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LexManos

Forge Code God
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Everything posted by LexManos

  1. Gas

    LexManos replied to wilcomega's topic in Suggestions
    In a minecraft world, the only real way to simulate gas is that same way to emulate fluids. So from a forge end, there needs no implementation/api change. I am not a moron, I know my physics. However in programming, and in a minecraft sense, THERE is no difference! If you REALLY care, implement it yourself and make a PR. Explain yourself in code why things are required to be explicitly separated from fluids. Thread closed because repetitive, If need me and you get a PR going, i'll re-open.
  2. It wasnt narcisism it was exageration forvcomidic effect, and i found it funny so lighten the hell up. I have to do something to keep myself entertained when i have to explain rather simple programming concepts like checking references and not jumping to conclusions. as for the appearance that a lot of blocks can only rotate up or down, thats because a lot of blocks can pnly rotate up or down. But last time i checked (albeit a while ago) eacg vanilla block could rotate corrextly. if it cant feel free to bring cases to my attention via github issue/pr and ill look at them.
  3. http://www.minecraftforge.net/forum/index.php/topic,19699.0.html
  4. I wonder if there is a generic solution in place, something that could allow the BLOCK to determine how the BLOCK should rotate so that we dont have to have a central registry for all mod BLOCKS. But humm how do we get vanilla BLOCKS to respect and react to the BLOCK being told it should rotate? Perhaps by segmenting out the vanilla coode into some form of RotationHelper class so that it doesnt congest other parts of code where the modder shouldnt care. Humm I wonder how this helper class is used by forge... perhaps i should see where some of its functions are being called from. Maybe then i may gain a better understanding of why this code exists instead of making random guesses and bitching when my guess is wrong. (If that was to suttle for your THERE IS A DAMN HOOK IN BLOCK THAT YOU CALL AND CUSTOM BLOCKS OVERRIDE! The Helper is so that we dont have to have a MASSIVE hunk of code in our patch file -.-)
  5. -.- People, listen, Core modding should ALWAYS be a LAST resort. 99.9999999999999% of the time, Forge exposes exactly what you need to do what you want. Quit trying to hack/break the system when you have no idea what is going on.
  6. In total, how much memory does your computer have?
  7. Where did you get the version of java you installed? You have a 'early access' build of java which could break quite a few things. Try using standard java 8 full releases which can be found here: http://www.oracle.com/technetwork/java/javase/downloads/index.html
  8. The intention is that you override the function. So.. No, it's working as intended. The other system is introduced by FML as a compatibility thing for ModLoader. As mod loder is now dead, we may end up removing it in favor of telling people to override this function.
  9. What you want for the swing speed could be emulated by using the dig slowdown potion effect. As for the __OBFID, this is a reason you should UNDERSTAND things before you copy/paste code -.- This is For VANILLA classes only. If you have __OBFID in your code you could break shit. {We've fixed most cases, but hey people break things}
  10. Why are you making a coremod? Also, as dies mentioned we target srg names as they are a stable target, where Notch names {obfed} and MCP names {community 'readable' names} are volatile and change often.
  11. Forge and MC ARE compatible with 1.8. I have 1/2 a dozen versions of java installed on my machine to test with. So something in your setup is causing issues. What EXACTLY do you have installed beyond Forge. Post your complete minecraft folder.
  12. Try without PitchFix It should work fine as yes java 8 changed this section of code slightly, but it should still be backwards compatible.
  13. Your minecraft jar is corrupt somehow. Delete your verions folder, re-run vanilla mc, and re-install forge.
  14. The page may appear blank, but try right click -> view source See if there is any actual data. But again, something isn't letting you get the correct page {it shouldnt be 'blank'}
  15. Seems your internet is having issues and can not download the dependancies, or it's downloading something wrong. Perhaps caused by you being behind some firewall/proxy. Try going to the URLs that the log says and tell us what you see.
  16. Feel free to submit a PR.
  17. That's not an error, that's telling you there was a error somewhere above it -.- Please post the full logs.
  18. You have one or more mods installed that is messing up the startop. Make sure you clean your mods folder. Also post the full log from the logs folder.
  19. Based on the fact that they are all downloading the same hash, it sounds to me like you are behind some sort of proxy that is throwing up a error page. Try going to those urls directly and tell is what it says.
  20. Wow you're .. stupid... Forge can support as many mods as your computer can support.
  21. Define appear visually. As long as it's read normally and a item exists for that ID it'll grab it. Make sure to heck your ID mappings.
  22. Try without the shaders mod.
  23. private static final String __OBFID = "CL_00001755"; Why do you have that line? And there should be a Intentory Open event that you cal use to add these slots with. However, adding slots to the inventory is a bit.. bad because it can cause conflcits with other mods that add slots.
  24. Caused by: groovy.lang.GroovyRuntimeException: Failed to parse template script (your template may contain an error or be trying to use expressions not currently supported): startup failed: SimpleTemplateScript1.groovy: 6: unexpected token: 2 @ line 6, column 30. \"version\": \"${Alpha 0.0.2}\",
  25. 1) you're using mcpc plus 2) you're using NEI both of which edit the mod spawner IIRC You should try without NEI/MCPC. There isnt anything we can do about them breaking things.

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