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LexManos

Forge Code God
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Everything posted by LexManos

  1. If you have Forge, there is no nee to install modloader. All ML mods should work just fine with Forge. I repeat DO NOT INSTALL MODLOADER, EVER
  2. You do realize That x/y/z Are nothing more then ints ... that are sent to your client function... They can be whatever the fuck you want.
  3. Error to do with forestry/buildcraft's api, nothing to do with Forge.
  4. Whats stopping you from using the EntityID?
  5. 2012-08-27 12:47:52 [sTDERR] Caused by: java.lang.NoSuchFieldError: blockFlammability 2012-08-27 12:47:52 [sTDERR] at afy.r_(BlockFire.java:32) No, you installed something over our block that isn't compatible, fix it.
  6. It doesnt alter any packets, it however does interrupt the login sequence to do things that are absolutely necessary to make mods work. Almost every mod has a client side componenet, or SHOULD have a client side component, so needing Forge client side is not that big of a deal. If you want to work around it bukkit is designed for soley server side mods, and with CB+ Forge and Bukkit work together just fine.
  7. It doesnt have that, and traditionally we have not done anything with capes as that is Mojang's terrarory. However, you should talk to the creator of the PlayerAPI to move to forge and use the new powerful supplies we provide him. The way he currently has it designed to be used is.. horrible, he needs to come clean it up.
  8. 2012-08-27 18:03:52 [sTDERR] Caused by: java.lang.NullPointerException 2012-08-27 18:03:52 [sTDERR] at net.minecraft.src.ItemStack.<init>(ItemStack.java:46) 2012-08-27 18:03:52 [sTDERR] at poldo.common.Poldo.load(Poldo.java:36) 2012-08-27 18:03:52 [sTDERR] ... 30 more Seems straight forward to me.
  9. So.. you're expecting a mod, that isnt a ModLoader mod, and is not a FML mod, to load, it's a freakin base class mod. Tell him to move to Forge.
  10. Download the files manually and put them into your libs folder in your minecraft dir. http://files.minecraftforge.net/fmllibs/
  11. Perhaps in the normal portal code part of vanilla minecraft...
  12. And whats the issue with using the GUI system layed out by FML like you're supposed to. https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/common/network/IGuiHandler.java https://github.com/cpw/FML/blob/master/patches/common/net/minecraft/src/EntityPlayer.java.patch#L35
  13. You want us to re-write everything we do in C#.... No, not gunna happen. Addding any extra language onto MC like C# is stupid, and anyone who does it is honestly just waiting time. Java already gives you all the power you need in the ease that you need. If you don't know java, don't make mods, Simple as that.
  14. What does that even mean? I was pointing out that the issue is not related to Forge in any way. That it is from another mod, so he should go to the author (you?) for help.
  15. Get a real log without mcpatcher, and we can help you
  16. Its in all the downloads, as well as online here You SHOULD of read it already before using the mod -.-
  17. It has nothing to do with forge or fml, its universalelectricity, you either do not have it installed correctly, or it is messed up, Speak to them.
  18. Link to the download you've used for us to be able to test.
  19. All I can say is try again. Optifine and Forge work together just fine.
  20. Update your optifine, and install it after forge.
  21. Start from scratch, do not install ModLoader at all, and install Optifine after forge.
  22. For the most part, Bioxx doesnt need to edit any base classes anyways, so he shouldnt need to use ASM at all. He just needs to register new world providers. Which can be done quite easily. Also, if hes willing to work with us, I'd like to see his mod become base clean and have it as a 'World Type' option like superflat, or largebiomes.
  23. !! Modified jar detected. Unpredictable results !! Seems fairly obvious what the error is to me.
  24. Use the same method you would for when you display a gui for a block.
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