same arguments you need to launch vanilla. We dont do anything special just support the version.json like the mojang launcher does and it'll work.
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Chunk Fix: Tiles Tick??? HELLPPP MEEE!!
Don't bump -.- no, there is no context information for which chunk it is.
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Viewing mods with logos in Mod List screen causes drastic memory leak
Update to something beyond 1.6.4 its years old and this bug has been fixed for YEARS.
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Making mod not show up in Minecrafts mod list?
For moral and legal reasons we do not support 'hacking' in any way if you define it as such. So you will not get any support here. Plus hiding your mod from the mod list is just dumb.
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Crash in Creative mode
1) Don't get all bitchy, we go through hundreds of these damn things a day and people who don't read the EAQs are the reason we want to blow our brains out. HOWEVER 2) Diesbien he is right, a similar issue, but not this one, is in the EAQs. So read better next time. SOMETHING is setting an invalid keybinding. Secifying a keyboard key that doesn't exist. Delete your options.txt file and re-setup your keybindings.
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Add another render player event
Specials was never designed to allow you to modify other people's rendering. The problem with 'RenderPlayer API' is it's a 'slap everything together and unmanage everything because people will fuck with everything' Which is extremely bad practice when it comes to an 'api' Who 'wins' in situations when more then one person wants to do something. The layer system has a constant base that people append to. You'll need to be VARY specific about what you want. So far you've just said you want to change 'scale' and 'some rotation' If you actually talk specifics maybe Fry can come along and design something that isn't a 'lets throw it all together and *hope* it works!'
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Chunk Fix: Tiles Tick??? HELLPPP MEEE!!
Something has corrupted your world/registry. Its trying to load a block that isn't in your registry. You can try and fix this by finding out which chunk you're trying to load and deleting the "TileTicks" segment of the file.
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El Capitan and Forge
Or you know, follow the rules and post your damn log files so we dont have to sit here guessing what you're doing.
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Offline MDK Installation
You're asking for two different things. The installer has NOTHING to do with gradle. If you are working with gradle you're developing mods and its not a unreasonable requirement to have internet connectivity. And as stated, you can set your GRADLE_HOME to whatever you want and could probably get around need for internet. But you will get no official support here. To develop mods the entire gradle folder is needed as it contains all the assets, libraires, code, etc.. that is needed for gradle and minecraft. The other part, is the installer. Which is for installing and running for in minecraft. And no did I stutter? When I said 'libraries' i mean LIBRARIES that's the EXACT FOLDER NAME in the install folder. Just like 'versions' is the EXACT GOD DAMN FOLDER NAME.
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Offline MDK Installation
The one named 'libraries' It's the one named 'versions' If you're trying to do a portable gradle workspace you will have to set the GRADLE_HOME there are plenty of tutorials to explain how to do this because gradle is a fairly common system.
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need help with a crash report
Your wireless redstone mod is broken somehow, talk to chickenbones.
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1.7.10 Custom Mod Pack crash while clicking search
Seems something is broken in the supermassivetech mod. As well as all the texture spam in relation to achient warfare... [20:35:46] [Client thread/ERROR] [FML/]: Exception caught during firing event net.minecraftforge.event.entity.player.ItemTooltipEvent@2b3ef37e: java.lang.ArrayIndexOutOfBoundsException: 0 at tterrag.supermassivetech.common.block.BlockWaypoint.getHiddenLines(BlockWaypoint.java:108) ~[blockWaypoint.class:?]
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Forge and minecraft not working
Nuke your install and try again, you're pulling in a old version of guava somehow, Forge/Minecraft specifies 17.0 What launcher are you using? What mods are you using?
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java.lang.ClassNotFoundException Mod Class Not found :S
You've most likely packaged your mod incorrectly. Use gradlew build That is all. Your mod will be in the build/libs folder.
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Can't install Forge for MC 1.7.10
Show the logs of you running the installer. All files for 1.7.10 are in their proper place and if you use the installer it will work fine. As a side note, you should yell at the project red guy to update his mod, 1.8 has existed for over a year there is no reason besides laziness not to update.
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Question about Java version for making Forge mods
Java is backwards compatible with it's tools. You can compile Java 2 code using Java 8 SO you can use any JDK you want. However, Minecraft targets java 6, so when you compile with a higher JDK be sure to tell it to target Java 6.
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[1.8] Forge 1577 java.lang.OutOfMemoryError:
The class loader using 44MB of memory is actually on the low side considering how many classes it loads. The issue appears to be that you're making a lot of models/layes. Show us your models.
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[1.8] Custom block model -> no ambient occlusion
I'll have fry take a look at the issue, but also, why is this a custom model.. you're rendering a normal model... just with two layers... JSON should allow you to do that just fine.
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[1.8] remove this error from console Model definition for location not found
You can specify sub-folders beyond the normal ones by using / in your resource path....
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Forge isn't working?
Use the Forge installer, it will install all files necessary including the one you're having issues downloading.
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Download's timeout
Servers are up and running fine, logs.
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