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LexManos

Forge Code God
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Everything posted by LexManos

  1. https://github.com/MinecraftForge/FML/commit/31ae43590a2ba771d69b6c6513bcd5fe87ae8f8f and https://github.com/MinecraftForge/FML/commit/4fe7b469b5ba156d4a786cd9e105b18cca7c271a is exactly what changed in 1394. Neither of which would cause such a dramatic increase in load time. Provide logs from each version with the exact same mod set. Just for shits and giggels, I went and tested loading with a couple different version. Both using the same exact mod set {Agrarian Skies 2, cuz i've been playing it} 1387: [02:30:22] - [02:31:25] 01:03 1403: [02:23:04] - [02:24:13] 01:09 Both fluctuate a little bit depending on what all else my system is doing at the time. However they are compareable in speed. There isn't anything that would cause a 12x loading time as you're claiming. Looking at your logs yes, you spend roughly 6 of the minuets loading stitching together your textures. Sadly this section of code doesn't have to much debug data output so I cant tell exactly where it's lagging. Could be disk IO, could be the sheer number of textures you have. But adding animation support to the loading screen wouldn't cause that significant of a different in your load times. Also, it is not the mipmap generation that is taking time. Looking at the logs those happen after the major jump in times. I would suggest you try removing Fastcraft as that has its fingers around the jump in the log files. And considering if a Obfuscated POS, I can't even go in and look at what it may be doing to the internal of things. So, no support is gunna be given on this site for Fastcraft users.
  2. The Necromancy mod is broken.
  3. Remove MrCrayfishFurnitureMod, it doesn't like the new loading screen.
  4. essenthaum{1.1.1710.0} [Essential Thaumaturgy] (EssentialThaumaturgy-1.1.1710.11EC(4.4.1710.37)TC(4.2.3.5).jar) Unloaded->Errored Looks like you're missing a dependency for Essential Thaum
  5. You have 166 mods installed, and most of them are LARGE mods. Startup will take time. There really isn't anything you can do about that.
  6. There is nothing you can do this is intended behavior. It will generate your texture atlas and necessary mipmaps in memory. Just because you see it in the loading screen now doesn't mean it wasn't always happeneing. Thats kinda the entire point of adding the new Loading screen bars...
  7. Yes, it was. Optifine just needs to set it's "Hey Forge We're compatible now" flag.
  8. Logs. Also if you have a way make recording of your loading so I can figure out exactly what you're talking about. 'Black Screen' shouldn't happen unless there is a mod installed that severely breaks things {should show upo in the log} or your graphics drivers are derped.
  9. The FML log will tell us, Minecraft's default/console logs are useuless. You'll find fml's in the logs folder.
  10. Provide the resource pack for testing purposes, and i'll yell at Fry about it.
  11. Yes this is standard behavior. It is because mods, in this case COFHCore is taking a long time to startup and not telling the game to respond to button presses. The only way to fix this is for every mod ever created to add hooks to call the input processor. This is one of the things we're allowing with the new loading screen. {Mods adding their own progress bars, and those bars update the inputs when they update progress} Until mods adopt it you just have to deal with the occasional 'Not Responding' during loading. There is nothing more we can do on out end. There is nothing wrong with your install. Your mods are just laggy.
  12. You do not have Forge installed, this is not a FOrge issue in any way. You say it's the world thats corrupt, delete the world and start again. We do not support vanilla here. Because we can't be responsible for all of the bugs in it. We support Forge. There is nothing we can do for you.
  13. Seems like everything is working. Are you talking about the windows message that shows up if you click the window? Like this: http://cdn5.howtogeek.com/wp-content/uploads/2013/10/img_524d6f192d183.png[/img] If so, just leave it alone, this is windows being stupid and Minecraft beeing poorly written. Its just still loading. Once it's done it'll show you the main menu. You could also try updating Forge to any of the '1710ls' branch which has a loading screen added in to make things a bit better. {You'd still get that message if you click the window but this is a Windows issue not Forge}
  14. Just tested it out, works just fine. Logs and extra details, you know, you should've included those in the first post so I wouldn't have to ask....
  15. [18:22:00] [server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Starting Minecraft server on 24.190.196.80:25565 [18:22:01] [server thread/WARN] [net.minecraft.server.dedicated.DedicatedServer]: **** FAILED TO BIND TO PORT!
  16. gist.github.com exists, use it, also that still isn't the FULL log. It cuts off before the error.
  17. Post the FULL log file.
  18. Ya, looks like a issue with Steves Carts, may want to talk to them and give them instructions to reproduce it.
  19. Whatever inventory you're looking at/opening is broken and sending to many items. We need more context, what are you doing?
  20. Or hover over almost anything on the screen and click the 'Direct Download' button -.-
  21. Ask on the cauldron forums or the plugin authors forums. As we have no idea how the plugin associates the config file to the material we can't do anything.
  22. Yes sometimes security software screws with downloading things. But we can't begin to help you without your log file. If its downloading scala thats the issue, then there are plenty of posts that tell you how to manually download it. As for 'just closes' there is a log, there ALWAYS is a log, give it to us.
  23. Its because your images are missing. Try cleaning/rebuilding your workspace.

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