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LexManos

Forge Code God
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Everything posted by LexManos

  1. Search before posting, -.- Its in the main download, as well as the files server as well as jenkins as well as many many mirriors out on the internet.
  2. My YUNoMakeGoodMap mod is only for the FTB team, and only works for 1.2.5 Aside from that, Forge is opensource, but contrary to popular belief, just cuz something is open source doesn't mean its free to everyone without restrictions. Hence why there is a license, so read it, and follow it, and you're fine.
  3. naquadahingot is null, fix it.
  4. Or, you know.. you could use the damn EntityLiving events... Or the custom armor hooks. Go look.
  5. Banned for being a mineshafter user. Go buy the fucking game.
  6. Seems to me that you've installed something that overwrites our og.class file. Stop that.
  7. Make sure you are updated to the latest build, which is like 223. Seems that your error is pointing at a line that doesn't line up with the current state of the code. So try the latest build and see if it still happens.
  8. So.. you make a ItemPickaxe and you set the texture in ItemBronzeSword?
  9. Found a mod class mod_UpdateManager in file RopePlus_server.zip, attempting to load it That is the issue, not forge.
  10. Forge edits a lot of things so that other mods don't. Any other mod that edits base classes is doing it wrong. There is very little reason for any mod out there to edit a base class. Just because ML doesn't edit as many doesn't mean it is anywhere near the power or compatibility Forge/FML offers. Anyways, simple answer is you do not use ML and Forge together, it will not work. However, all ML mods should world perfectly fine with Forge as long as they do not edit base classes.
  11. rar format != zip format. Hence the different extensions and different names. FML only looks for .zip and .jar files. Either way, update forge.
  12. Give us a full console log.
  13. Do not use addOverride.
  14. Guava: http://code.google.com/p/guava-libraries/ ASM: http://asm.ow2.org/ Argo: http://argo.sourceforge.net/
  15. 'Core' mods are a new type of mod that FML supports they are loaded before ANY minecraft class is loaded, and they have the ability to transform ANY class as they wish at the bytecode level. This is NOT something the average modder should do, this is purly for people who know what they are doing.
  16. So.. you're trying to use your config values BEFORE you load them? You're a smart one....
  17. We no longer do support for 1.2.5, nore do we support tekkit. So just putting that out there. However you issue is that you're failing to package your mod correctly. Simple as that. Seems to me that your mod should be in the root directory. Its not its in a sub directory. Fix that. But I state again we neither support 1.2.5 anymore as its old, nore do we support tekkit.
  18. DO NOT Install ModLoader. Thats your issue, quit it.
  19. The fuck you showing me your TE model for? I asked how you're setting the icon. Show your block class, and how it is instantiated.
  20. Seems like the author of the TF2 mod screwed up smp support. As for the villagers.. everything works wonderfully with them, not exactly sure what you're talking about. As I say often, logs or stfu.
  21. If that does not fix it, you can download this and extract it to the lib folder in your minecraft directory.
  22. It appears that Flatlands Extension 1.4 is incompatible, as it edits base classes we cannot support it. Tell the author to stop editing base classes and move to forge.
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