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LexManos

Forge Code God
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Everything posted by LexManos

  1. Its a really simple fix there are mechanics in there to fix it. So its up to sk89q to do it, probably be 10 mins worth of work once he is made aware of it.
  2. Lucas, I am the only on who is allowed to be rude on this forum, esp I am the only one who is allowed to swear. Beyond that, yes this is LBM's issue, not ours. Tell them to become compatible. There is no logical reason they should still be using ML/MLMP. So goodby.
  3. Dont care guesses are useless, he should go to the mod author not us, this has nothing to do with us.
  4. She uses tile entities to store extra data.
  5. When it come to specific render types, you have to fall under the restrictions of those types, or render the block yourself. So it appears the height is not taken from the bounds for rendering crops. So you're gunna have to do it yourself.
  6. Access transformers are for Core Mods only. There is generally less support for making core mods as they are reserved for people who know what they are doing. In general, you don't need to do these things.
  7. Ugh this is getting out of hand he has done nothing but bitch while and moan, refuse to follow directions, refuse to post proper logs, and bitch at me about my work. Banned, fuck it.
  8. Why would I do that? Optifine is the good one, MCPatcher is the shit one. But yes, FML detects optifine and sticks a fake mod container in there so people can detect it as a mod.
  9. Damn macs doing it wrong again -.- delete the __macosx folder from the jar.
  10. IIRC cpw has fixed cjb issues in recent versions.
  11. Once again I cant tell you what is wrong unless you tell me what is on that line.
  12. Do me a favor 1) Update, you're really fucking old 2) Try loading without any mods
  13. Piracy of Minecraft has never been and never will be supported. This user was banned for being a mineshafter user. Go buy the fucking game.
  14. As for the opening gui error its cuz you're not passing in a proper network mod instance, you get it in the instance field.
  15. optifine should be compatible with the latest, last I head, I may have to look into it. However, if you're getting textuyre issues like that, that is usually a texturepack issue not a fml/forge issue. We do not support the extra spiffy things that Optifine does, we simply make larger textures not be shit {And not have portal/fire on your stone blocks} Any custom fire/lava/animations will not work as we dont support them if you want them Optifine. Basically, Optfine and Forge work together properly so no reason to duplicate things in a shitty manor when he does them just fine.
  16. By noticeable things missing you probably mean custom water/lava which is not something that is implemented in fml, if you want it use optifine. NEVER use MCPatcher Optifine works just fine with forge.
  17. Issue with your mod, not FML/Forge. Your mod references a client class, which doesn't exist on the server. Obviously.
  18. You are ALWAYS playing with a server. There is no such thing as SSP anymore. Understand that. So yes, there will always be at least two players. You on your client And you on your server. So, quit using 'single player' THERE IS NO SUCH TING ANYMORE.
  19. The hell are you talking about? Please go google some basic minecraft tutorials. I cant really hold your hand for basic java/minecraft concepts.
  20. Soo.. You know what importing of types are in java right?
  21. http://files.minecraftforge.net/fmllibs/fml_libs.zip Download those and put them into .minecraft/lib
  22. Ah I get it, you're a fucking retard who doesn't know how to install mods. So in turn you bitch about me and my work without any shred of evidence or logic. And you get mad at me for bitching back at you. You REALLY know how to fucking ask for support. You get 1 more change. Post your Log file (There is always one get it -.-) and maybe someone will help you. If you post again being a fucking twat its a ban.
  23. There are chunk load/unload events, use them -.-
  24. http://files.minecraftforge.net/fmllibs/fml_libs.zip Download those and put them into .minecraft/lib

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